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RonanRory

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TimestampSince previousGameRonanRory's comment
Oct 6 23:40:37 ....To the Ends of the World and Back ♥ 1 I wouldn't consider myself a visual novel kind of person, so giving feedback might be difficult, especially anything anyone above hasn't already said. I find the 2.5D first person view very charming; I LOVE that kinda stuff! And as I'd imagine people have already said, a fuller version of this game should definitely have more things you have to do to keep the ship 'stable'. I'm quite impressed to hear that you typed up all the dialogue in only 15 MINUTES! I don't think I could've managed something like that with so little time left! As people have certainly said above, this game is certainly a tech demo. And as for a bigger version of this game... it's pretty interesting to think about, but I unfortunately wouldn't be interested; at least, in PLAYING it. Again, it's not really my kind of game. Though on that note, this was also pretty easy to understand anyway, THAT, I really appreciate. It's a pretty neat game overall, even if it's a tech demo.
Oct 7 00:19:15 38m 38s Heat Death ♥ 2 This was a really good game. Controls are good, although I felt moving diagonally was slightly weird; might just be me, though. The levels are pretty well-crafted, some keeping me for a good minute or two. Honestly, I felt the terminal dialogue was a little distracting, and I would've personally preferred the music stay clear. But those are really the only bad things I can say about this. Great job, all of you!
Oct 7 00:26:33 7m 18s Un Stabl ♥ 2 Well, the horse feels janky, which definitely fits the theme alright. I love the sound effects here, you sure kicked my ass in terms of phone voice recordings. The graphics were also pretty damn good for just a few days. I was able to understand the game pretty well, even though I played the earlier version without the comic. And that ending screen wasn't what I would've expected; and I said that in a good way.
Oct 7 00:50:25 23m 52s Into the Cone Zone ♥ 0 Well, I have to agree with @teddyincdev that this doesn't really fit the theme. It's a neat little entry, even though there isn't that much content. This runs like absolute garbage on my PC, but that's more on me. And I managed to get myself launched out of the game world, though. At least you managed to submit something! I just hope that you all didn't go through all the turmoil that I did.
Oct 8 23:40:34 46h 50m Hell's Dishes ♥ 1 The vertical mouselook axis is rather sensitive compared to horizontal look and it's too easy to drop plates onto the floor. One time, the game picked up the plates I already had, among other physics oddities. Though the music is surprisingly atmospheric, at least, to me. Good job, nonetheless
Oct 9 00:03:06 22m 32s Haylandia ♥ 1 Pretty good game. The graphics are minimalistic, but they work nicely, and screen transitions look pretty damn good! As for the levels, those jump traps could've seen use in more than just 1 level. I do have to agree with sir_onionknight that the final two levels are rather cheap; I suffered a time-out and had to play the game all over again because I ran out of time on the final stage. Apart from those last levels, this game is a good one. And you managed to finish it.
Oct 9 00:57:18 54m 12s Il Bambino ♥ 0 Pretty detailed game you've got. However, Lua's dream story is a bit too long. Movement looks kinda goofy, as if you're typing the characters' path through the area; animation also doesn't seem to take into account *which* key is being pressed, though that's just nitpicking on my part. Also, music seems rather scarce; and when there IS music, it doesn't last very long. It's satisfying to cast the right spell in the right location. Collecting stars and acquiring more mana than I'll EVER need is also very intoxicating. Though the spell input is a little strange; I'd rather have Q or E to open the spell menu, rather than S. Also I can't get over how the main character looks like the Wendy's mascot. So yeah, great job on this game!
Oct 18 01:42:57 216h 45m Feed the Queen ♥ 1 These graphics look super good! And the animations are also great. But unfortunately, that's all the good things I can say about this entry. These levels are incredibly annoying. I'm worried this isn't a fair criticism, but these foodstuffs *REALLY* don't wanna stay still! I make the slightest movement, and then they just CAREEN off the tray. And that's when I DON'T have to make a jump; when I do, it's pretty much just luck whether or not the food lands back in the tray. For a game this difficult, I actually think there are too MANY levels here! The last level *alone* requires the playtime of an entire Ludum Dare entry in it's own right. However, I DO like that you don't NEED to bring the exact order to the queen, though you'll have to carry her to the bathroom more often. Though it is impressive that you managed to make so many levels; especially after having to make an engine switch. I also like the menu/failure music, but the ingame ambience is a little too quiet, I feel. So yeah, I spent in total roughly 2 hours on your entry, including writing this comment, and going back and actually finishing the game. Good job!
Oct 20 01:03:56 47h 20m Gem of Stability ♥ 1 Now, I'm not sure if I'll make an actual video out of it, but I've been recording all of the games I've been playing from this Ludum Dare. And let me tell you, I ended up recording a lot more footage than I needed from this game: 11 MINUTES!!! And my high score was 210. That's already a VERY high Fun rating from me! And these are some wonderful graphics you've got here. Great animation as well, very smooth and with a nice flow to it. I noticed that projectiles are shot from the character's finger, and there's even a recoil animation! I always love attention to detail like that. At first, I though the game was a bit too simple at first. And it is, but MAN if it isn't well executed then I don't know what IS. Things do get quite hectic around 200 seconds in, but even then it was still fun. I guess one thing I didn't like was that, if I was close to an edge and wind started blowing, I couldn't prevent myself falling. But then again, that's not necessarily the game's fault, is it? The music is interesting, and it does serve it's purpose, but it's nothing too special. But the sound effects, that sound of hitting an enemy is SO perfect, you can FEEL the impact; but it's a good thing you don't actually feel it. And the player's footsteps as well is great, it's normally low and in the background, but when you're nearly off the edge, it gets faster along with your steps, warning you of your situation. I'd be lying if I said I wasn't a little jealous after skimming through your other entry pages. But that doesn't matter, what does is that this is one amazing entry! Give yourself another pat on the back!
Oct 20 01:39:25 35m 29s The Amazing Clownzie ♥ 0 Maybe this isn't the type of game for me, but it's great that you made *something.* It's alright, not *very* good, but also not *very* bad. Though it sure seems like someone took inspiration from 90s game design what with that 5th spotlight at the end. But yeah, it's OK, it certainly fits the Theme to a T, though not so much in Innovation. But hey, you managed to finish it. And it's amazing to find out you're now a father! That's amazing to hear!! Congratulations, I wish the best for you all!!!
Oct 20 02:19:24 39m 59s Rumble ♥ 0 Pretty good game you got here. I like that there's a detailed tutorial before the game proper, with humor mixed in to make that much better. The art style is simplistic, but it's charming, and it's certainly not yet another generic pixel art game. Groovy music throughout the experience is also appreciated. There's clearly a very respectable level of polish in this entry. The gameplay itself is also pretty neat, though I unfortunately can't really say I liked it that much. I'm not sure if the game goes on endlessly, it does seem to, though; but I got to Round 6 before quitting because I was getting frustrated. You know, for being in a building that is currently collapsing, these residents sure do take their sweet time slowly meandering across the building floors. Maybe they deserve to die, but then I wouldn't get paid. Overall, this game is a nice little arcade experience. Good job for finishing it, and for giving it that final polishing!
Oct 20 03:19:53 1h 00m Drunk Fist ♥ 4 Well... this game is interesting indeed. It's pretty cool that textures are distorted like old PS1 affine texture mapping. And the music is a real damn banger, really good for a game jam entry. But unfortunately this game, apart from the aesthetics, is rather mind numbing; you just punch giant upright cockroaches and drink alcohol. I didn't even notice any stat improvements upon consuming any beer, I wished you could heal, however. I'm not sure if there's something I'm missing. I played the original first, and then tried out the Post Jam version. I do like the proper title screen here, how the credits image is bigger, and the inclusion of player voice clips. It was also great to see menu improvements, like some visual flair and being able to actually use the in-game menu. Being able to look around fully is also appreciated. Though I don't like that you can *barely* hear the music here. Overall, this game looks great, it plays nice, and has some damn good music! Good job, all of you!
Oct 20 03:25:25 5m 32s Number Fission ♥ 1 Right off the bat, this game scores some points in Innovation. However, I'm assuming that one is supposed to play this game strategically; but I'm not that kind of player, so I just randomly place numbers about and see what happens! Ultimately, my flailing around got me a high score of 15. I feel this game is lackluster, but I'm not sure what else you can do with this concept, sorry. But you did manage to complete and submit an entry, so good job!
Oct 20 22:28:58 19h 03m Please don't explode ! ♥ 2 While I may not be the biggest fan of the pixel art aesthetic, I can still say that this game looks rather nice. Animation is also quite detailed, like the 'artefact' itself, of course. Characters bobbing around is also a nice touch, reminds me of South Park animation. Words emit from the people on their phones. And looking back at the footage I've recorded, I noticed that the button even glows when you're near it. I always appreciate when an entry includes a tutorial, though I noticed some misspelled words, even in the Post Jam version (not like it really matters that much). As for gameplay, I like it; it's quite intuitive, easy to pick up and play. The game idea is almost like something that I'd conjure up and laugh myself silly about, but not nearly as absurd. Though you'd think they'd establish some boundary between the artifact and the tourists; also, *why are there people shooting at it!* Well it doesn't matter, PUNCH 'EM!!! As for punching itself, it did feel kinda janky in the original submission, and it felt more responsive in the revised version, but I don't exactly know why that is. Perhaps I already knew what to do when playing that version. The fist graphic itself also appears rather jittery, though I can understand what would cause that to happen; I've had my struggles with similar things in the past. Smacking a bunch of people away is great, flying off like enemies in Crash Bandicoot; though unfortunately they cannot smash any nearby crates for you. But then there comes the kids who have the strength to shove you around the stage, and I guess they're too short to get punched away. That's actually a pretty interesting way of shaking things up. Speaking of shaking, then there's a quake that'll require that you shield the artifact; however, I'm uncertain as to how much that really matter in the long run. It seems more important to do so when people start shooting at the thing. Also, if the artifact does explode; I found it very jarring to suddenly restart the game and throw you back in there, instead of taking you to the main menu. ...Oh, yeah. Sound effects are also pretty good. Though it's odd to hear the punching impact when I hit nothing. And those people on the phone sound like they came straight from Animal Crossing; just an observation. I have spent over an *hour* on this game and review, and I feel like moving to something else now. Great job, all of you!
Oct 20 23:07:25 38m 27s Slime Your Way Up ♥ 1 Well like everyone's already said here, and that you agree with, this game should have an indicator for the height and direction of your jump. Some sound could've also benefited this. Graphics are pretty basic, but they get the job done. Though because of the aforementioned jumping, mixed with the level design, this game is pretty difficult. I'm glad the level was much shorter than I imagined. I had taken over 400 seconds and gotten nowhere. Frustrated, I had given up; but after seeing the comments on this post, I decided to give the game another shot, and beat the level in 78 seconds. Pretty simple game, but you were able to finish it. Good job! silly.png and that's a silly image
Oct 20 23:33:12 25m 47s Unstable Relation ♥ 1 I was caught off guard when I was suddenly thrown into a third-person action game. I was actually having a difficult time comprehending the instructions while taking on evil garbage bags. I very much approve of the dash ability, for being very satisfying, and for having a great animation. Animation in general, is pretty well made here. I can't really speak from experience, not being very familiar with 3D animation, and especially not with Godot. And I was considering saying this when I commented on one of your blog posts, but you certainly kick my ass in art skills. This game was surprisingly short, but that's alright. I tend to spend an hour on each game, including commenting on them. Combat felt nice, the trash bags having a windup is also a great detail. Though the game does take a bit to start up for me. I'll say, you did a significantly better job than me in all categories! Wonderful job!
Oct 21 04:19:45 4h 46m Unstable Genius ♥ 1 Well, I got stuck after activating the Jibber Jabber client. I don't know what to say... It's perhaps not the game for me.. sorry. It IS pretty cool that you implemented operating system tabs, however.
Oct 21 04:56:16 36m 31s Interstellar Highway Robbery ♥ 1 *Holy shit!* This game looks phenomenal! And only *ONE PERSON MADE IT!!* **_DURING THE COMPO!!!_** Good god! Skimming through your other entries, this one reigns SUPREME among graphics! *Perfect* send-off for GameMaker Studio 1.4, unlike my disaster of an entry. Game loop is also pretty good, though I feel it's a little barren. As other people have said, there's no audio in the original build; but in the revised version, the audio is *WAY* too quiet! I had to turn my my volume to **90%** to even barely hear the sound! Normally things are alright at ~16-20%. There's not too much to say here, this game is AMAZING, and you should give yourself a REAL pat on the back for this one! Bravo, man!
Oct 21 05:30:53 34m 37s Cemetery Pinball ♥ 1 I remember there was a Ludum Dare #40 submission that was an NES homebrew. I didn't play it, though; I watched Jupiter Hadley play it on one of her videos. It's always REALLY cool when there's a homebrew Ludum Dare submission; I think it's cool that there's a PS1 homebrew entry for LD49, but this takes the cake for me, purely due to nostalgia factor. I'm no pinball wizard, I'm just so young that I grew up on the DS. Shocking, I know. It's quite surreal playing a Ludum Dare submission with a control screen showing a DS system. The physics are pretty crazy, it's quite impressive knowing that they are handcrafted. It's a janky solution, but I like that you can bump the pinball in case of an infinite loop. And is the game supposed to freeze upon hitting a RIP icon? I don't get why you'd have a credits screen if you did all the work yourself? Doesn't it seem a little unnecessary? Not sure how this fits the theme, but it's interesting nonetheless. It's great that not only did you finish an entry for this jam, but you did it ON THE DS!!! It's pretty cool to see another Ludum Dare entry celebrating someone's birthday! Happy birthday, Monica!!!
Oct 21 07:56:30 2h 25m MIFFED ♥ 0 This game does a good job at replicating the intricacies of Doom, like the bobbing animation, or how enemies have sprites for different viewing angles. I was not expecting that intro cutscene. I can appreciate how silly these enemies are; however, I think the security guard enemy is a bit too difficult. It took me a while, after losing twice, but I did end up getting the keycards and beating the game. I liked how whimsical the boss fight was, but I wasn't a fan of the lack of an ending of some sort. The music is alright, though the in-game music is a little quiet. Also, this game kinda takes a back seat to the theme. Ultimately, I think you all did a pretty good job!
Oct 21 17:25:43 9h 29m Broken Planet ♥ 0 I like how simple this game is, though unfortunately my monitor resolution is too low for this game, so I couldn't see the bottom of the screen. Though I'd be great if there was more to it, like if it was level-based or you could grab a randomly spawning orb to regenerate tiles somewhere in the stage. Also, as soon as I started the game, I immediately fell to my doom, lovely. It's not very easy making a game in only 2 days time, so I won't blame you for making something simple, that'd be stupid of me, and everyone else. This is one of a few games I've played that weren't made in a preexisting game **engine**, and that makes this pretty impressive to my eyes. Great job!
Oct 21 17:42:35 16m 52s Space Jalopy ♥ 0 I feel like there could be an interesting game in this; it's mechanics sure are complex, and I don't think I fully understood how I should've been playing; I didn't really find out how to heal in particular. Having the world rotate around the player also kinda hurt my eyes a little. Music choices are good, though. And it's really cool that you integrated controller support as well! It's certainly a very intriguing game. Great job, both of you!
Oct 21 17:54:22 11m 47s Unstable ♥ 0 Well, as soon as I started, I fell straight down to my doom, how lovely. Uh, besides that, this game's pretty good; however that wavy saw level is just too much. Good job, overall!
Oct 21 18:18:17 23m 55s Bermuda Night Fever ♥ 1 There's a few people here I agree with, like @raerex because of how similar this is to WarioWare, @jabsatz because I DID fall into a hole immediately as that particular minigame occurred, and @firebelley because the theme implementation doesn't really seem too strong. Shooting enemies is a little awkward, however. I would've preferred to just use the mouse to aim at enemies, rather than move in the direction I wanna shoot. It also appears that my monitor resolution is too small for this game, and I'm guessing that's why I couldn't exit the options screen and had to Alt+F4 the application (though I went back and realized that the return button was just below my screen). Seeing what the controls are also would've been great. But the gameplay is simple, intuitive, and it gets more complicated as you continue on. The artwork looks pretty good, and the music is great as well! And for some reason, I find that death howl to be hilarious. In all, I think you all did a pretty good job with this entry!
Oct 21 18:34:13 15m 56s The Space-Ton Device ♥ 1 I feel this game's more a test of muscle memory than anything else; even then, it's surprisingly easy to lose here. But hey, I'm quite surprised that you made something in less than half a day! Good job!
Oct 21 19:29:10 54m 57s Displaced ♥ 0 I had the same struggles as those up above. And after knowing you're supposed to click ABOVE the white line, the game went by REAL fast. There's not really too much I can say. But congrats on your first Ludum Dare (I think)!
Oct 21 19:35:24 6m 14s Bloody Sheepfold ♥ 0 Sorry, but I didn't really understand what I was supposed to do. The idea is pretty unique, though.
Oct 21 20:16:54 41m 30s Unicycle Scientist: Saves the World ♥ 2 Really good looking game! That intro cutscene was very well-made as well, though I wish you could skip it. The gameplay reminds me of Excitebike, but now that I'm typing this, I realize it actually shares more in common with QWOP. The music is also pretty good. I think I'll try and beat this game after posting my comment. EDIT: I'm a little late on reporting this, but I went back to the game and beat it first try! You two should be *very* proud of yourselves for managing to create this entry.
Oct 21 21:45:52 1h 28m Wild Magic ♥ 0 This is probably the most atmospheric entry I've played, which really speaks to the music; it actually feels a little eerie with no sound effects, though I would've liked it if there were any. I seriously love how this game plays; I'm a platformer buff, so a game like that where you can wall jump and dash around levels is great. The dash maneuver goes pretty far, however. I tended to underestimate how much distance it covered, and I imagine that added to my playtime quite a bit. The graphics in this game are wonderful! I like how well animated the elven girl is, including all those symbols that explode out upon death, or coalesce into the obelisks. I'd imagine those symbols represent the untamed magic that you accumulate. The environment is also lush and mushroomy and just ethereal. And yeah, it sure is a pretty difficult game, but I was able to complete it in 8:13:863! MyScore.png Supreme job! all of you!!