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MartinK

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TimestampSince previousGameMartinK's comment
Apr 4 23:30:04 Scrabble... but for Goblins ♥ 1 Hey man, I tried to play but all I got was a black window.
Apr 4 23:47:14 17m 10s Last Landing ♥ 3 Cool idea, I liked the intro cinematic. Perhaps zoom the camera out a bit, it was difficult to get a good view of the background or see where the ground was.
Apr 5 00:13:24 26m 10s Colony Defender ♥ 3 Very cool, the gameplay was simple but worked well. * I'm not quite sure what triggered the end card? I still had colonists left and my base wasn't destroyed(I don't think). Is there a timer? if so it would help to see that. * There is overlapping text on the "How To Play" screen. Nice work :)
Apr 5 01:49:31 1h 36m Termination Notice ♥ 3 This is pretty great; a simple and funny idea, executed well.
Apr 5 02:22:36 33m 05s DeckHex ♥ 2 Really nice, the voice acting takes it to another level. Great work.
Apr 5 15:57:47 13h 35m Timeflight Alpha ♥ 2 Very cool, simple concept, well executed. Gamepad support would be great for this. I think I ran into the bug you mentioned in your changelog, I thought I'd grabbed the doodad but still got game over.
Apr 5 20:57:34 4h 59m Atlantis ♥ 3 Really nicely done game. I liked the gameplay concept. The design was nice, the aesthetics and sounds worked together well. The sound of water pouring into a cup got a chuckle out of me. The balance needs tweaking. Early game it's easy to lose from lack of resources, then by the end you have thousands of everything and can't ever lose. But it's a jam game so balance issues are understandable.
Apr 6 15:26:51 18h 29m The Last Days of RIPLEY 9000 ♥ 2 Very nice, solid work, I didn't encounter any issues. The Power Loader model was nicely animated, especially when it falls apart. From a balance standpoint I may have made it easier to stockpile resources at the beginning, give the player some hope. Then later as they have to venture further from the base to gather resources they realise the inevitable ;p
Apr 6 16:48:43 1h 21m They Are Coming ♥ 3 Probably the best one I've played yet. The movement was satisfying, especially the dash. The graphics were good and I loved the aesthetic you went for, it had a really cool vibe.
Apr 6 16:58:44 10m 01s CATch time ♥ 4 The artwork was great, very unique. Some audio would have been nice, a washing machine running in the background would have really added to the vibe :) Nice work!
Apr 6 19:37:10 2h 38m Stalling The Dictator ♥ 3 Nicely done, definitely a unique idea. The animations on the dictator were great, really sold the tone.
Apr 6 19:59:58 22m 48s Shotgun King: the Final Checkmate ♥ 1 That was really good, I've no idea how you made something that polished in 3 days. It was a really cool concept as well, super unique. Great work to the team!
Apr 6 22:59:07 2h 59m Strangling ♥ 3 I loved the art and the atmosphere. The audio was good too, simple but fit really well. the whole thing gave me Machinarium vibes.
Apr 6 23:26:41 27m 34s The Eclipse ♥ 1 This was cool. the graphics were nicely done, especially the animation on the player arms when you build something. it took me a while to realise there was a war going on outside, but neither side took any damage before I noticed. If anything it was a little easy, I got to a point where I could just watch the 2 sides fight and occasionally flip a switch if one side started to get the upper hand. I liked the setting you went for, building for both sides is an interesting twist on the strategy/management game formula.
Apr 7 14:45:32 15h 18m The Last Patrol ♥ 2 Very nice entry, I liked that you flew a small squadron rather than just a single ship, that was a cool idea. The background changing hue as you flew around was a neat touch. * I had the same issue as David York, albeit not quite as extreme. * It would have been nice to have some feedback on ship damage, it could be hard to tell if I'd actually hit the enemy at times. Some kind of sprite effect, hit markers, damage counter etc... just something to show I'd connected. * Mouse movement would be great also, the WASD controls felt a little clunky. * Could the enemy damage the planet? I had assumed so, but it wasn't obvious and they didn't seem to do anything to it. Cool game :) Great work!
Apr 7 16:33:44 1h 48m Duck It! ♥ 1 Very nicely done, the graphics and audio were all on point. I loved how all the ducks scattered around had something to say, that was a nice touch. My only critique would be using Z as the jump/dash button instead of space felt a little awkward, but that may just be because I don't play many platformers.
Apr 7 17:05:56 32m 12s Belecint ♥ 1 Very cool concept, a really novel idea. Got to 108. * Given the theme, this isn't a critique for the jam. But sometimes all the wedges would sync up and converge at once and I simply couldn't click them all in time. Spreading that out would go a long way to help the game feel. * Having each wedge enter the circle on a beat could be a cool way to make the "music" less discordant. Great entry though. I feel like this has potential to be a really solid rythym game if you continue with it.
Apr 7 17:35:56 30m 00s I Wanted A new Tower Defense Game ♥ 0 Nice, the graphics were great, I loved the Tron vibe. * I didn't realise there 1X symbol was a button, I assumed it was some kind of combo meter and that I was missing something. it wasn't until I read the comments here that I realised my mistake. * The money you gain for each kill seemed kinda low. it forced me to play on the high speeds to avoid sitting and waiting, but then the mobs flashed by very quickly. Even then I never got to afford the most expensive item. * Audio would have been good. This is just opinion; but I'd remove the time multiplier and balance money, cost and the rate at which waves spawn so that changing the speed isn't required. All in all a solid entry.
Apr 7 19:43:09 2h 07m Astral Abyss ♥ 2 You have nailed the mood category. A really beautiful game. The visuals, sound and art direction came together so perfectly. I love the detail in the artwork and the abstract star designs you have created. I'm sure I was making mistakes in the gameplay, but everything was so calming that I didn't mind that I was a little lost. It's a shame that the theme infers an ending, because this game would be great to just chill out to and create ever more complex star systems. Excellent entry, my favourite so far.
Apr 7 21:55:34 2h 12m Paranomaly ♥ 1 I'll be honest, I wondered for a while if I was being trolled, couldn't find anything. After a few attempts and once I'd learnt the map a bit I started to notice the anomalies. Perhaps you could add some really obvious anomalies in amongst the more subtle ones just to keep players from getting too frustrated. A cool concept though, nice work.
Apr 8 15:36:54 17h 41m Galactic Crash ♥ 3 Nice entry. * I missed the astronaut's text on the first attempt and was very confused for a few attempts because I couldn't find the valve. A button confirming the player has read what they said would have helped there. * The tasklist would sometimes clip off the edge of the screen.
Apr 9 01:14:22 9h 37m Debt Train (card construction game) ♥ 1 Very nice, the gameplay was intuitive, It didn't take long to figure out how to play. My main critique would be that many of the sound effects had quite harsh popping noises when they started or finished. It was quite noticeable on my headphones, and a little unpleasant. That was for the web version.
Apr 9 22:16:01 21h 01m Immune System "Engineer" - Can you Delay the Inevitable Skin Breach? ♥ 0 Nice, The tutorial screen that the player was forced to click through was a really good UX decision. As was having the music toggle and volume slider at the top. I liked how the clickable icons were differentiated by shape as well as colour. You've clearly thought about the user experience and accessibility with this entry. Great work.
Apr 14 19:00:37 116h 44m Crystal Castle ♥ 1 A cool idea, it took me a while to work out what I was doing, but once I did it was a novel idea. * The artwork and aesthetic were good. Simple, but they gave it a unique mood. * I would have a different sound for going through the portal, I assumed at the start that the glass shattering was a bad thing.
Apr 14 19:12:01 11m 24s Delay the dancing fire ♥ 1 This was a cool idea. The WebGL build was very laggy for me though, to the point that the game wasn't really playable. A downloadable release would have been nice.
Apr 16 14:24:46 43h 12m Destination Station ♥ 1 This was a fun game, I played it a few times. The graphics and sound worked well together. Here's a few notes. * There seems to be a difficulty spike in the mid game, if you get past that it's possible to achieve a stable state. * If you tab out the spawn rate of the travellers decreases. * It's hard to tell the upgrade stage of the circles from the image alone. More obvious variation would be useful. * It would be nice to have a skip or ok button on the tutorial popups. Really nice entry.
Apr 16 15:01:31 36m 45s Earworm Jam ♥ 3 I liked the graphics and the music was funny, you did well with the humor. I'm really not sure about deliberately misleading the player on how to play the game, it didn't lead me to an AHA moment as you mentioned in your blog post, it just annoyed me. From a technical standpoint, it was a well put together entry. It's nice to see options and a tutorial in a game jam game.
Apr 17 23:20:04 32h 18m Crushed ♥ 1 Very nice; the graphics are well done, you picked a simple project and implemented it well. * The outlines of your sprites are different widths, having a consistent line width would have tied the graphics together a little more cohesively. * The gameplay does one thing well. But it might be too simple, powerups or a wider range of people would help the replayability. Altogether, a great entry.