Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Fedora

Fedora

Feedback comments for LD50

← LD49   LD51 →

Fedora's games and stats for all events →

TimestampSince previousGameFedora's comment
Apr 5 17:13:45 WHEN NANA SAYS IT'S TIME FOR SCHOOL ♥ 3 This was a cool experience. The rules implementation is really well thought, and the real-time aspect of it adds a lot of tension.
Apr 5 17:23:13 9m 28s SHUTTLECOCK: ARMAGEDDON ♥ 2 I really liked it! The only critic is that it becomes a bit repetitive after a while, and tapping to hit the nuke very lightly several times is a better strategy than charging your bar in place to make it go really high. The story at the beginning was really neat!
Apr 5 20:30:03 3h 06m Too Close ♥ 1 Really well done! The only critic I have is that it gets a bit repetitive after a while because the rooms repeat and the difficulty doesn't increase. Also sometimes the map moves when you are activating an ability so you place it on the wrong place.
Apr 6 03:14:38 6h 44m Human Resource ♥ 1 First of all: Congratulations to those who started on game dev with this jam! The game is really neat. The only complaints I have are that it seems to be too easy, and that it gets a bit repetitive after a while. In that regard, it's nice that the game has an end. The music was really on point, but some sound effects would have improved the experience as well.
Apr 6 05:45:00 2h 30m Tree Protector ♥ 1 Game looks great, and the squirrel is really cute! Sadly it's a bit hard to aim and sometimes it feels like the projectiles go right through the enemies.
Apr 9 06:59:47 73h 14m Peace Council ♥ 1 It was a bit difficult to understand at the beginning since it's very complex, but after a few minutes I got a good idea of how to play. More work into the UI would have made it even better, but even as it is I think it's really interesting. Good job!
Apr 9 07:07:05 7m 18s Never Alone ♥ 0 I really like the idea of taking other players previous inputs and having them help you. The controls and game mechanics could be improved to have more variety and a better feeling (things like having the enemies have a spawn animation instead of just appearing on top of you, and having better movement options like a dash). Overall, I think it's well done and enjoyed trying to get a high score (although I never got over 13k :P)
Apr 11 21:38:29 62h 31m Time, Commander? ♥ 1 Pretty cool. I played for a few minutes wondering what the game had to do with the theme, and then I died and saw the rewind mechanic. I think it's a great idea, and I feel like it could lead to a really strategic game if you implement more mechanics that play well with it. The graphics are also really appropriate, making it clear to distinguish everything. Now, the parts that I didn't like / feel like could be improved upon: - The game feels too slow. Having the tank stop completely for a few seconds to change course feels bad. Same thing with aiming. - I don't know exactly where I'm aiming. Some sort of visual indication of the path that a bullet would take if I shoot would be nice. - The hitboxes of the enemies are too small. This is a bit of nitpicking, but there were several times where my bulled visually touched an enemy tank, but the hit didn't register.
Apr 12 07:58:17 10h 19m Nuclear Arms 8.5er: Skeleton Survivor ♥ 3 Really solid entry. Game length was great, not too short, and any longer than that would have made it very repetitive. The story was funny. Gameplay felt great. I would have liked to have more weapon variations and bigger differences to Vampire Survivors. Another suggestion: having both flat upgrades (+1) and percentage upgrades (+10%) without having the base values for the abilities shown makes it impossible to know which one is better. Overall, really enjoyed it. Would play again if you add more content at some point.
Apr 12 16:45:55 8h 47m Shakhmaty ♥ 1 Really cute game, loved the graphic style and the music. I found a bug where none of the bishops where attacking me but I lost due to checkmate.
Apr 13 03:57:44 11h 11m 48 Hours Later ♥ 1 I liked the game. It's nice that you added randomly generated levels. I would have liked to have more tower options or tower upgrades.
Apr 13 04:10:30 12m 46s I Wanted A new Tower Defense Game ♥ 0 Really solid TD game. The only things I would have liked are tooltips inside the game (I forgot what some towers did so I had to read the start screen again) and some music/sfx. Otherwise, really balanced, and the speed control is much appreciated. Good job!
Apr 13 05:54:08 1h 43m Halberd ♥ 1 Amazing work! This is probably the game I enjoyed playing the most so far this LD. The UI/UX work is great. The tutorial at the beginning was well designed, and all the little tooltips for what key to press for the hook and interacting was appreciated. The checkpoint before climbing the wall at the beginning showing the castle at the other side of the water helped establish what the objective was in an immersive way. The game was long enough to show all it's mechanics and short enough to not get boring. Graphics, while simple, maintained a consistent style for the scenario, objects and enemies. The boss was awesome. It used the mechanics taught through the game in cool ways. The ending message saying you no longer respawn was a nice surprise, and helped tie the game to the theme (although loosely). Now, some things I find flawed: The grapple hook tutorial wasn't clear enough. The glowing orb helped, but it took a while for me to rotate the camera up to see the ledge. The combat felt too simple and slow. The two attacks felt too similar and there wasn't enough feedback when damaging the enemies/getting damaged. I didn't understand the environmental puzzle at first, and when I solved it by accident and tried to figure it out, I noticed the colors. Having the entire blocks be colored instead of just the tiny strip at the top and using a more saturated color for the orbs would have helped notice that sooner. Fighting the endless army felt epic at first, but after a few minutes of fighting and barely loosing any life it got boring. In the end I just stayed still until I died. The camera sensitivity was way too high. With that said, congratulations. This is a 5/5 for me in most categories. Screenshot from 2022-04-13 02-37-58.png
Apr 13 06:01:34 7m 26s Flood Runner ♥ 1 The concept is really cool, I got a few times to the box maze, where I think you need to get a box to the other side of the fence to climb the ladder, but couldn't make it. Also, I had a lot of fun trying to optimize my route there skipping some boxes and jumping over the walls to go faster. With some improvements on the controls (they feel too slippery) and the camera (moves too fast and it's hard to control) I think this would be a lot more fun. Good job!
Apr 13 20:38:30 14h 36m Try Again ♥ 1 I really enjoyed the story. Great music too. The font colors could have been better (specially the black one).
Apr 18 03:30:33 102h 52m ZombieDefense ♥ 0 Pretty cool, I survived 9 nights. Got pretty unlucky with getting new survivors :/
Apr 18 03:36:43 6m 10s Moonshot ♥ 2 Really cool. The graphics are amazing!