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Feedback comments for LD51
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| Timestamp | Since previous | Game | HerryFabien's comment | |
|---|---|---|---|---|
| Oct 3 23:45:30 | Chicken Produced All (Clicker game) | ♥ 1 | Classic gatcha game but with a tamagochi vibe. I like it ! Could use more interaction with the creature like being able to move to see them roam around or clicking on them to see from wich egg they came and hatch only the cutest | |
| Oct 4 00:11:02 | 25m 32s | Chicken Golem! | ♥ 4 | Really love the humour but the platform was a bit lose the fight was really clunky and the switching bloc really need to be indicated. The art style was pretty neat and the mechanics opened choice to platform. It's a solid entry |
| Oct 4 00:27:54 | 16m 52s | Ten Seconds Curse | ♥ 2 | The illustration and background art are really good. The story presented feel intriguing and the game art are cute if a bit rough. But the gameplay really suffer from weird choice : Why melee being more risky is not more rewarded with more dommage and is actually punished since the CD is longer ? Why the small indicator on the character himself making it hard to see? Why using different control when we could use the same one ?and most of all ; Why did we change weapon in the second fight? Are they different? Almost as intriguing as the story of this mystical kingdom that has centaur knight and medusa queen. It does stay short and sweet and for me that a good point |
| Oct 4 00:35:56 | 8m 02s | Comet Raiders | ♥ 1 | Really Impressive take on hard to implement mechanics. It's nice to see in a gameJam. It does suffer from a lack of progression into the systeme or real feedback on what is happening but i'm impressed by what is already there |
| Oct 4 01:04:08 | 28m 12s | Venge Of Mari | ♥ 3 | I dunno how to feel about the game . I'm sorry if i sound a bit critical , i know that it's hard work especially as a solo team. But the game really felt aimless to me! The different asset clashing with each other , the horror first presentation but arcade mechanics of world wide event the arena of ennemy the puzzle platform being made almost impossible with the wave of ennemy , the health being weird and the combat being awful with either the animation launching way to often or the attack not having cooldown but at the time having such a weird hitbox that it's hard to even hit anything. The horizontal attack when a lot of ennemy are using verticality. And we are playing an undead robot tv collecting soul for the ghost of mari-upol ? It really feel like a game that tried to include everything popular without being anything. The missile effect was really cool but it couldn't shine. I think i would have rather play a simple 2D arena fight with crazy effect happening every 10 secondes around (maybe a single one at a time) and ennemy comming at you from a direction you can actually hit. |
| Oct 4 01:08:48 | 4m 40s | Steam-Machine Survival | ♥ 3 | Pretty cool visual and feedback on the hit of every ennemy. Would love for more difficulty and for the ennemy to not spawn on top of you |
| Oct 4 01:14:51 | 6m 03s | Résumé | ♥ 1 | Is there anything more dreadful than fighting with your resume? |
| Oct 5 11:59:17 | 34h 44m | Drone TD | ♥ 4 | Nice tower defense game. The idea of having to go out to get is an interesting twist but would have gained from bigger map and the gem not spawning at the same space everytime making each trip length a choice and maybe a gamble. Also the ennemy being able to hit the drone could have been good forcing you to avoid them. The balance is really out of wack but that to be expected with little time to delve into it. The machine gun range get insane pretty fast and the missile behaviour really hinder it : it fire a missile that take time to get to the target but if the target is dead it just explode where it is doing no dommage. I also never ran out of ressources to spend on upgrade |
| Oct 5 12:19:17 | 20m 00s | Gemstones | ♥ 1 | That a great game but clearly not fitting the theme AT ALL !!! I don't really like the idea that the only move that can change the board is so punished (diminishing combo and remaining move) but it fit a puzzle game where the choice you have must be though out a long time in advance. BUT that not the theme here it's every 10 secondes so going the direction of a changing board every 10 secondes would have hindered the puzzle aspect for sure but be more dynamics. Maybe having gems do effect at the end of the 10 second or even SOME doing that |
| Oct 7 16:57:42 | 52h 38m | Every 10 seconds life | ♥ 3 | Nice graphics ! The mini game can be quite frustrating with the back and forth happening |
| Oct 7 17:05:31 | 7m 49s | A Handy Job | ♥ 1 | Really fun and immersive the only down side is having to use the mouse to select menu before playing with keyboard |
| Oct 7 17:21:57 | 16m 26s | Divide and Democratize | ♥ 1 | @tosk3 I must admit doing it without realising at first ... Now i can empathize with CNN somewhat sometimes it hard to not shoot yourself in the foot when you don't even know what your foot is XD. Really funny but i really don't understand much of it |
| Oct 7 18:17:06 | 55m 09s | Land of 10,000 Corns | ♥ 2 | Visually pretty good. The problem i had is the lack of ressources and the weird wall making it really not obvious where you are supose to go |
| Oct 7 18:26:30 | 9m 24s | The Cult of the Ancient One | ♥ 0 | Interesting concept ! Sadly the control are a bit lacking to be able to figure out what you can and then do the thing in 10 second. The location transfert for exemple. Figuring what you can do in other location just take to much time because it's hard to even send people there |
| Oct 8 00:17:58 | 5h 51m | lemojid | ♥ 2 | ToFar.png Forgot i had the game running xD . Anyway really interesting and would really love to have so info on the combat statistic . Like how much time spent moving how much dommage you are doing ect ect |