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Feedback comments for LD49
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| Timestamp | Since previous | Game | mathemagician's comment | |
|---|---|---|---|---|
| Oct 4 23:58:45 | RTFM - LD49 | ♥ 2 | I took a couple cracks at it, but I'm not sure I ever figured out how to actually map the lights onto the levers. Was I misreading the manual, or is it possible to get 3 different letters? Is there a specific order you're supposed to pull the levers in? | |
| Oct 5 00:07:14 | 8m 29s | An oddly SATISFYING game | ♥ 1 | I'm not sure I see the theme, and I do wish you had managed to make a few more involved puzzles, but I'm a fan of what you've got going on with this! Quite smooth! |
| Oct 5 00:16:08 | 8m 54s | Tables & Tremors | ♥ 2 | Oh this is excellent. You weren't kidding about the tables sometimes being quite small to click on haha, from my brief play I wonder if it would benefit from being a bit more lenient? The sounds and graphics are pretty minimalist but manage exactly what they need to here. This gave me some serious flashbacks to running Rocketjumping/surfing/demojumping maps in TF2, was there some inspiration from there? |
| Oct 5 00:39:26 | 23m 18s | Kattonauten | ♥ 1 | It took me quite a while to realize I could only stand on certain blocks, and I'm still not sure on how some of the death mechanics work, but this was wildly cool! I'm always a sucker for a good pico8 game. I wasn't able to beat it (I got to the bomb star field) unfortunately, I had to give up after a failed attempt ended with me jammed into a wall with no way to get out haha Uhoh.PNG |
| Oct 5 01:19:27 | 40m 01s | Erratic Equine Extraction | ♥ 2 | Trying this on wobble mode may have been a mistake. Am I right that this was a Labyrinth kind of control, where you tilt the level? It was kind of hard to tell haha Even with the control frustrations, I quite enjoyed my time with this silly little game |
| Oct 5 14:40:30 | 13h 21m | Speedboat Alchemy | ♥ 2 | I really cannot overstate how exceptional the music is. I had a little trouble figuring out what combinations actually did something (did amount of a type of ingredient matter? Or only whether it was present?), and I kinda wish it could've been keyboard-only. It's a cool concept, done nicely, and with absolutely incredible energy. |
| Oct 6 00:40:38 | 10h 00m | NEKONOVA'S NOT HOME | ♥ 3 | A lovely little space to play around in, even if I'm not particularly good at it |
| Oct 6 00:44:28 | 3m 50s | Short Fuse | ♥ 1 | 6 seconds ended up being my best, but wowie have I ever had some mornings get me out the door about that fast. |
| Oct 6 00:54:44 | 10m 16s | Survive Phantom Estate | ♥ 3 | I know you asked people not to review/vote, but oh my, am I ever amazed you've managed to make an actual PS1 game for the game. I don't know that I can say much you don't already know, but I'm wildly impressed you've pulled off what you have. |
| Oct 6 01:02:48 | 8m 04s | Under P'ARRRR | ♥ 2 | Honestly? Ingenious. The volume slider seemed to reach 0 at around 75% of max, and I once managed to send my ship out of the camera area and was forced to quit back to menu, but those are such minor quibbles, who cares? Controls excellently, and it's just generally fun to play around with. Pirate golf may well be the best golf. |
| Oct 6 01:09:42 | 6m 54s | Cowabunga | ♥ 1 | I always love to see Pico-8 games, and this was no exception. I played through a couple times, even! The second just to see if I could manage to save the city with throwing a single glass of milk. |
| Oct 6 01:27:39 | 17m 57s | Grabanakki | ♥ 1 | Reminiscent of Super Mario World, and unbelievably polished. I had a hunch I was going to love this just from sitting on the title screen for a minute or two, the music + UI polish was *that* good. I found the controls pretty frustrating until I swapped to using a controlled (curse you Sticky Keys), but an excellent experience even if I wasn't skilled enough to make it very far. |
| Oct 6 20:40:23 | 19h 12m | Hammer Keep | ♥ 1 | Your combat design continues to be top notch |
| Oct 6 21:01:51 | 21m 28s | Jingoku | ♥ 1 | A wildly stressful game about a simple concept executed exceptionally |
| Oct 7 01:16:28 | 4h 14m | Unsteady Bounce | ♥ 1 | The restart felt a little slow, but maybe I just failed a lot more than was expected haha Looks excellent, and the slider control is really quite interesting, if difficult to pick up quickly. |
| Oct 7 15:09:02 | 13h 52m | Emily vs the Unstable Creatures | ♥ 1 | Could've used some extra juice, but really quite solid! I somehow managed to buy all the flamethrower tiers while only having enough money for one, not sure what happened there, but I sure did end up thousands of coins in debt. |
| Oct 16 18:45:17 | 219h 36m | Deathrail | ♥ 1 | Initially I had a rough time with the controls, and ended up getting something more comfortable for myself by using my right hand to hit Q and E with my left hitting everything else. A really neat little game, I quite enjoyed the music. |
| Oct 16 19:08:55 | 23m 38s | Trauma | ♥ 0 | What a neat concept, gameplay and otherwise. One small thing is that I wish I could have "rotated" my card loadout or something else, to help "reset" failed puzzles a little more easily. This game was an absolute treat to listen to and look at. |
| Oct 16 19:18:11 | 9m 16s | Topple Tower | ♥ 1 | A little slow to start up, but a perfectly solid and juicy Jenga adaptation. Personally, I think the lack of a score almost helps this game: it gives it a bit more of a relaxed vibe compared to trying to push your high score every time. |