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Feedback comments for LD49
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| Timestamp | Since previous | Game | niterich's comment | |
|---|---|---|---|---|
| Oct 4 20:50:21 | Shipwreck! | ♥ 1 | Very nice! I think you added a very nice twist on basic movement mechanics that makes sense thematically. I would have loved to have had some sound effects though. ...although the constant BROING BROING BROING of a jump effect would probably be pretty annoying... | |
| Oct 4 20:59:47 | 9m 26s | -Y- | ♥ 1 | I'd love to see more from this game! Beautiful art and excellent sound design, but it's just too short! |
| Oct 4 21:39:20 | 39m 33s | Instability | ♥ 5 | I think you have the presentation values down pat - the full-fledged tutorial, the bloom, the adaptive soundtrack, even the little particle effects when you land. It all looks and sounds super amazing! That being said, I couldn't quite into the groove of things. The platforms were just a little bit too awkwardly placed so I felt like I had to keep starting and stopping to land on them. And the ropes felt a bit weird to climb and often slowed down my momentum in an otherwise fast-paced game. And @decentsauce : You got 63.51? What a coincidence... instable highcore.png |
| Oct 4 21:49:48 | 10m 28s | Unstable Ground | ♥ 2 | Really clever take on the theme! Though I did find it a bit too difficult and kept dying at the first weather event. Except the one time I lost when all my people were dead, even though I could clearly see them running about? I'm not quite sure what that was about |
| Oct 4 21:58:25 | 8m 37s | You Gonna Cry? | ♥ 2 | Fantastic game! The animation was really well done, and I love the humor throughout! |
| Oct 4 22:15:00 | 16m 35s | Building Game Building | ♥ 2 | Excellent game! My record was 7 milestones and about 1000 points! |
| Oct 5 20:10:31 | 21h 55m | Careful Deer | ♥ 1 | I love the idea, but I think controlling all 16 points of articulation is just a bit too complicated to get my head around. I also agree that showing the controls on-screen is a very nice touch |
| Oct 5 20:18:54 | 8m 23s | Pills | ♥ 1 | Yeah, since Mordrick brought it up, the controls *are* really good. It's a shame they don't get used to their full potential in such a short game. I get that's kind of the message of the game, but I feel the impact is a bit lost due to its length |
| Oct 5 20:28:00 | 9m 06s | Potion Trouble | ♥ 1 | I love it! I'm surprised you made this all by yourself for the Compo! It's all so well done! My only complaint is that the pedestal was kind of annoying to walk around - I kept thinking I could approach it from any angle when I could only enter and exit it from the side. |
| Oct 5 20:47:43 | 19m 43s | Unstable Speed | ♥ 1 | Interesting game! Getting heavy retro Asteroids-esque feelings from this one. I like how the sound effect gets faster along with your ship's speed. I wasn't a big fan of moving a circular control scheme using only left and right, though. I felt it added too much unnecessary clunkiness to the game |
| Oct 6 20:36:32 | 23h 48m | Unstable Employee Rabbit | ♥ 1 | Really cute! I like the art a lot, and the visual flair was phenomenal. That being said, I think the game was a bit too hectic to really care or notice the different kinds of blocks. I just mentally lumped them all under "if I hit a block, I'll boost my morale." |
| Oct 6 20:43:57 | 7m 25s | Finite Runner | ♥ 2 | Solid entry, I thought the music was really catchy. But did anyone else's game appear super small and refused to resize? I played as best I can but the screen was only about a hundred pixels wide. (I'm on Windows 10, if that helps) |
| Oct 6 20:53:27 | 9m 30s | Bob's Monday Morning | ♥ 1 | I really liked the cat cutscene. Very cute and funny! But man, did that morning alarm scare me! It's so loud and so sudden! I supposed that's what alarms are supposed to do, but I had to take my headphones off for that cutscene. |
| Oct 8 21:51:25 | 48h 57m | Untrailed | ♥ 1 | Excellent entry! The gameplay was fantastic and the audio-visuals came together really well! |
| Oct 13 21:08:47 | 119h 17m | Karawan | ♥ 2 | Amazing. Absolutely amazing in every regard. The music, the graphics, the gameplay loop, they all come together so well! My only complaints are: for a quick game jam game, it can be a bit confusing to get used to so quickly, and the sound when you die is oddly grating and out of place with the rest of the game. And about the auto-harvest: I think there's more of a negative impact if you *don't* include it right away. I think it'd be enough of a tutorial if the map can be set up where each new member immediately passes by a plot to harvest. Excluding the auto-harvest just introduces a bunch of extraneous clicking on new players just getting accustomed to the game |
| Oct 14 15:08:08 | 17h 59m | Make Me Rich | ♥ 1 | I think there is a neat concept here, but I don't think it's quite as fleshed out as it needs to be. As others have said, it's kind of a slow boil, and I couldn't bring myself to go past Year 20. I had to play by myself, so some of the impact was lost, but I never felt like there was enough interaction between players - I often found I was able to do better by focusing on my own properties and ignoring the second player. That is, until I drew a "Steal another player's property" card and completely crippled them, thereby ensuring my victory. |
| Oct 14 15:20:51 | 12m 43s | Tower of Idols | ♥ 1 | Fantastic entry! I think the gameplay is really unique and I'd love to see it expanded into a full game! My only complaint is that it's a bit difficult to start, but I've learned to accept that from game jam games |