Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → HerryFabien
Feedback comments for LD52
HerryFabien's games and stats for all events →
| Timestamp | Since previous | Game | HerryFabien's comment | |
|---|---|---|---|---|
| Jan 9 23:16:01 | Bewitched Potatoes | ♥ 2 | Love the style of the ennemy | |
| Jan 9 23:19:43 | 3m 42s | They Hide in the Fields | ♥ 3 | I really don't like horror game and yours hit all the mark ^^ |
| Jan 9 23:24:10 | 4m 27s | Les Fleurs du Mars | ♥ 2 | The CD for snipping it felt really long especially because you had no feed back on it. |
| Jan 9 23:53:55 | 29m 45s | Midday Garden | ♥ 1 | The art style is minimalist but really pretty ! I have seen a few "bug" : pumpkin isn't giving any seed , apple tend to randomly stop whenever it want and the aiming is all over the place. I don't know if it's a bug but the sunflower does a knock back effect the apple and corn doesn't Now i have a few gameplay opinions : 1/ having a auto-shooter is a choice but the randomly selecting target take from what you can do with your placement 2/ The ammo producing plant is a cool idea but since you don't have an increase in shooting rate one or two plant is WAY more than enough to have all the plant you need 3/ the upgrade proposition are all over the place sometimes giving you 3 health when you are full sometimes giving you three new plant or upgrade. Having a dead weight pumpkin isn't helping either. Having a manually control could have been a good idea with a decrease in ammo production and enemy making you choose to shoot a gameplay choice ! As for the upgrade either a reroll option or fixed slot , like left is for new plant middle is for upgrade and right is for health. But all in all i enjoyed the game played a few session and won ! |
| Jan 10 15:47:51 | 15h 53m | Carrot Party | ♥ 2 | I like the ideas here ! The combinaison of puzzle and random drawing is perhaps not the best idea and not having score or time to do action tend to just find a safe place and then stack ressources |
| Jan 10 16:08:46 | 20m 55s | Alien Farm | ♥ 0 | Needing to be out of all type of action to harvest was a bit weird ! Would have loved really expensive thing to reward you at the end |
| Jan 10 17:11:31 | 1h 02m | Flower Dash | ♥ 1 | My only problem : it's to short ^^ |
| Jan 10 18:13:23 | 1h 01m | Thrown Harvest (for LD52) | ♥ 1 | The duck felt a bit unfair and don't know what the deal with the fish i though they would block projectile but they didn't |
| Jan 10 18:48:10 | 34m 47s | Crops Survivor | ♥ 1 | dommage upgrade wasn't supper usefull since blue ennemy died in one shot after one or two upgrade ! Area being tied to it is weird to. Speed was already extremely fast making me feel like it didn't needed it |
| Jan 13 20:26:31 | 73h 38m | No Harvest | ♥ 0 | The idea is interesting but a few easy to fix problem here : What is the point of stacking since it doesn't give you more point if you do should ABSOLUTLY give more point The randomness of ennemy dommage is WAY to vast and break a bit of the idea of combining ect transforming it in a pure game of luck and how much you want to need to restart/ how far you want to go having random result on the card you buy reduce already the capacity to manage what you are doing And also i guess it's probably a time constraint thing but having attack and defense is weird when they are the same thing practicly |
| Jan 13 20:50:00 | 23m 29s | Soiled - A hectic 2D plant-selling game | ♥ 1 | I had so much fun but i'm not sure it's the intended way ... :DTopRoofSoil.pngSoilBottom.png |