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Feedback comments for LD50
HerryFabien's games and stats for all events →
| Timestamp | Since previous | Game | HerryFabien's comment | |
|---|---|---|---|---|
| Apr 5 17:31:59 | Click to Continue | ♥ 1 | Just here to say that i just adore the end music it's strangely nostalgic after all the fun the game was | |
| Apr 5 18:20:39 | 48m 40s | overRUN | ♥ 1 | It doesn't have this feel of inevitable but it's one of the game i enjoyed the most playing yet |
| Apr 5 18:26:46 | 6m 07s | Loop | ♥ 0 | I'm at loss here the concept seems intersting but what are you supose to do? |
| Apr 5 19:49:24 | 1h 22m | Endless Ninjas | ♥ 0 | Sometime my attack is not launching making an easy ennemy WAY harder but i had so much fun try-harding for the golden ninja that it was unintentional difficulty spike in the end |
| Apr 17 01:11:56 | 269h 22m | Duct Tape in Space | ♥ 1 | Really fun game but it kinda lack the part that feel inevitable. Maybe everytime you do a quick repair it consume the max value would have push the feeling of : you can't maintain the ship this way. And maybe a loan taking your money away to force you into harder contract |
| Apr 17 01:18:14 | 6m 18s | Birdless In The Zombie Apocalypse | ♥ 1 | Something to choose what weapon would be really nice because picking up a knife really feel like a punition |
| Apr 17 01:21:21 | 3m 07s | Embers | ♥ 2 | It kinda confusing for a azerty user to navigate in the hexagonal grid to be honnest ^^ But i love the graphical effect |
| Apr 17 01:28:29 | 7m 08s | Hummingbird | ♥ 1 | Really fun concept . Kind of hard to judge the force you are flapping and staying on a flower seems to be less efficient while the opposite would promote you flapping around the flower rather than just jumping to it. Adding a tiredness meter to force you down would really sell the humming bird feel of rushing to a flower float next to it and then go to the ground to recuperate then do it all over again. Some Change to the background would have been nice to at the end i was kinda dizy with the repeating patern |
| Apr 17 01:34:02 | 5m 33s | Inevitable | ♥ 3 | Well can't says it was fun but hey the animation are really nice at the end |
| Apr 17 18:51:44 | 17h 17m | Nap Time | ♥ 1 | If you think you are safe you are not ! ^^ Really funny game |
| Apr 17 18:57:56 | 6m 12s | Gladiatorus | ♥ 1 | Really nice gameplay ! Adding an hardcore feel by giving one or two life at best would have been nice especially since you can just finish and win the game. Or make ennemy comming from multiple gate so you are FORCED to take a hit |
| Apr 19 00:22:08 | 29h 24m | Ready... Set... SLOW!! | ♥ 1 | Really inventive take on the theme ! The poor control only break the "ideal" way to play and give you a bit of chaos that is needed. I can only be sad about the forced multiplayer that feel like you are missing something where a singleplayer that just count time or tile drived on would have been a decent enough challenge! |
| Apr 19 00:44:28 | 22m 20s | CLIMATE GARDENING | ♥ 3 | Quick enjoyable game AFTER i stopped myself being to impatient ! Well to be honest i had three phase : At first i was "With isn't it MOVING i have NO seed!!! Nothing is growing!!!" then after i realised that it just take time i was "Okay this is a chill game we must just be patient and enjoy the vibe it give ... Oh WAIT my bar is almost full *Panic* ... Oooooh it's just one of many bar okay ! Everything is okay let's make a field" but night came and two roses for defense ... Well doesn't cut it ! "Oh some car that nice go my roses gooo ! Oh wait there is a LOT ! TO MUCH !" Well in short the game is nice and polish but there might be a confusion as to the pace of the game : does it want to be a chill game where you plant and wait for water and the growth of plant to gather and you enjoy the relaxing and the constuction of something OR it's more of a fast pace game where you build an economy and destroy wave of ennemie after the other with impending doom at your door. So if it's the first then maybe going easier on the ennemy and give indicator of growth would probably be beneficial. If it's the second then resolving the first shortage of seed at the start of the game before your first plant grow AND the trickling amount of water would give a more hands on aproach. But to be honest having this kind of question just shows how polish and "complete" your game already is ! Good job ;) |
| Apr 19 00:59:37 | 15m 09s | Closure | ♥ 2 | Oh man ! Oh man ! I loved this despite ,or because , the feels. I loved the inescapibility of the story , the snippets of memory ! And the graphics simple but just enough to support the immersion. Congrats you made me truly sad when a triangle with a weird symbol in the middle had to die ! :S (Still don't know what is suppose to be xD) |
| Apr 19 01:17:00 | 17m 23s | Destination Station | ♥ 1 | A really solid entry here there is a few bug and improvement i have seen but has been previously told : 1/No money generation after the first game if you start again 2/Road are not visible imediatly 3/tutorial cannot be skipped (and that is only a real problem because you want to play it more than once) 4/kinda hard to see if you are winning or losing as the top bar just get dropped with the mid game rush |
| Apr 19 02:14:59 | 57m 59s | Balloon Rush 2 | ♥ 2 | You first broke my child hear popping my balloon then you lighted up my competitive spirit ! I WILL GET YOU JAMJAM !! |
| Apr 19 16:57:17 | 14h 42m | Delay Decay | ♥ 0 | Really funny graphical choice but to be honnest i CAN'T get what you are supose to do |