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RIBOUT Horace

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TimestampSince previousGameRIBOUT Horace's comment
Apr 5 17:23:11 My Last Hanami ♥ 1 Nice game ! Love the little pacing and the whole idea ! It's a little short, but love it (but I cheat a lot on cliff, by jumping and forcing my way) The visual is the best part too
Apr 8 10:03:20 64h 40m Leaky Blood ♥ 3 The visual is really cool and convey all information quickly ! It takes a little time to understand the game completely (maybe a little too much for a jam game?) but it work great after that! I still find the game lacking a level of "what make you want to go deeper?" but it's really neat picking at this state : your game is already really cool and fun! And mix elegantly reflexion and rogue like, in a fun way. Congrats!
Apr 8 12:09:25 2h 06m Crushing Dread ♥ 1 The whole work so well! The constant pressure keep feeling good, the music and sfx just vibes really wemm, and the gameplay loop are so cool! I didn't play well, but it really push to do the best each time ; and the little playtime help a lot. Good game design and good execution too, congrats!
Apr 9 16:10:09 28h 00m RIG WRECKENING ♥ 3 I love the visual and feeling of the whole game and Level Design! The jump really feel great and the sfx is good! It's just a little weird to know what the turret actualy does, and to be able to see coin trough the wreckage of the platform. It's a little difficule but lovely to play!
Apr 9 16:18:23 8m 14s Omni Empire ♥ 1 A nice little strategic games! It's a little quikly but when the logic clicks in, the game loop work a little
Apr 9 16:41:08 22m 45s WHEN NANA SAYS IT'S TIME FOR SCHOOL ♥ 3 A really fun and complete game! Congrats! I love the little animation (ok, I only found one, but still) and the overall concept, even if it ask A LOT to set up correctly ; but it's really fun to organize like that and move the folder or txt in the backpack or else. And also, I kinda like the fact that everyone can adapt the game to their need because we follow the rules as we want. It really feel confortable and help when we mixed up the rules or wrongly understand sequence (ok, it only happen twice) Else, the game is just fun to play and the mood and visual is really on point~ Congrats!
Apr 9 16:55:24 14m 16s Twisting Tower ♥ 1 Very fun! I had a little moment before I understand the use of the spike tower, but it's fun when you use them correctly! The visual have a really good vibes too!
Apr 9 18:04:18 1h 08m transaction failed ♥ 1 The pitch sold me the game from the start. I'm exactly the kind of public for this kind of game, it really is weird and quirky but in an interessing way, and the limitation of the medium really just help convey the overall theme and message! It was great and lovely despite the """depressing""" tone!
Apr 9 19:26:42 1h 22m Stalling The Dictator ♥ 2 Weird but fun! A little disapointed that each day was the same, but I love the concept and how to gather information to survive ! (I'm happy to have been to the end of it)
Apr 9 19:43:29 16m 47s The Pit ♥ 1 The talking gobelins and the overall idea is great! But the "polish" is not on point and the lack of certain feedback doesn't help to really understand what happen (the fact that some card stay from fall to fall, that we stay in the "same pit" etc..) but once it's understood, the gameloop is good and the mixed of playgame and reflex game is a clever idea! Nicely find and nicely executed! (even with the flaws)
Apr 10 12:23:16 16h 39m Gone ♥ 0 The experience is quite unique, with the gloomy setting in an office and basicly, everything take place outside of view. It work well but ask a lot (I didn't have the endurance to play it past the "first day"... sorry). It still make a good mix between the two!
Apr 11 11:56:06 23h 32m Delaying Death ♥ 0 The gameplay is good and the Level Design is well made! I just have some trouble with the loot mecanics who was very much luck base and push down the overall quality of the game... But the idea is fun and work (well, some times zombie or trap goes as flashspeed in the stiar , but that was more fun than inconvenient, so no problem)
Apr 11 12:19:39 23m 33s Settlers & Prophecies ♥ 1 It was awesome! I love the mood the music set, and the visual help a lot, but with the constant feeling of making equilibrium between gain and lost ; it really push me in a flow state that I enjoy from start to end! I tried multiple time, but never succeed (I loose because of the gold requirement, unfortunately). A really cool entry! Thank you!
Apr 11 18:11:46 5h 52m A Ship Out of Time ♥ 0 A good little game! I reach the end (the timer reach 0) but nothing happen, I think you didn't have the time to make it, so no problem, the rest of the game stay good! The final is quite absurd but I think that how shm'up get good! I still had some problem like a lot of "first shmup game" have, like a hitbox far too big, no reason to not stay on the bottom of the screen, no indicator of where the ennemy will come (it's not that bad, but when the screen is so small and the hitbox so large, it's quite a problem), etc. But it still make a good game, like, being able to restart the run but better prepare is fun, while also having the risk to lost it all : this is a good feeling , showing by gameplay! And that's great!
Apr 12 19:40:17 25h 28m Red Cube With Gun ♥ 0 The goals of the game was achieve : I had fun! It's a good first game, like, it have a lot of default (lack of feedback or a way to know how much you have progress/kill/how long you survive) but it's still have a little mood and it's a first game made in very little time : it's already A LOT to have something working in the end, and working good tho. Like, I enjoyed playing it!
Apr 12 20:05:24 25m 07s Nekawa ♥ 1 The ambiance and universe is really good! The control are a little "bleak" and it's a little hard to know what is "the right pass" from just decor/background, but it's really lovely and the game over who is just a wake up is a really good idea! I'm a little circomplex about the white figure and what it is supposed to be, but I like the game in the overall! Congrats for making it in so little time!
Apr 12 20:19:46 14m 22s Fruitloose ♥ 1 Ok, I totally understood the opposite of the goal at first xD so, I did a glorious -8. But once I understand the real goal, it was really fun to annoy this little guy who just wanted to eat! And the polish is quite good! The second fruit is a good fun addition! Congrats
Apr 12 20:31:53 12m 07s Peace Council ♥ 1 The style and soundtrack work good, but the amount of information to absorb to be able to understand the game is really high from start! It's a sad because the complexity seem to allow for some really good mindbreaking reflexion and strategic planning!
Apr 13 07:09:20 10h 37m Curse of the Blood Crystal ♥ 2 The mood of the game and the variety of ennemy is really impressive! I always love "hack&slash" type of game in a jam, and this one work well (I still have some trouble understanding what the "cristal" are but the gameplay loop is here and good, thank for the different ennemy style) Good game!
Apr 13 18:46:20 11h 37m A Void ♥ 1 Everything in this game made me want to play more! I love this kind of crappy environement and the sound effect is so lovely unsetting! The gameplay is simple yet very clever! What a good jam game!
Apr 19 12:16:27 137h 30m Necromicide ♥ 2 Ok, how did you made this in such little time? That was awesome! Really feel great controller in hand, a good flow and so cool animation! The game was really short but for this quality it's fully understandable!