Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Simon Rahnasto

Simon Rahnasto

Feedback comments for LD50

← LD49   LD51 →

Simon Rahnasto's games and stats for all events →

TimestampSince previousGameSimon Rahnasto's comment
Apr 6 19:49:21 Gaia ♥ 1 I like how you after a little bit realize that we are the monkeys. It's a really interesting take on the theme, and you nailed the execution. As usual you manage to create a game which looks and feel great, with your own unique style. Even if I did not know that you had made this game, I'd be able to tell immediately. Great length, the game never got stale and I enjoyed reading the dialogue. The difficulty was tuned well, I didn't feel it was too easy, but at the same time it would have been annoying to die and restart. The point of the game is the story, so I was happy to be able to finish it. Finally the audio was nice and helped create a great atmosphere. I truly hope that we are not just delaying the inevitable.
Apr 7 10:15:44 14h 26m Forest ♥ 1 Nice to finally get to test a game made with Hazel! Overall I enjoyed it and it was a cool experience :) A cool moment was when I picked up the letter on the blacksmith's table, I couldn't read it because it was too dark inside, but there was light shining through a hole in the wall. I was then able to move the paper into the light, and read. I don't think that the game should have been more tutorialized, I enjoyed the fact that you had to explore and try to figure out what's going on without all the handholding. And the big poster board which contained the "quest note", was one of the first things you see, and the rest was chained together nicely. The only issue I had was that I followed a path of lamps, which I assumed would lead to the graveyard, but they lead me off the map and I had to restart. On my second playthrough I did manage to find the graveyard though, and got to slaughter some zombies 😎
Apr 7 11:02:21 46m 37s Riposte ♥ 2 I love score-attack games, and once again you have created an addictive one! I totally agree with "muriel", this would be phenomenal as a VR title. The graphics are outstanding and the music is top notch! Try to beat my score below :D 4b2a84f1b6e2f97b647e1bfa34b15f51.jpg
Apr 7 11:28:59 26m 38s A Simple Game of Clock Themed Pinball ♥ 2 You really found a way to tie in the theme in multiple ways. Pinball already fit's the theme well, but you brought it in through the timer, which is literally a clock, that you need to hit in order to keep delaying the end. Very clever, and nice looking entry! See if you can beat my record: aaaaaa.png πŸ˜„
Apr 7 15:50:47 4h 21m The Voyage of The Inevitable ♥ 2 Being the sole survivor on a large ship, in the middle of the storm AND being attacked by enemies sure sounds like the ultimate case of "delaying the inevitable". I liked the visuals and audio, they helped convey the feeling of being doomed! :)
Apr 7 16:29:50 39m 03s Thermal Runaway ♥ 2 I like the voice a lot, it added a lot to the atmosphere. Great interpretation of theme, I felt very stressed running around trying my best to prevent everything from blowing up. It's rare to find a 3d game in a Jam, it's even more rare to find a good looking 3d game in a Jam. You managed to make it great looking, superb entry!
Apr 7 16:53:40 23m 50s Message in a Bottle ♥ 2 This was such a nice idea, and the execution is just superb! I enjoyed swimming around and reading each and every message; knowing that they where written by fellow jammers who where in the exact same situation as myself. I will be returning to this game (Which is quite unusual in game jams) from time to time just to read the new messages! Oh and it was a nice touch that a new bottle spawned from another player during the game!
Apr 7 17:01:28 7m 48s The Subtle Hourglass ♥ 2 I saw your trailer on the LD discord and knew that I wanted to play this game; the style is just very unique, which is something that I appreciate. Turns out the game was even better than I initially though, the time warp mechanism is incredible. I love how your "past selves" can help you a lot, or just block you and cause you to die. This game has potential if developed further. As I am typing this I notice that it is a COMPO game, what? How? Amazing!
Apr 7 17:59:52 58m 24s Highrail to hell ♥ 1 Another stellar Badpiggy game! You always have the tightest controls and I love the fact that you have such a unique style that I would have known that this game was made by you even if it was hidden. I completed the entire game, and the only thing I can say is that I wish that there was more!
Apr 7 21:41:10 3h 41m Salvation From The Alien Planet ♥ 3 The RTS genre is very close at heart, and it's incredibly rare to find one in a game jam (and for good reason, they are not easy to develop, specially under time pressure). Apart from being difficult to make, they usually require a fair amount of time invested before you can play them well. Here is where you made the smartest move, turning it into almost a pseudo "turn based" game lowers the skill floor and makes it instantly enjoyable. The first game I did die fairly quickly, probably only uploaded some 100Gig of data. But after that initial first run, I got the hang of it. I derped though, pressed Escape and killed my second run when I had some 300gig 🐡 My third round I did even better, and I managed 1642 gigs, 4th place on the leaderboards, quite happy with that πŸ˜… score.jpg I think that this would do really well as a mobile game, or even better on a tablet. The controls would translate over really well. Apart from the great gameplay, I enjoyed the audio and the graphics, both go really well together and make for a good coherent experience. Well done to your entire team, it's not easy to get such a large group of people on the same page and working efficiently! HyvΓ€ peli!
Apr 8 16:41:12 19h 00m DashFight ♥ 2 I did not expect getting this hooked to your entry as I did. So far it has been the best experience I have had this jam. I am a bit biased as I love Arcady fighting games, but you managed to do it so well. For a compo entry both the visuals and audio are top notch, I have literally nothing to complain about. Really liked the blood particles and the slow-motion effect as well! The controls are tight, the mechanics overall are not overly complicated, and that is a great thing. It takes literally 0 time to understand, but I feel like there is a very high skill roof. I would love to see you continuing development (maybe release a mobile version?). If you do, please let me know, I would love to play that πŸ˜„
Apr 8 16:56:50 15m 38s Cursed Unicorn ♥ 2 I enjoyed this game, and for a compo game you managed to do a lot of things. I find the unicorn incredibly adorable, so great job on that. Makes you want to protect it to your final breath! This makes me think of "Vampire survivors", but from a platformer perspective; which actually is a great concept πŸ˜„ I managed to reach level 8, which I am pretty proud of. What did you reach?
Apr 8 21:00:10 4h 03m March of the Mega-Machines ♥ 2 I was actually also considering a tower defense when I saw the theme, it really fits the genre quite well. This is by far the best TD I have seen in a jam, incredibly polished. My record was just shy of 5 minutes. Great job balancing the game around a jam, since the difficulty is high the rounds are "faster" and I could try multiple different strategies, instead of playing 1 time for like 30mins. Oh and the sound effects are incredibly satisfying! HyvΓ€ peli! πŸ˜ƒ
Apr 9 07:31:24 10h 31m Try Again ♥ 2 While not being a normal fan of text-based adventure game, I ended up playing this game for longer than any other entry this LD, that says a lot about this game! Going to take a look at your post mortem, very interested in the process of making a large branching story like this. Great take on the theme, very nice music and an overall fantastic entry! πŸ˜„
Apr 9 08:21:42 50m 18s Oh No My Trophy ♥ 2 Not to brag or anything but you are looking at the current world record holder in "Oh No My Trophy": trophy2.png I'm a big fan of score-attack games, and this is a great one. It was a lot of fun trying to figure out an optimal strategy. In the beginning I would only focus on defending the middle and ignoring the harder to defend "outer-trophies". This made me survive longer, but I gained less score since I had fewer trophies. When I managed my above score I defended all trophies, and saved most of my more powerful abilities until I was past 500. It's insane that this is a compo game; the visuals, audio and variety is superb. I think you did a great job at explaining all the mechanics with pictures, instead of a wall of text. If anyone feels confused and overwhelmed, just play the game once or twice, then look at the picture. I promise it makes perfect sense then!
Apr 9 08:57:49 36m 07s Drawn Out ♥ 4 JΓ€vligt bra spel! This has to be one of the best looking games that I have played this Jam. There are so many things about the visuals that I like. Even the menu feels like it belongs in a released commercial game. It was a lot of fun experimenting with different decks, I like the auto-battler genre a lot πŸ˜„