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Simon Rahnasto

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TimestampSince previousGameSimon Rahnasto's comment
Apr 28 08:46:02 Magic Frontier ♥ 4 There are a lot of things which I like about this entry. First of all the visuals and music create a fantastic atmosphere and mood; It looks and feels like a released game. The gameplay itself is "simple", but in the best way possible. Puzzle games are not fun if the difficulty comes from overly complicated mechanics, anyone can make a game like that. What this games does so well is that it takes those simple to grasp concepts, and creates really challenging puzzles. That is incredibly hard to do and shows that you spent time on designing them. You should consider creating a mobile game, it's that good!
Apr 28 11:39:17 2h 53m Little Boy Commits WarCrimes Against Nature ♥ 5 This was a really fun puzzle game! The graphics are nice and coherent, I especially liked the light effect which gives the game a nice depth ;D I also like how the ending connects back to the town, so it goes "full circle"!
Apr 28 11:47:38 8m 21s The Pit ♥ 1 I find the physics very impressive, not sure how you managed to get it so smooth! However I was not able to find any lost possessions, I went up and down a couple of times (staying away from the vibrating balls which I assume represent the "notorious hand"). Could I get a hint perhaps? Would like to see how it ends :) Either way, cool idea!
Apr 28 11:58:53 11m 15s Lucky Adventurer ♥ 4 I really like the 3d-perspective combined with 2d sprites. I can't remember ever seeing that before, but it really works great. Love the darkness and light system, gives it a phenomenal mood and atmosphere! Awesome game :)
Apr 28 12:22:12 23m 19s Storm: Last Resort ♥ 3 I love pirate games (made one myself in LD 38), so I was super stoked to find your entry! Amazing job on making the combat feel so "high stakes" and intensive. At first I just got owned by the enemies and missed exactly everything, but after a bit of practice I started to snipe them down. Very cool that the enemies can damage each other as well, I tried to make sure to keep an enemy between me and another enemy, in order to make them kill each other. The weather effects were also fantastic, overall a great experience!
Apr 28 12:39:29 17m 17s Trek Through Billy ♥ 4 Always fun with voice acting in game jam entries, good job on that! I like the light hearted humor, great job!
Apr 28 13:05:50 26m 21s Dark Souls Tactics ♥ 1 The atmosphere and graphics of this game is just stunning. I also found the "overworld" mechanic very cool. I died a couple of times at the cemetery, so it definitely has that darksouls difficulty; as advertised :D
Apr 28 13:15:47 9m 57s Katabasis ♥ 1 This is the first entry that made me laugh :D I think the limbs getting dismembered is the best thing I have seen so far in this game-jam, I have no idea how you came up with this idea; but I love the fact that you did!
Apr 28 13:23:19 7m 32s The deepest heist ♥ 1 One of the best takes on the theme that I have seen in this jam, it's such a unique idea. I love the minigames as well, you managed to create so much content! Impressive entry! :D
Apr 29 09:45:14 20h 21m Treasures Of The Depths ♥ 1 This was a very pleasant game to play. I like the fact that you don't see blocks when you get deeper (unless you cleared out blocks above), just one of many examples of small details that you added which are great. The graphics are all slick and very coherent. For a compo game I would go as far as saying that it's one of the better looking ones! This would be great as a mobile game, you should consider it! :)
Apr 29 10:52:15 1h 07m HELLEVATOR ♥ 4 It's awesome that you guys have such a strong style that one can tell that this game was made by you. I liked your previous entry, but this is even better. I love score attack games, it's basically my favorite kind of Jam games to play. This does so many things right, most importantly it makes you feel like a total bad-ass! The music and sound effects are also on point, everything feels very polished! I managed to get to around 2450m, but will try to beat that record later.
Apr 29 14:15:35 3h 23m CAELUM CORE ♥ 3 Those graphics are really sweet, you got a very unique style going on. I struggled a bit, but after a little while it started to click for me and I was able to actually get quite far fairly quickly. I enjoyed the music and sound effects as well!
Apr 29 14:27:41 12m 06s The Space Between Us ♥ 7 This was an incredible experience, I have trouble knowing where to start. The dialogue is fantastic, kudos for having voice acting, it adds so much to the experience. The graphics look like something you would expect to find in a full release on Steam; not a game jam. The mini games are different and interesting (my favorite one was the puzzle where you had to turn on the lights). But the thing that really stands out to me is that the game is better than the sum of it's parts, everything just fits together so well. Impressive that you managed to create such a coherent experience with a large team; it's no easy feat.
Apr 29 14:31:52 4m 11s Birdy adventures of Sherlock Worm ♥ 6 That opening scene is just phenomenal, it sets the tone right of the bat. The premise is really strange and hilarious. It was quite challenging, which is a plus in my book! :) Overall a great entry!
Apr 29 14:37:26 5m 34s Deepeth Woods ♥ 6 This has to be one of the best things I have seen this LD. The visual style is hillarious, the premise is fantastic and I just love everything about it. I mean look at this guy: 3456a33d69065572fa28fa9ebec1134b.png You can look at that gigantic rabbit king and tell me it isn't glorious. I also really enjoyed how the intro ties into the game, great job!
Apr 29 14:52:21 14m 55s Kicks'n'Relics ♥ 5 You managed to make me feel like and absolute beast, I had a blast beating these poor mummies to a pulp. It was really fun to combo your attacks, specially when you get the staff. I liked knocking people into the air and throwing the staff on them. It was impressive that you had time to create a custom animation for it's attack. Speaking of animations, the game looked as great as it played!
Apr 30 12:49:53 21h 57m Deep Dive Drive 2000 ♥ 4 Woah, where do I even begin. The mood of this game is just phenomenal, I could sit and cruise in this car forever! The idea is very unique, safe to say that I have never seen anything like it before :D It was so cool that you had multiple radio channels, I enjoyed litsening to the little easter eggs that you had added. My favorite was the Wifi emitting monks, sounds like a great superpower! Speaking of wifi, this made me laugh: ffb8657533414cb31e5818274c0c69f5.png Amazing entry!
Apr 30 13:00:29 10m 36s Kira's Flower Delivery ♥ 3 What a different and unique style you have, I love it. It feels like something straight out from a cartoon (and I mean that in the best possible way). I am terrible at rhythm games so it took me quite a while before I was able to start spreading flowers, but it felt very rewarding when I started to manage. There is something strangely motivational and uplifting about this game. Thank you for creating this gem, it's entries like this which make Ludum Dare special!
Apr 30 13:12:34 12m 05s Masseuse you Loose ♥ 4 Well, I guess masseuse is not a job for me :D 29c5a473999eb114d1c1d2f93b6227f6.jpg This is one of the best examples of why game jams like Ludum Dare are awesome, this is such a strange and funny concept, and it's executed so well. Shoutout to the voice acting and the cinematics, something which is very rare in gamejams! Great humor as well, both the acupuncture & the people you massage where hilarious! 😄
Apr 30 13:29:17 16m 43s Dive to live ♥ 6 There have been a few gorgeous entries this LD, and this certainly is one of them. What a unique style you have! I felt like such an asshole for spending like 2minutes trying to wiggle myself up to a coin (which I didn't manage to reach) when I found out that there was a person in need at the bottom, haha (or was it "yourself" like you hint in the description? I hope so... It would make me less of a bad person). The presentation is just phenomenal, you clearly know how to tell a story. Everything from the little "cutscenes" to the overall presentation and music is just so well put together. After I was done I was left with a feeling of wanting more. I read someone commenting on your team size and being disappointed by the game length. They have clearly never worked with a large team, it takes a lot of effort to organize a lot of people and not everyone has the same skillsets. This is one of the better entries I have played this jam, I enjoyed every minute of it! Great job!
Apr 30 15:48:20 2h 19m So-so-phia ♥ 3 I was a big fan of your previous entry "Another", so I was excited to try out "so-so-phia". I was not disappointed! The graphics are amazing, the fact that it's a compo is insane to me. It was a lot of fun to just unleash total destruction upon the poor enemies. You managed to make the player feel super powerful, specially in the last boss fight. 1.png I have to say that I sat and waited for a couple of minutes, considering the type of humor you had in the game I was expecting there to actually be something which triggered :D
Apr 30 16:03:43 15m 23s Wall of Red String ♥ 2 "Oh this is satisfying" - The first thing I said when I started playing. I was a huge fan of your previous entry, so I got very happy to see that you participated this time as well. This is such a unique idea, and the funny thing is that it reminds me of making UML-diagrams of all things. 4b26bb47d597cc9fcdbf5744806e94f1.png The visuals, music and overall presentation where all top notch, especially for a compo entry!
May 1 07:24:29 15h 20m Fever Dream ♥ 2 Great concept, you managed to make it very clear that you are going deeper and deeper into a dream and it goes well with racing! It's a very underused genre in game jams and I always appreciate when people do something a bit different. My favorite part of the game is the level design, each "world" or track had it's own unique feel. I also really like the in-game tutorial!
May 8 14:46:46 175h 22m Robed Bird Reckoning ♥ 0 I appreciated the unlimited slowdown, else I would probably not have been able to beat the game. I am impressed with the fact that you managed to make such a "difficult" platformer game so accessible. There are several things which I will try to remember for the future. A couple of examples being the in game tutorialization, great use of gating the player from continuing before they have understood the concept. The large amount of checkpoints helped make each death less frustrating. Like always, your entries have great assets, lots of humor and overall polish. Though I will say that I miss Rude bear, hope to see him soon again :)
May 8 15:44:51 58m 05s Deep Seek ♥ 1 It's always a pleasure playing your entries each Ludum Dare, and this was no exception. I don't know how you manage to create such an intensive feel for the game using fairly simple graphics and animations. It's some kind of "Sheepolution magic". As you start to run out of oxygen, you feel it, almost physically. I loved the metroidvaina style progression, a lot of the items where really cool as well. I liked the blurry screen effect, but was thinking that maybe it was going to get a bit annoying after a while, and then boom, you find the googles and everything becomes super clear. Another example is the flashlight, and how you find the dark deep ocean before you find the flashlight. Which makes it feel even better when you do find it. It's a very good take on the theme, you are constantly debating weather or not you can afford to go deeper, or if you need to cancel and try to find air. Fantastic entry! :)