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Simon Rahnasto

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TimestampSince previousGameSimon Rahnasto's comment
Oct 7 08:43:54 Hammer Keep ♥ 1 I love score attack games, and I love the aesthetic of BadPiggy entries. So needless to say this game is awesome! Like usual you art style and "2.5d" perspective look and feel really nice. I like the idea of having the instability bar also serve as your health bar, that's a nice take on the theme. The single most important part in a game like this are the controls, that's the difference between something which is fun and something which is just frustrating. The great thing is that you nailed the controls perfectly, they are super tight and give you full control of your character. There isn't really anything to complain about, it's a small, polished and overall pleasant experience. Would be cool if you decided to make a post jam version with an online leaderboard. If you do, let me know because then I will hammer my way to the top of it πŸ”¨ πŸ˜„
Oct 7 09:06:04 22m 10s Anti-Bomb ♥ 1 I don't think I have ever seen a game where the trajectory indicator is as important as it is here :D Makes me want to check out how you coded it, it looks and works perfectly, had you not nailed that part the game would have suffered a lot. This is a really cool entry, I love games that are simple with few well fleshed out mechanics, but which uses those mechanics to create a lot of varied content. Basically the clichΓ© "easy to learn, hard to master". The entire package feels polished and solid! I did not manage to win the game yet, going to give it another try in the weekend. I wonder if there will be a place where you need to perform a double bomb jump, initially I thought it was needed fairly early on and was so happy when I managed to pull it off. Later when falling back down I noticed you could also do it with a well placed single bomb. Great entry as always! πŸ†
Oct 7 09:37:35 31m 31s Unstable Towers ♥ 1 I have spent more than an hour on this game so far, it's strangely addicting. I like how the concept is very simple, but there are a lot of cool tricks which you figure out after a while. One thing that I use a lot is to "hammer" in crates that are not placed well with another box. The physics are tweaked really well, whenever everything blows up it always feels like it was your own fault. Oh and also, not to brag or anything, but I believe that I am one of the top Unstable Towers players in the world 😎 6fbb063820b298ac9573089e53a8caf3-png.jpg I managed to get to 26, going to try to reach 30 later. Since that picture I have found a new pro strat, the left and right walls go up to the screen top. This means that you can stack some crates there as well, 1 on each side is easy enough to do, getting two requires a lot of concentration since you have to visualize how the crate is moving outside of the screen. I have not yet managed to stack 3 on the sides, but it should be possible. That gives another 6 points. I think it should even be possible to pull off 35 All in all, great entry! πŸ†
Oct 7 21:15:14 11h 37m Un-Ren-Table ♥ 1 Well this game fits the theme really well! Those darn wizards need to chill a bit xD Loved the voice acting, the graphics are super cute and the overall mood of the game is great! After about 7-8 playthroughs I managed to get height which I am pleased with: 7ba154ef71ec620818521f68104c5b47.png It was cool how you could save a tower from falling by placing a block a bit offset, to negate the leaning.
Oct 8 20:09:10 22h 53m Beat Server ♥ 2 I am indeed such a smart developer, and I have a lot of friends, because I made it to the top 5: 5cac1d9498838c5ed990ac9ee6f06f57-png.jpg Is that enough? No! I will continue to weave magic, using javascript and AI, the best way to improve your score! This is one of the Ludum Dare games which I have spent the longest time playing, and I am not even "done" with it. I just love everything about it, from the great dialogue, to the sick music and this is coming from a guy who is not usually into rhythm games (I play Beat saber from time to time, but nothing else really). I do love score attack games in general though, and the fact that you added a online leaderboard gives the game so much more re-playability. So yeah, what can I say apart from well done! This is a fantastic entry and I love everything about it! πŸ†
Oct 9 14:40:56 18h 31m Bling! ♥ 1 The concept is really cool, I love card-based games myself. Like usual your particle game is just SO strong! πŸ”₯ Let's take the combat transition sequence which triggers after you win a battle. That just makes you feel like a total badass! The movement particle effect is super satisfying as well. The whole minimalistic art-style just works so well! You say that the game is more like a prototype, but it does have a lot of cool components. The shop was a very nice feature which I did not expect. And you have some nice quality of life things, such as not needing to select an enemy for an attack if there only is one remaining. The bottom line is that I enjoyed playing this entry, and I think you did a fantastic job! :)
Oct 9 22:54:23 8h 13m D.A.D Logistics ltd. ♥ 1 Thank you for submitting the game to the stream! I had a lot of fun, even though greed sank my ship and caused a bigger international shipping crisis that the boat in the Suez canal. Like I mentioned, I really like the fact that you have an in-game tutorial. It was made in a really clever way. The game it self is a lot of fun, found it awesome that your ship can sink when you are in the bay, that was the first thing I wanted to test. I liked the varied weather effects that occured when the ship was sailing as well :) Overall a great entry! πŸ†
Oct 9 23:01:09 6m 46s Plundering Boy ♥ 2 Thank you for submitting the game to the stream. It was a great first game to play. It's always exciting to launch a game made with unreal engine, some of the effects that you made look super dope. I get a "Minecraft with RTX on" feeling from the graphics in general. The idea is really cool, I haven't seen anything like it in the jam. You incorporated the theme in multiple different ways which was nice to see. Great idea to have the items lose value each time you dropped it (instead of, for example, breaking. Which would have been a lot more frustrating and made the entire experience a lot less pleasant). The singing before you go to plunder, which turns into the instrumental version when you board the ship was an awesome little detail which I appreciated a lot. Shame that I can't rate you on Audio! Seaguls... the damn seaguls! There was a lot of humor in this game for sure :)
Oct 9 23:05:06 3m 57s Lucky's Table ♥ 1 Thank you for submitting the game to the stream! I had a lot of fun playing it :) I am a fan of pinball games and was super thrilled to see that you had made one. The fact that you can affect the ball so much through the shaking actually was a fantastic mechanic. One of the "less exciting" parts of pinball is when you have no affect on the ball for an extended period of time. That was never the case here, at any time I was able to influence the ball, which just made it feel a lot more interactive. Quite annoyed that I couldn't get one more hit to breach the 3000 point barrier, but I am going to return to it and try to do it (maybe tomorrow :) ) Visually this is a fantastic looking game, I can't believe you managed to pull this off in such a short time, and by your self. πŸ†
Oct 9 23:12:11 7m 05s Divine Intervention ♥ 2 Thank you so much for submitting this gem to the stream. I had a ton of fun playing it (though it wasn't easy when trying to concentrate on so many things and multitasking haha) Very happy that I managed in the end! Where does one even begin with a game like this? Well for a starter, the graphics are absolutely stunning! I love the idea and the execution is super good, it feels so polished. One of my favorite things was the fidget switch, the sound effect and visuals made it such a satisfying little detail! I did not feel like the game was too short, this is a game jam entry. I would much rather play a short fantastic entry like this, than a much longer and less awesome game. I would love to see you guys run with this idea and make more levels and add more features. Someone suggested making it co-op, like "Keep talking and nobody dies", that would be awesome. Either way, please let me know if you decide to continue development!
Oct 9 23:17:31 5m 20s Kyle vs. The Universe ♥ 1 Oh wow, this is such a hidden gem! Thank you for submitting it to the stream, I had a TON of fun playing it πŸ˜„ First of all, I appreciated the great writing, I'm not usually that interested in story (specially in jam games), but the humor in this one helped a lot and in the end it was one of my favorite parts of the game. The game itself is great btw, very strong Cuphead vibes which is a great compliment. Both of the bosses are some of the most fun bosses I have ever had the pleasure of facing in the hundreds (I must have passed a thousand by now, 19th LD) of Jam games that I have played. The art is also fantastic, it's so charming! πŸ†
Oct 9 23:20:15 2m 44s Unstable: Incendiary Cargo ♥ 0 It was a lot of fun to play this on stream, even though I am apparently the worst unstable incendiary cargo delivery person in the world. I intend to return to it and try to beat it later though :) The idea is great btw and you executed it really well too! If I remember correctly you said this was your first gamejam, that's insane! Congratulations on being awesome πŸ†
Oct 9 23:23:30 3m 15s Ropy Woply Doo ♥ 1 Hands down some of the best music I have heard this Ludum Dare! Thank you so much for submitting your entry to my stream, I had a lot of fun playing it! πŸ˜„ The rotating camera was a cool idea, really made the game a lot harder. With that in mind, it was fantastic that you were so liberal with the check points. Thanks to that I was able to finish the game which is always cool! Great use of the theme, great music and overall a great experience! πŸ†
Oct 9 23:26:19 2m 49s JennyBee ♥ 1 What a LΓΆvely game! Thank you for submitting it to the stream πŸ˜ƒ It took me some thinking and strategizing, but in the end I managed to squash the ant invasion and usher the bees into a new era of peace! The idea of this game is great, I found it so cool the first time I saw the beehive fall down when it lost the final connection to the tree. Never seen a game like this before, a lot of points for originality ⭐️ Great job! πŸ†
Oct 9 23:37:21 11m 02s Quantum Splitter ♥ 2 Thank you so much for submitting this game to the stream. There are very few jam games that I return and play after playing them one time. This is part of that very exclusive club, I am going to do the final 4 (or was it 5?) levels in the coming days. The beauty of this puzzle game is the fact that the difficulty comes from the intelligent design, rather than complex rules or mechanics. I was continually amazed at how intricate each puzzle was. The pacing in which you introduced new mechanics and rules was phenomenal. Actually tutorializing your puzzle game is one of the most important things in ensuring that people find it fun, and not unfair, to play. You managed that incredibly well. The satisfying sound and minimalistic graphics where the icing on the cake. Superb entry, well done πŸ†
Oct 18 09:47:43 202h 10m Flat Earth (Not Another Rude Bear Game) ♥ 3 The reason why I am always excited to play your entries is because they are memorable, which is really rare. I can remember most of the around 20 Rude Bear games that I have played. That is because you guys always do something different, and do it really well. First I was a little bit sad when the game seemed to feature Rude Bear or take place in the Rude Bear universe. Now I love RTS games, it's my all time favorite genre so I was still very excited to play, and there are a lot of things which I like. Probably going to steal the concept of having buildings "auto" create units for example πŸ˜„ The music, just like the game, starts of really nice. Like pretty much everyone else have said, when those aliens and later dinosaurs came, man I died. It's the best thing ever! The gameplay get's a lot more hectic and the world starts to spin around like crazy, It was a lot of fun to see building flying around. I managed to live quite long, but in the end I lost everything... AND THEN I SAW HIM! Rude Bear, chilling down below. Obviously I spent a good 30 minutes trying to flip the world over, because fuck the world, save the bear! I tried a lot of things, such as first tilting the world to one direction, and then trying to pendulum it into the opposite direction in order to flip it. Unfortunately I was never able to do it, but I am very happy that the Bear was in the game 🐻 Thank you for creating yet another memorable experience, see you next LD!
Oct 18 09:56:28 8m 45s Captain Peggles ♥ 2 Gotta love that sheepolution magic, you can't put your finger on it, but it's there and it makes your games something else! I really enjoyed this one, the graphics are so freaking cool and the animations are just so good. I loved the little unique sound that each person makes when they talk, that is something which I might steal! πŸ˜„ I have never really been a fan of typing games, but this doesn't really feel like one. You managed to balance it really well, I feel like it was always a really close call, but I juuuust managed. Really smart game design to have the player literally learn to walk, before the game starts. There is so much I want to talk about, mainly the amount of polish that has gone into this. This is one of very few game jam entries where I can't really think about anything which could have been polished further, it's just perfect. The sound, music (and before mentioned voice effects) are all really good and add to the overall atmosphere and mood. As always, fantastic entry!