Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → niterich

niterich

Feedback comments for LD48

← LD47   LD49 →

niterich's games and stats for all events →

TimestampSince previousGameniterich's comment
Apr 26 14:26:38 Snake on a Sphere ♥ 1 This was a very nice twist on the Snake formula! The level transitions were super satisfying, and the way the snake moved and grew in 3D looked impressive. I don't agree that there was no sudden spike in difficult, though: the game seemed impossible to lose up until the yellow level, at which point one wrong turn could end a run.
Apr 26 14:58:48 32m 10s Birdy adventures of Sherlock Worm ♥ 5 I would also like to voice my appreciation for the intro cutscene. You don't see too many of those in game jam games, especially not one as funny as yours. The gameplay itself was fun in a simplistic kind of way, but I felt the difficulty was a bit wonky. I felt it was too easy to die within a few seconds if you didn't know what you were doing, and the audio bug when reloading the game was very annoying to listen to each time you died.
Apr 26 15:06:39 7m 51s ChronorhC ♥ 2 Very clever concept! I had a lot of fun playing through this game. I'm not entirely sure how it relates to the theme, though. And some of the levels can be beaten fairly easily without reversing time, which seems like an oversight.
Apr 26 15:53:16 46m 37s Deepahead ♥ 0 I... don't get it. Like, I get that it's supposed to be experimental and expressionist or whatever, but I just cannot solve the third puzzle. Spilt milk, belt, ball, flowers, torn drawing... I just don't understand the symbolism or how any of it relates together. I feel like I'm missing half the clues to solve this puzzle. Even the second stage was a bit iffy - what is that one object, a burrito? How does that relate to my broken heart? The rotate-the-shredded-paper minigame was pretty interesting, but even then it was hard to rotate it precisely how I wanted it, and I felt the clues it gave me were vague at best. Also, I'd like the sound effects to be muted while I'm rearranging the pieces. I had to mute the game because the sound effects got so grating.
Apr 26 16:17:02 23m 46s Fore! ♥ 1 Very creative use of the theme! Although levels with repeated numbers could be cheesed by dividing those numbers by themselves - one of my answers was something like 17 = 17*(7/7)*(23/23)
Apr 26 20:36:04 4h 19m drillerROBOT ♥ 1 A very polished and fun game to play, with crisp and clear graphics, but I felt the title screen was a bit of information overload. There was just so much text my mind completely glossed over the "press R to start" bit and I got frustrated when I couldn't start the game.
Apr 26 21:02:29 26m 25s DeepTris ♥ 1 This was super impressive! I was planning about making a Reverse Tetris for this jam but I couldn't think of a way to do pull it off. It plays great, it looks great, it sounds great, everything about this game is great! That being said, I do have two nitpicks. One, you can't bring your pieces back up once they've dropped down, which is frustrating and doesn't really mesh with the goal of precise and creative block placement. And two, I think the lose condition is a bit strange. Since you need to fill up two whole rows, I could theoretically keep building a tunnel down one column and never lose. Seems to me that a system that checks how many blocks total you've lost would be a more logical solution.
Apr 27 14:36:45 17h 34m Transcendental ♥ 1 The visuals and audio are on point, and the lasso mechanic was a neat twist I don't see a lot in jam games. But I was initially confused when deflecting the negative thoughts. My first instinct was to bat them away as hard as I could, but they ended up clipping through the lasso and got launched right at me. I eventually found out the optimal strategy is just to lightly bump them, but it still seems odd to me that I have to be do delicate with them
Apr 27 15:09:01 32m 16s HELLEVATOR ♥ 3 Everything looks and plays great, but I think there's something wrong with the gun? I can't seem to fire it at all, and can only attack by dashing into enemies. I think it's a testament to how good the game is that that was fun enough on its own, but it definitely feels like something's wrong with the game.
Apr 27 16:09:28 1h 00m HOOKSHOT HELL ♥ 2 What's the option to completely turn off mouse smoothing? It feels like there's a quarter-second delay on all my moves and no matter what I change the camera never seems to control the way I want it to. I couldn't get much further than the first grapple hook section because I just could not aim for the life of me.
Apr 29 15:02:08 46h 52m 6 Feet Under ♥ 3 I don't think I can add much feedback you haven't already heard. Everything about the game is great, especially the art and music, but the level design was just too hard. In particular, I found the second stage to be the hardest of them all, and the later stages with the keys got way too long and frustrating when you accidentally hit a flame and had to do it allllll over again. I only managed to make it up to 3-3, when I had to restart one too many times and decided I've seen enough. I would 100% want to see more of this game, but the difficulty curve definitely has to be adjusted. My personal suggestion would be to either have mid-level checkpoints or a health bar so one tiny mistake won't ruin an otherwise good run.
May 8 15:39:44 216h 37m Sweet Lies ♥ 1 I liked the art and the overall candy theme to the whole game. I think you've got the core of a good game here, but I think the final presentation was a bit too sloppy. My choices didn't seem to change the story much outside of a few lines of dialogue, which is understandable for a game jam game but disappointing nonetheless. The dialogue itself was also a bit sloppy, with some dialogue being either really stilted, cut off, or flat-out placeholder dialogue. Like I said, you've got a sweet nougaty core to the game, but some wayward cream soured the experience for me
May 8 20:05:47 4h 26m Dreamcatcher ♥ 1 I have to admit, the beginning of the game didn't really engage me. I made a game with a similar "build up your resources to dive deeper" theme, and the #1 complaint I got was that the beginning was far too tough and hard to enjoy - I think a similar critique can apply to your game as well. Plus, the game was kind of awkward in its controls and some of the mechanics weren't explained all that well. I ended up hardly rotating the screen because it was just too disorienting to me. But once I started to build up my energy and was able to explore deeper into the cave, I got into it. I especially liked the ending! A very interesting twist on established game mechanics!
May 17 14:58:54 210h 53m Sam Sludge: The case of the dirty runoff ♥ 0 Did anyone else have performance issues when they got to the glowing green waste? I swear, my FPS dropped to the single digits whenever I looked at it. Overall, I think you had some strong atmosphere, but there is definitely a need for a bit more polish. Things like the performance drop above, to some physics bugs that made me completely slow down while in midair, to some minor quality-of-life additions like some sound effects to tell if you've picked up an object or whether you can't open a door right now.
May 17 15:17:20 18m 26s Fractal Finder ♥ 0 This was a super impressive game with a unique twist, and it even runs well enough on my old laptop, so you've definitely have some amazing technical skills! That being said, I didn't really care that much for the game itself. I felt some of the details were far too small to notice, and the amount of very similar yet technically distinct features (by the very nature of being a fractal) got annoying after a while. It was a bit too much like finding a needle in a haystack for my tastes.
May 18 19:22:40 28h 05m The Depths of Despair ♥ 0 I really love the production values on this game! The cel shading, the animations on the character's hands, the particle effects, the adaptive soundtrack, everything came together to make a very impressive looking game. Gameplay-wise, I thought it was okay. I enjoyed the variety, but nothing about it really stood out to me. The combat was decent, the puzzles were decent, the exploration was decent. But they were just decent, not extraordinary. Also, the first puzzle ended up being the hardest because I didn't know I could light the chandeliers.