Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → Raykon
Feedback comments for LD49
Raykon's games and stats for all events →
| Timestamp | Since previous | Game | Raykon's comment | |
|---|---|---|---|---|
| Oct 4 22:24:26 | Theory Of Chaos | ♥ 1 | "Number of protesters" lines are hilarious, thank you for them. | |
| Oct 5 10:54:39 | 12h 30m | Forecards | ♥ 2 | Liked the concept and art. Wish there were a score meter and gradually increasing difficulty as you progress. |
| Oct 5 11:57:46 | 1h 03m | Hungry Myshka | ♥ 1 | Graphics and audio are great. The thought of a dog mutating is a bit disturbing yet exciting. Wish it was more clear where you can and cannot pass. |
| Oct 5 12:16:57 | 19m 11s | Meltdown | ♥ 3 | Fun game. The idea isn't particularly unique but the realization is great. Could use a visible cursor and maybe a digital energy counter. |
| Oct 5 13:16:52 | 59m 55s | Unfairly Unstable Unfun Game | ♥ 2 | Not a game for every player but fun in a masochistic way. Could use a few more ways to trick the player. Liked the menu going crazy. |
| Oct 5 13:29:43 | 12m 51s | Louis The Scientist | ♥ 2 | Not quite challenging but fun gameplay. The humor is great. RIP baby harambes |
| Oct 5 14:18:49 | 49m 06s | Jimothy and the Unstable Sword | ♥ 1 | Nice choice of music, gameplay could use a bit more polish. |
| Oct 5 15:47:15 | 1h 28m | Nuclear Faith | ♥ 2 | Not an easy game to pick up, but also very fun. Felt like the "clean" lever didn't do much. The art and sound are also great. |
| Oct 5 16:10:08 | 22m 53s | Tetrawave | ♥ 3 | The twist on the familiar Tetris gives a fresh feeling. Graphics give a nice vibe. Personally I think music could use a bit more variety, but it's good nevertheless. |
| Oct 5 20:29:28 | 4h 19m | Among Monolyths | ♥ 1 | I had a ton of fun playing. Love the idea of having to figure out rules yourself from The Witness. Some of the puzzles are really tricky, so I'm proud to say I've completed it. May be my favorite game of the jam yet. |
| Oct 5 22:00:42 | 1h 31m | Slime Your Way Up | ♥ 1 | 271 second :D I love how physics allow you to perform some non-obvious tricks that may save you a lot of time and jumps. I think the final attempt took me 3 or 4 jumps to reach the end. |
| Oct 5 22:09:21 | 8m 39s | Autoscript | ♥ 2 | A really fun puzzle, I don't think I've seen anything like this before. Could use a gradual introduction of glyphs. |
| Oct 5 22:30:41 | 21m 20s | YuraYura! - Tidying up the tilting tower! | ♥ 2 | This game's gonna make me have a phobia of rabbits. It's also scary how things can go south in a matter of seconds. That said, the game's a lot of fun. Art is gorgeous and the idea is greatly unique. Gotta be one of the best games of the jam. |
| Oct 6 21:48:47 | 23h 18m | Star Miner | ♥ 1 | Took me a few runs to figure out you have limited time and I didn't just fall through blocks randomly. Feels like an classic incremental game but with more action. Would like to see what other ideas could be introduced to this. |
| Oct 6 22:04:20 | 15m 33s | PTSD Fishing | ♥ 2 | OK, who thought of turning QTE into PTSD? Give the dude a medal. Also, the art is really cute but maybe fish takes a bit long to bite. |
| Oct 6 23:05:31 | 1h 01m | Watch Your Step! | ♥ 2 | Love the idea, feels like something straight from IWBTB. Though a checkpoint after completing a level would be nice. |
| Oct 6 23:25:10 | 19m 39s | ENTROPY | ♥ 3 | Beautiful and also has a bit of challenge (which I did not expect). Maybe it could get kind of meditative with slower falling speed, I'm not sure. |
| Oct 7 10:21:27 | 10h 56m | Bob's Underworld | ♥ 1 | Had a little problem with platform generation: I ran into a guaranteed loss when platforms that were high enough to progress had only about a pixel of them on the screen. Other than that I think platforming in general could be a bit more challenging but falling squares could use some kind of danger indicator because they feel unfair as is. That said, I liked the game. The graphics are appealing and the gameplay is almost addictive. Reminds me of good old Doodle Jump. |
| Oct 7 14:52:36 | 4h 31m | Wobbly Penguins | ♥ 6 | That's some next level stuff. Not only it's polished and fun on one side, it's also surprising and thrilling on the other. It's a shame the content warning spoils the twist a bit, but I understand why it's needed. Great job. |
| Oct 7 15:07:56 | 15m 20s | One wrong potion | ♥ 2 | There's gotta be a way to play this properly, but all I see is mushrooms. |
| Oct 7 15:42:25 | 34m 29s | QA - The Game! | ♥ 1 | There is a chair in the office behind glass, that intersects with the table but still isn't considered a bug. Also I don't quite understand what people are considered buggy. Other than that, that's a fun concept, could use a bit more polish. |
| Oct 8 22:10:11 | 30h 27m | Hiding Heisenbugs | ♥ 1 | Have a few question for the game design: like what do the doors symbolize and why do moon phases depend on the machine. Also a bit too easy for my taste. That said, I liked the puzzle mechanics and the humor behind it, the game definitely has potential. |
| Oct 8 22:37:44 | 27m 33s | Wickie | ♥ 2 | Graphics are really pretty. The atmosphere is great but I think muffling the sound of water while you're in the lighthouse would make it even better. On a bigger scope it would be cool to take these basic mechanics, add a thriller story and you would get an epic atmospheric game à la Firewatch. |
| Oct 8 22:47:10 | 9m 26s | Unstable Maze | ♥ 1 | Like the idea of giant boulders rolling through the maze. Had a fun moment when one basically pinned me down to the wall but stopped just a few meters away. The game could be really fun with more time put into it. |
| Oct 8 23:00:55 | 13m 45s | Drifter | ♥ 1 | Like the unique platforming mechanic and having to use inertia to save resources. The ambient is nice outside of context but in this game sounds unnecessarily eerie. Also, the inevitability of running out of resources is a bit exaggerated ;) |