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Feedback comments for LD50
J0ye's games and stats for all events →
| Timestamp | Since previous | Game | J0ye's comment | |
|---|---|---|---|---|
| Apr 4 15:27:30 | Quackenfarm | ♥ 1 | You know, I have a soft spot for cute little games, which let you relax for a short while. Especially those who incorporate the capitalism-born payment scheme and anxiety based law that is paying rent. With Quackenfarm you get what you see. A nice way to pass a little time of the day. Or a **lot** | |
| Apr 5 11:12:25 | 19h 44m | Hot point | ♥ 1 | You got a really good concept. This is the base for a great puzzle game. Maybe use the battery to do more than just starting the ship. Like lowering electronic bridges or powering lights. I can see how time was the biggest obstacle. The art is fantastic. Very detailed. |
| Apr 5 11:20:36 | 8m 11s | Untitled Zombie Shooter by Ismael Rodriguez | ♥ 0 | Awesome game. Its just so much fun shooting and going for the high score. This game is incredible at creating flow. Well done and amazing art. |
| Apr 5 14:32:53 | 3h 12m | 22h38 | ♥ 4 | This is already a lot to unpack. You have graphics, good music, the story and the gameplay. You have accomplished a lot of a jam. The controls were the biggest obstacle for me, because they did not align to the player character but stayed static. Maybe a point and click styled movement would have been a better choice. |
| Apr 5 14:41:40 | 8m 47s | Seed Of Time | ♥ 4 | There are a lot of great things here. The sound design and gameplay are classic. The art is expertly done and the game very easy to pick, but get more challenging throughout the game. Very nice. |
| Apr 5 14:48:08 | 6m 28s | Will There Bee Another? | ♥ 3 | The art and story is really cute. Brings you right into the moment, which is a huge success for a jam game. It's a bit disappointing that there isn't much dialogue or many options. The best VN have branching paths, but I guess that also takes a long time to plan. Some sounds would have been nice too. |
| Apr 6 15:44:27 | 24h 56m | Rifthoppers | ♥ 1 | Very nice entry. Its amazing how much fun a Twin-Stick shooter can be. And this one is especially well done. I really could see this as a serious release. |
| Apr 6 15:52:32 | 8m 05s | If you try hard enough, you can win. | ♥ 1 | I said it before and i say it again. You can never do anything wrong with a simple but well done Twin-Stick shooter. I wished there were some comfort functions like restart and stuff. And a wider view would have been nice. Still, well done. |
| Apr 6 19:03:06 | 3h 10m | Kessler | ♥ 1 | So the explosions of probably nuclear missiles are throwing a shadow on the planet. mmmmhhhh. Besides that, you did a really good job on designing the colors and look of the game. The rockets could be a bit more effective, i think. |
| Apr 6 19:21:54 | 18m 48s | Paper Plane | ♥ 1 | The diamonds really surprised me. And I thought I knew what was going on. This game is so simple and easy to pick up, that I couldn't stop myself from playing. So addicting. |
| Apr 6 19:42:51 | 20m 57s | Zom-Beware! | ♥ 1 | Some quality of life functions would walk a long way for this game. Skip to the zombie hord. Tear down buildings and so. But I liked the game a lot. If it wouldn't take like 15 mins to play one round, I would play more. Art was nice tho. You rarely see something that fits the mood as well as this. |
| Apr 6 20:41:15 | 58m 24s | Protocol Delta | ♥ 1 | This is such a great game already. I really have nothing bad to say about this. Fun mechanic, great art, so many original enemies and the atmosphere. I'm speechless and I envy your genius. Very well done. |
| Apr 6 21:14:20 | 33m 05s | NOT YET | ♥ 1 | I feel like saying anything bad about this game is pure blasphemy. Like talking ill about pizza or cake. The sound is *chef's kiss. The art is to pay for. The design is marvelous, and the game flow is perfect. The controls tho... I couldn't play in browser because the chrome wanted to make bookmarks or delete the tab. I downloaded the game and tried my controller. It worked, but the character wouldn't stop jumping or walking. It's fine that it is not perfect. It is in every other regard. Thank you so much for this. |
| Apr 6 21:28:13 | 13m 53s | The Inevitable Dominion | ♥ 2 | It's amazing how strategic this is with only one button. You really start to plan how to reach higher scores by just choosing the side of your cannon and archer. The art is so funny and the restart is such a nice touch, but the gameplay. So original. |
| Apr 8 20:46:16 | 47h 18m | Void Prison | ♥ 2 | Hello police? I just got assaulted, because this music absolutely s l a p s! I like the looks of your entry a lot and I got completely absorbed by the great game loop. This has great flow. I don't really have any problems with your game, but I wish there was more of it. |
| Apr 8 20:57:13 | 10m 57s | The Last Keeper | ♥ 2 | I really enjoyed this. It was a great interpretation of the theme. You really were delaying the inevitable. Sadly, I can't give you five stars, because you have floating islands and that is strictly forbidden in ldjam. JK Loved it. Want more. Great job |
| Apr 8 21:11:31 | 14m 18s | Mortal Compass | ♥ 1 | The game is great, and it is such a fun thing to sneak up on the living, appear and smite them in an instance. I struggled a bit with moving through the streets, tho. You should be able to move through walls while in the astral plane, I think. And I believe that the 2D collider of the reaper is a square. It's easier to go around corners for any kind of character if they have round edges. A sphere usually. |
| Apr 8 21:28:46 | 17m 15s | Future me problem | ♥ 2 | Really smart interpretation of the theme. This is definitely something I see myself delaying. The art of the trash was I really nice touch, the socks for example. Worked really well. It was a really nice highscore hunt. I got to 23. Have you played a bit around with the unity physics engine? I believe this could have been nicer with a more predictable behavior of the items, by increasing gravity, decreasing drag and giving them all a bit more friction. But this is all just based on guessing by playing. Maybe it turned out as you wanted. |
| Apr 8 21:48:42 | 19m 56s | Carpe Diem | ♥ 1 | Really great looks. Awesome atmosphere and nice execution of the theme. But the controls were a choice, I believe. I think they could be intentionally this floaty. I feel it fits the challenge. But in case you want your controls to be more snappy, make sure to use the constant force component in unity to increase gravity, for example. That's the smartest way to do non-floaty controls in 3D, at least as far as I know. |
| Apr 8 22:20:17 | 31m 35s | No Match | ♥ 1 | Wow, this really tests your memory. It always baffles me, how some people come up with the most basic but original and new ideas in a game jam. This is so fresh and new, but also seems like I should have seen it already. And the great execution with art and sound just adds to that. Very well. Also, I'm not gonna tell you my highscore, because I am embarrassed, thank you very much. |