Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → Fedora
Feedback comments for LD51
Fedora's games and stats for all events →
| Timestamp | Since previous | Game | Fedora's comment | |
|---|---|---|---|---|
| Oct 4 03:01:53 | Delta Shift | ♥ 5 | It looks really good, and the controls feel responsive. Was a bit sad that it only had a shot tutorial and one level though. The gravity mechanic is a bit disorienting at first, maybe making it a bit more smooth would have helped. | |
| Oct 13 02:05:55 | 215h 04m | Ten 'em up | ♥ 1 | Hey, pretty cool game, gameplay feels great! Only criticism I have is that I would have liked the UI to be a bit easier to read to know when the barrel effects changed and which ones are positive. |
| Oct 13 02:20:55 | 15m 00s | Galactic traders | ♥ 1 | Hey, really cool game, reminds me of The Day of Sagittarius III. It's great that you have a tutorial like that to get the playing started since the game is pretty complex. |
| Oct 13 02:40:21 | 19m 26s | Perseverance | ♥ 1 | Hey, pretty cool concept, kind of like an escape room! I had some issues though, the character automatically moved to the bottom left even when I didn't press anything, which made it a lot more difficult. Also, the only room I couldn't solve was the keypad one, I clicked the buttons but nothing happened. Tried several times and then gave up :( |
| Oct 17 15:27:28 | 108h 47m | Puzzle Clock | ♥ 2 | Really well thought puzzle mechanics, I enjoyed it (although I got stuck on the 5th or 6th level, the one with the loop on the right 😛 ) |
| Oct 17 15:46:14 | 18m 46s | Dragua | ♥ 1 | Really cool game! Lasted for 7 days before I got stuck far away from the fire without any teleport scrolls :( I felt like some items were more useful than others though: the teleport scroll and the scythe were powerful, while the land mine and the thing that rotates in place and damages nearby roots were kinda useless. The mood was great, with the introductory narration and music during gameplay really selling that whole "The world is ending" vibe. I'm not sure if I missed something or if there is no "every 10 seconds" theme on this one. Overall, really enjoyed it. Congrats! |
| Oct 17 22:57:54 | 7h 11m | Don't press this buzzer | ♥ 1 | Really simple, but the sound effects make it pretty funny. |
| Oct 18 15:28:07 | 16h 30m | Black Zen White | ♥ 1 | I really liked the puzzles on this. The movement was bugged for me: the character was constantly moving slowly to the right even when I didn't press any buttons. This happened to me in another Unity game I played this jam, so it's maybe some bug with the movement code that happens only in Firefox? Anyways, great job, especially since this is your first game jam \o/ |
| Oct 18 21:00:31 | 5h 32m | Sleight of Hand | ♥ 0 | Really cool game! We also made a card game this jam. |
| Oct 18 21:09:08 | 8m 37s | 10 Seconds Hero | ♥ 1 | Really cool experience, reminds me of Beat Saber! Two things that I found could be improved are: adding a sound effect when you hit the blocks/miss them, so that you receive some feedback, and smoothing the song transitions a bit so it's not that sudden. |
| Oct 19 18:58:33 | 21h 49m | 10 seconds to Spock you | ♥ 1 | Simple but interesting idea, good job! Would have loved some better indicators of when you're about to transform. |
| Oct 21 19:46:18 | 48h 47m | PARALLAND | ♥ 0 | Short but nice game. The enemies don't seem to be working too well, since I bumped into then a few times but they didn't do any damage. Really cool to see you have developed your own engine! |
| Oct 21 19:56:04 | 9m 46s | Dimension Rush | ♥ 0 | Really cool aesthetics, the controls feel a bit slippery. Took me 128s to beat it :) |