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Feedback comments for LD50
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| Timestamp | Since previous | Game | niterich's comment | |
|---|---|---|---|---|
| Apr 5 21:08:07 | The Time Between | ♥ 1 | It's not often that a game jam entry makes me genuinely feel something, but something about your game really spoke to me | |
| Apr 5 21:47:31 | 39m 24s | Pay Up! | ♥ 1 | Love the art and the sarcasm of the clerk! But I agree, it's too easy to break the balance and end up with more money than you know what to do with. Would have been nice to have an ending where you pay off your debt and get your family back, but I suppose that would go against the theme of this jam. |
| Apr 6 20:25:11 | 22h 37m | Zom-Beware! | ♥ 1 | I love the little board game aesthetic! And that extra flourish when the pieces get knocked away was a very nice touch. Like others have pointed out, my main complaint is that the invasion phase can take too long. I lasted for 6 minutes on 8 minutes of prep - that's nearly half my time spent doing nothing. Some interactivity during that phase - being able to reposition pieces, having buildings get knocked down and needing the builders to repair them - could go a long way to help alleviate that boredom. |
| Apr 6 20:33:58 | 8m 47s | Bastet's Quest | ♥ 1 | Love the artstyle, and the humor was spot on too! I just wish it was longer! |
| Apr 6 21:27:11 | 53m 13s | Lethal Dice 50 | ♥ 1 | It's always interesting to see tabletop games submitted to LD... but it's also a bit hard to tell if you're playing the game 100% correctly. For reference, I just used a pen, paper, and a random number generator to draw my cards and roll my dice. I thought the game was very imaginative and offered a high risk-reward structure that reminds me a bit of Liar's Dice or a classic Chicken Game. I definitely misread the line "...place *all* **such** cards face-down..." as "...place *all* cards **!** face down..." and discarded my entire hand when I needed a 5 but didn't get one. I think that line might be better rewritten as "If you covered every box on every card, choose one card and place it face-up in the score area. Otherwise, place each card with at least one unfilled box face-down in the score area." Also, the inner pedantic scientist in me is screaming at you to label the axes on the graph. |
| Apr 9 20:32:02 | 71h 04m | Conctoww | ♥ 0 | I really like the sonorous sound effects - I think they give the game a lot of charm |
| Apr 9 20:50:22 | 18m 20s | IRS'isnt | ♥ 1 | I think the core gameplay is fine and the graphics are very well done, but the difficulty is waaaaay too low. Even on the highest setting I could easily outpace any damage I took. I think reducing the time the red gems give from 10s to just 1s could make each round end much quicker |
| Apr 11 20:37:24 | 47h 47m | Spilling Cups | ♥ 1 | That was a really interesting take on the theme! I think with a bit more tuning, this could become a pretty neat little mobile game! That being said, I think the controls need a bit of work. Having to keep track of 4 buttons for a game of this scale seems very overbearing. I'd imagine it would be easy enough to simplify them down to just one button: click on an empty space to place a new bucket, click over a bucket to start a new connection. |
| Apr 13 00:13:53 | 27h 36m | Circleville | ♥ 0 | So, just to make sure I'm hearing this right, the soundtrack is *supposed* to be a nearly 9-minute loop of computer noise? Not complaining, that stuff's my jam, but it is a bit of an esoteric soundtrack to a game. Overall, this was quite the baffling ordeal. I think I kinda got it by the end? But after a while I lost interest and just tried to draw shapes hoping one of them would match. But I do agree that it could make a pretty cool hacking minigame with a bit more polish. |
| Apr 14 16:55:56 | 40h 42m | Donchar | ♥ 0 | This was a really well put-together trippy experience! I especially love the visuals - how did you get that psychedelic material on the rocks and car bumper? |
| Apr 14 17:18:57 | 23m 01s | Kalopsia | ♥ 1 | I'm honestly not sure how to feel about this game. The triangle attack was very innovative, the movement was smooth, fluid, and responsive (wallrunning/jumping was especially well done and fun to play with), and the audio and visuals were very competently done and meshed the feeling of the game well. But I just couldn't get the triangle attack down pat - does it deal damage to anything caught in the polygon in 3D space? Does it send out rays from the camera and attack anything that the triangle covers on screen? Why does it only seem to kill enemies some of the time - do you have to attack a certain part of them? And while the triangle attack and the wallrunning were both well done on their own, I don't think they compliment each other well - wallrunning requires fast movement while the triangle attack, in my experience, favours more accurate standstill movements. For clarification, I enjoyed my time with Kalopsia and would like to see more of it in the future. I just think it needs a bit more polish and focus. (also, yeah, mouse sensitivity was suuuuper high for me too.) |
| Apr 14 17:50:40 | 31m 43s | Claustrowordia | ♥ 0 | This is the best game I've played so far! Everything is so well put together - the visuals are nice and bouncy, the music is catchy, the gameplay is super fun and interesting! |