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T R E F E T H E N

Feedback comments for LD49

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TimestampSince previousGameT R E F E T H E N's comment
Oct 5 05:08:35 Un-Stabled ♥ 2 popertots (:
Oct 5 05:54:59 46m 24s Poverty boy ♥ 1 Very good and nice (:
Oct 5 21:34:02 15h 39m Quantum Split ♥ 2 Well done, you two, this game rocks. Music was a pleasure to listen to, and the mechanics were incredibly versatile. Great level design and art, too. Personally, I struggle to remember what directional button does what when a game goes isometric, so it might be handy to label the in-game indicators with WASD/UpDownLeftRight.
Oct 5 22:39:22 1h 05m Gunstable ♥ 3 Music is fun and the concept has potential. Some more visual feedback for damaging enemies would be nice, and more variety with the enemies would really push this game to some interesting heights!
Oct 7 00:29:10 25h 49m Time Rift ♥ 1 I think that the concept has potential, but the polish needed to pull it off just was not there. Focus on making your world fun to move around in first, and then get around to things like music, graphics, advanced mechanics and the like. Valiant effort, keep practicing, I want to see you get better!
Oct 7 00:34:40 5m 30s Insanis Sphaera ♥ 1 It was rather hard to tell what type of particle I was looking at, and the HUD in the top right was a bit confusing. I think that the concept was super neat, and the approach was 'almost' there, the controls just needed to be a bit more intuitive.
Oct 7 00:50:27 15m 47s Unstable City ♥ 0 We had a lot of fun playing this game, but only because it was busted. I made the worst city in the world, Casinos and Factories everywhere, that was it. Happiness was in the tank, -49, and we still had people coming in in droves. Music was ambitious, but the dissonance was very unpleasant to listen to. Keep going and you'll get better with time! Art was very nice, and the controls functioned rather well. Good job!
Oct 7 00:55:03 4m 36s Snake Using Windows ♥ 1 Very interesting idea, but it's just snake. I'm sure a lot of effort went into it, and you should be proud of your accomplishment. Keep making games, please!
Oct 7 01:00:50 5m 47s Unstable ♥ 3 Playing an actual GameBoy game was super neat, and I liked the implementation of buggy garbage stuff. Controls did not feel very nice, and the intense flashing from the glitch mechanic was brutal on the eyes. Nice music!
Oct 7 01:10:16 9m 26s Candle Lights ♥ 0 Like a lot of people, we got stuck in Pass the River. Music was very nice, sound effects weren't too harsh (good job). Art style was adorable and very well made! These puzzles were super cool, I just wish we could've played more!
Oct 7 01:24:08 13m 52s Neon Tower ♥ 1 Super fun idea and very chill vibes. It would be nice to have a button that lets me spin the shapes faster, as waiting for a shape to rotate all the way back around isn't very engaging. Very well done!
Oct 7 01:30:36 6m 28s HELP HATE IS EVERYWHERE. CANT STOP IT GOD ♥ 1 Made my tummy liverize. Your art is.
Oct 7 01:43:26 12m 50s Nuclear Beer Factory ♥ 3 The environment art was very pretty. I could not hear the music that people are talking about, but it looks like that's been covered already. I liked the dragging sensitivity, (or rather lack thereof) I just wish there was more to do gameplay wise.
Oct 7 01:57:52 14m 26s A totally normal Pacman ♥ 1 A very entertaining interactive joke that I thoroughly enjoyed. Only got to the bit with da janky hitboxes, so I don't know how much goodness I missed out on.
Oct 7 02:05:46 7m 54s Failing 4 You ♥ 0 Some of the textures could use some work in terms of getting them to connect with one another. I was intrigued by the story, but the long death animations and punishing respawns combined with some rough platforming made it hard for me to get through. Very nice music!
Oct 7 02:39:46 34m 00s Unbalanced Brawl ♥ 2 Super neat art style! Are you supposed to be able to fight things without any cards on the board, because I didn't understand the shop layout at first, and ended up accidentally farming coins for a while without using any cards. Would be super cool to see some environments (obviously super hard to pull off for a jam). Groovy music, would like some more tracks for different encounters, maybe based on difficulty?
Oct 7 02:48:50 9m 04s Not Today ♥ 0 Not a whole lot going on here. The visuals were incredibly nice to look at, but I wish there was more stuff to do and places to explore. Controls felt nice, though!
Oct 7 03:02:43 13m 53s AFTER SUN ♥ 1 My guy, this one slapped. I'm on my way to the hospital. I'm dying. THe slalp. GADDDOmmmmm
Oct 7 03:34:18 31m 35s Diamonds in the Rough ♥ 1 Very neat concept. The fact that it was simple worked really well in tandem with the variety of game modes. Everyone involved (three of us) enjoyed the tension and uncertainty. Well done! An expanded version might include some audio, maybe more polished art (big maybe, the current style is very charming), and new card types.
Oct 7 03:42:22 8m 04s Castle of Chaos ♥ 1 First actually funny game we've come across so far. The voice acting was absolutely worth the effort, and the random effects were incredibly entertaining. We couldn't tell if some of the visual assets were stock or not, but regardless they looked very nice. Well done!
Oct 7 04:01:07 18m 45s Tower of Thoughts ♥ 0 Could be really cool, but the patching holes idea wasn't clear enough. The sound effects were pretty goofy (good stuff). Music wasn't bad, just a bit repetitive.
Oct 7 04:15:39 14m 32s Hellbamb ♥ 2 The visuals are insanely good, and all the animations are super nice. Unfortunately, the gameplay wasn't as engaging as I'd like it to be. I wish there was some kind of challenge other than trial and error. Thank you for submitting this, it was certainly a neat experience.
Oct 7 04:40:45 25m 06s UKI ♥ 3 I'm glad to see you putting yourself out there despite some very obvious flaws. That takes courage. I enjoyed the color choices for your environments, and I got really excited when I saw black and red for the area after the Nail Boy fight. Work on providing more visual feedback to the player for things like damage, and of course patch up those game breaking glitches. Just a heads up, the player can move Uki during the opening cutscene. Keep working at it, don't give up!