Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → wafflesys
Feedback comments for LD49
wafflesys's games and stats for all events →
| Timestamp | Since previous | Game | wafflesys's comment | |
|---|---|---|---|---|
| Oct 4 20:10:47 | Unpredictable Shapeshifting | ♥ 1 | I've only tested the web version so some of my comments apply only for this. - The concept is nice, the timer is very valuable to know what to expect. - Sound is simple but adds a good feel. Especially the sound of the rifle that I found very enjoyable. - I always start at the same spot (bottom-right) which is a bit unfortunate because I almost never go to the other side of the map which is very big. Which brings me to - Faster movements would be better I think. We are kind slow and it is hard to move around. - The speed difference between wolves and hunters could be increased. - I find it is very hard to play as a wolve, first because hunters have the ability to shoot at a distance without restriction, second I have hard time killing hunters. - The texts "number killed" are misplaced in the web build I think. Globally it is a good base to build upon, well done! | |
| Oct 4 20:31:35 | 20m 48s | Badly Designed Cargo Delivery Pad | ♥ 1 | I have to say this isn't my type of game so I only played 2/3 levels. Nevertheless, this was very interesting and kind of fun. At some point it becomes repetitive especially that (at least for the levels I played) the number of delivery was always 20. I understand that the levels are random. Though, I would recommend having a very basic first level that is always the same so that players can understand correctly how the game is played. I'm unsure about the design of load/unload maybe something more representative would be better. Something like in the veine of download/upload icons or something. But anyway, this is me being picky :p The game is nice, the concept isn't new but still nicely executed. Some more polishing and this would become something really fun to play with :) |
| Oct 4 20:50:07 | 18m 32s | Exploro | ♥ 1 | This was nice space trip! Game looks good, music sounds nice gameplay is fine well... well done :) I still have a few comments/suggestions for improvement though: - Knowing where you are after a rotation is a *real* challenge. And it is quite annoying. I would suggest having a transition rather than a frame to frame direct change. I could be the board rotating over time or something. My main point is that, in order not to "lose yourself" you have to be able to continuously see your ship during the rotation. I understand that it would make movements a bit harder maybe, but this is something for you to figure out :) - Movement directions after a rotation is incorrect. For instance, my ship is moving towards the north (up), then after a rotation the north ends up where south was (so the opposite), then my ship is still going up thus opposite to the north. So after a rotation directions should be preserved. Maybe this was done on purpose but it made me go nuts ^^ - Not a fan of the story but whatever ^^' Well done once again! |
| Oct 4 21:25:32 | 35m 25s | Topple Tower | ♥ 1 | Nice relaxing game, not much to say. I don't necessarily agree with the other comment about the responsiveness but whatever. Just for you to know, I've got a visual glitch screen0.png ;) |
| Oct 4 21:37:36 | 12m 04s | Alche-Tea | ♥ 0 | Visuals are nice, few sound effects but they are good as well. The mechanic of mixing elements to create new ones isn't new but still this is something very enjoyable to do. It is relaxing to play the game. Some suggestions, improvements and stuff: - I seem to only be able to create a few new elements (like 3/4) I don't know if this is voluntary or if I'm stupid ^^ - Storing elements in jars is quite useless since you have to remember what you put in there. What I mean is that you no longer see the shape of the element but just some similar uniform color in a jar. - When several elements are in the same place, grabbing them makes you grab all of them. It should juste pick the top one. - I'm not sure what the DEADLY thing on the teapot is. Nor the score you are suppose to make. I guess the two are related but not sure how. Are there 20 new deadly elements to create or something ? Well done one again, a very pleasing on the eye :) |
| Oct 4 21:50:08 | 12m 32s | Bennet Froggy | ♥ 1 | I'm just starting testing games out but one of the best I've played so far. Very enjoyable to play, to look and to hear (especially just before going to bed :) ) I wasn't sure about the controls at first but it ends up being really easy to play. Little something, in the web build I keep hearing the same dialog at some point. Yeah, I died a lot. I don't know if this is what "fix web audio" was about. |
| Oct 5 21:03:30 | 23h 13m | Jenry Javelina | ♥ 1 | Really nice background music :D The game is solid and nicely shows a proof of concept for a game mechanic. Well done! |
| Oct 16 16:53:00 | 259h 49m | Re:Kotel | ♥ 0 | Nice game. Visual effects are nice. Only downside is the sound effect when hitting a target. |
| Oct 16 17:10:36 | 17m 36s | Moonbase Melee | ♥ 1 | That is a very neat game. I played it for quite a while ^^. Not so sure about the relation with the theme though. Graphics and lighting are great! But, once again very well done :) |
| Oct 16 17:49:21 | 38m 45s | Okay & Alright | ♥ 1 | I enjoyed the game. It feels very polished (story, graphics, musics, etc). Simple, yet there is a very good mood to it. I can smell the passion behind it :). Perfectly fits my representation of LD games. |
| Oct 16 18:14:58 | 25m 37s | Girl in a red car | ♥ 1 | I was hesitant at first but this is a really good text game. I enjoyed playing it a lot. The ambiance is *really* good! Ah, and as others noticed the fruit basket has infinite bananas. Don't know if this was done on purpose or if this is a bug haha. |
| Oct 16 18:33:29 | 18m 31s | Unstable Driving | ♥ 2 | Concept is interesting. Not a fan of the sudden changes of direction & environment but anyway. It is playable and it feels ok. The graphics are nice the music is repetitive but doesn't make my hears bleed ^^. The difficulty should probably increase overtime somehow because you can play indefinitely. Well done! |
| Oct 17 10:58:08 | 16h 24m | Waiter, please! | ♥ 1 | Very fun game. A bit hard to read the instructions ^^ but overall the graphics look nice. I find it more difficult to keep up with the pace of commands than making the actual tray balanced. I didn't understand at first that I had to take the glasses of the tray. I enjoyed playing it, thanks and well done! |
| Oct 17 11:06:01 | 7m 53s | Walking Home Simulator | ♥ 0 | Hi, I tried to run the game on a Linux machine and couldn't make it work. The "JAR only" version showed the same error as the first comment. The other version correctly starts the game but leaves me with the screenshot below: screenshot.png |
| Oct 17 11:16:40 | 10m 39s | Waiter Extraordinaire | ♥ 0 | It is a bit hard when you start the game and find out what to do. Starting next to the glass table would probably help for that. As suggested it can be a bit tricky to know which tables are missing glasses. The music is ok, I find it a bit too high pitch but that is my personal taste. As for the graphics, not a fan but they work ^^. The game launched full screen but there is no way to close it in-game. The game is playable with the difficulty ramping up and doing it 3D is a nice accomplishment. Well done! |
| Oct 17 11:25:46 | 9m 06s | Larry the Vengeful Balloon | ♥ 1 | Very enjoyable to play. I can't get enough of these sound effects haha. There is real work on the music and sound it it gives identity to the game and participate in making it fun to play. The game itself is good. The concept isn't new but it works. I'm really bad though but hey, that's just me ^^. Still I love popping ballons :D Graphics are simple but not ugly. Good job! |
| Oct 17 12:25:59 | 1h 00m | Floor Falls | ♥ 1 | Wow! That was awesome. I really liked the puzzles and spent a fair amount of time on the last one but finally managed to crack it. The gameplay is great. Audio and graphics are really simple but counter-balanced by the great puzzles. I would love to see more stuff/levels added in the future. This was definitely worth my time, thanks a lot and well done! |
| Oct 17 12:43:46 | 17m 47s | UNSTABLE GROUNDS | ♥ 1 | Tuto would be nice as other suggested. Maybe it is because I didn't understand everything but I feel like there is too much randomness. The camera could be improved to be able to move around just a bit. Also when tiles are behind the UI they can't be clicked (I guess that is part of why it is recommended to play fullscreen but this should be fixed somehow). Apart from that the graphics and sound effect are nice and the idea is cool. Good job. |
| Oct 17 12:49:38 | 5m 52s | Switching Realms | ♥ 0 | It is good. The graphics are original which is great. It become quickly repetitive. The level with the swords is quite easy compared to the others we can pretty much stay on the portal and spam the attack. |
| Oct 17 15:58:41 | 3h 09m | Power Horse | ♥ 1 | This is a very cool concept. The idea is original and the game really plays well. The graphics are gorgeous and music is very good as well. Bravo. |