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Simon Rahnasto

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TimestampSince previousGameSimon Rahnasto's comment
Oct 7 14:26:28 Another ♥ 2 First of all, you are absolutely right that you learn what you need from the in-game information. Sometimes it can be nice to lay it all out there, but having to figure things out yourself really works well in this game. The "menu"/intro-page music and animation made the atmosphere so great that it was difficult to start the game, I wanted to just stay there. Needless to say you made a great first impression! Then it got even better, I love the fact that you included a small story, it set's up the fight really well. Next let's talk about the gameplay, while it's "simple" it's also very addictive. The difficulty ramps up a good pace and never feels unfair. The game has one of the best looking compo graphics that I have seen, combined with great audio. If the attack sounds where annoying this game would almost be unplayable; but they are not. They are great in-fact. I was certain this was a Jam-game because it's so well rounded. Great entry!
Oct 7 14:57:28 31m 00s A bright light flashes and when it subsides... ♥ 1 Very different from anything that I have played before, you definitely used the theme is an innovative way! It's clear that you have spent a TON of time writing all this story. I appriciate the fact that reading the text actually helped (quite often). And after dying over and over you start to remember the pattern and can get back to where you were quite fast. The music was nice as well. Great job! 😄
Oct 7 15:06:48 9m 20s Loop Bouncer ♥ 2 It took me a while to get used to the controls, but after a while it started to feel like I was in control and it became much more fun and less "random". Great take on the theme, your you really feel stuck in the loop. The difficulty curve is also good. Overall a great and fun game. Visually it's "simple" but coherent. Really good for a compo. The same goes for the audio. Impressive that you managed all of this in 48 hours!
Oct 8 08:27:32 17h 20m Loop Pool ♥ 4 I got excited the second I saw that you have made a local multiplayer mode, going to play that later today. 😄 The music, graphics and sound effects all come together to create a very relaxing experience. I actually spent about 40 minutes playing the game. It really should be made into a mobile game with different tracks. I would play that a lot actually. I also liked that the circle and the clockwise restriction turned it into a puzzle game, rather than just "plain pool". You needed to really plan ahead and strategically place balls into good positions for a future loop. I found a good tactic was to line red balls at the outer edge and try to get yellow balls near the inner walls. This allowed me to funnel the red balls along the wall into the hole. I had a really good run going when I accidentally yeeted the black ball and lost. That was kind of the story of my life, I would have a pretty decent score coming up, but greed made me take difficult shots that ended my run. In the end the best score I got was this: 5257e28b595542fe7123949d8d4d7945.png The score isn't good, but I am happy that I at least managed to win in the end haha. The best part was that it never felt unfair. Every single mistake I made was 100% due to my own incompetency. So far this is the game that I have spent the longest time playing, I really had a good time. The fact that you made everything yourself is just incredible and you found a very unique way to use the theme. Great entry! 😃
Oct 8 16:16:35 7h 49m Magmania ♥ 3 Very nice take on the theme! The graphics are adorable and the entire game is just well presented. It follows the theme really well while still being quite different from anything that I have played so far. It did not take me all that long to figure out what I had to do, I struggled only a little bit with the 3d printer, which is dumb since I own one irl... So I should know what I am doing. I also found it to be a good strategy to not pick up the resource cubes until "next loop", that way you don't waste any time running backwards. The exception to this rule being the first "loop", where you really should pick up 1 red cube and get that float printing. In the end I managed to clutch the win at the veeeeeeeeeery last second 😄 502072f6983eca8b50a1f0d23e126063.png I hope my Lil dude survived after that! If your going to add something to the game in the future, a co-op mode would be amazing, I could see this being really fun to try to survive as long as possible together. Going to try to beat it on hard now!
Oct 8 19:27:24 3h 10m Rad Boar Rewind ♥ 4 This is by far my favorite entry this Ludum Dare and it is also my favorite Rudebear game (out of the 17 that I have played), that is saying something because there are some real gems. Playing a Rudebear game is part of the LD-experience as much as complaining on the theme is. Where do I even begin... Let's start with the intro. Really sets the scene for the game, it's very well narrated and the voice acting is great. The graphics are amazing, it's the unique look that most of the Rudebear games has, but with a new twist: The rad boar gang! The sound effects and especially the music are phenomenal! The idea of this game is so genius, my jaw dropped when I realized that I could change the course of a previous Rad-boar and "queue up" movements on them in order to have them progress the game for me later. There where so many unique puzzles and thing's that you had to figure out, without introducing new mechanics. As always your entry has great humor. It was hilarious when you had to sacrifice like 20 boars to build the suicide pillar, pure comedic gold. I also really liked the "seesaw" puzzle (the one right before you get the pink crystal), it took me quite a few attempts to figure out how to do it and it was so satisfying when all the boars worked together and finally managed to get it. First I thought the game had ended there, I'm happy that I realized that you had to also get back to the ship. Great idea since it made the game come full circle. I played through the entire game and enjoyed every single bit. I have participated in Ludum Dare quite a few times, but this is only the 3rd or 4th time that I give an entry full 5/5 in every single category. If you don't win I feel you got robbed. Great job is the understatement of the year!
Oct 9 08:50:17 13h 22m Loop-E-Mart ♥ 1 This was really addictive, I played it a few times and each time I found small ways to optimize profit. That's one of the coolest parts of this game, that at first glance it seems fairly straight forward: Look at your customers and just stock what they like. The game however is deceptively strategic and , the order in which you do your tasks can often deicide if you make those extra few bucks that makes you able to pay rent. The characters each have a unique look and fun names, the overall style of the game is neat. You managed to make a game about being "stuck in a 9-5"-loop fun. Those darn customers getting angry when you are not there to take their order... because you are literally on your knees cleaning up their mess, or ninja punching milk because.. haha The audio is also great, I liked the chill music and the sound effects fit perfectly. The difficulty curve was quite steep, but that was also part of the fun. When you actually managed to survive and pay rent it felt a lot more rewarding each time. Great entry!
Oct 10 13:35:45 28h 45m SNAKE SNAKE SNAKE ♥ 2 I tried so many times to get 20 points, but alas 19 was my high score (on mode A, which I enjoyed the most. On B my record was 17). Very cool take on the theme, I have seen a lot of snake games but never anything like this. It's surprisingly difficult, I tried a lot of different tactics, such as doing a lot of loops around and around to try to manage the clones. But in the end one of them always turns right onto you haha. The way that the difficulty curve is implemented is really smart, it's easy to understand and makes the game feel a lot more "fair". The visuals are simple, but nice, great use of shaders! Overall a fantastic entry!
Oct 10 14:18:54 43m 09s FROGS Training to be Heros (In a large 'wheel-thing') ♥ 3 Finally I managed to beat the high score with my best mate, Nate the Great, by getting 14. Then I saw that @lereveur had 22... So naturally I had to try to beat it. I did not manage to beat the score, but I managed to tie it: 418433a71656a3b7c84b9e25220b167e.png It's a great take on the theme, one of the best ones I have seen actually. It was so addictive that I got stuck in a loop replaying it over and over. You have such an adorable art style on the game, I saw some of your progress posts during the Jam and knew that I had to give it a "spin". The audio is also great, everything feels well thought out and excecuted. There where a lot of things that I really liked about the game. Small details like the score keeping frog who changes expression when you die. All of the mechanics were communicated well and worked smoothly. With only two buttons I felt like I was in full control over my frog. This should be made into a mobile game, with more frogs, obstacles, enemies and upgrades. I would play it a ton! Great