Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → mathemagician

mathemagician

Feedback comments for LD48

← LD47   LD49 →

mathemagician's games and stats for all events →

TimestampSince previousGamemathemagician's comment
Apr 26 16:13:23 Seven Sleepy Nights ♥ 1 This is a pretty slick game! One of the more interesting interpretations of the theme I've seen so far. Is the alarm clock supposed to only partially obscure the phone+window? It ended up being feasible to keep it up most of the night, but a little awkward to still see the other things (forewarning, I only got as far as the 4th night)
Apr 27 13:29:19 21h 15m Submergence ♥ 1 I'm a big fan of the audio, and the concept you ran with here. I thought the grabbing was a little finicky (there were a number of times I was *sure* I had snagged one and not had it go off), but nothing major there. With the pace of the gameplay, I'd have loved to see higher contrast/more detailed terrain to bring some visual interest and help the player avoid walls a little more easily, but game jams gonna game jam. Like others have mentioned, slightly more forgiving crash mechanics would be nice (maybe only crash if you're going at least X m/s, or a healthbar or something?), but certainly not a deal breaker.
Apr 27 14:02:29 33m 10s Wizard Dungeon Escape 3D ♥ 1 It took me longer than I'd like to admit to figure out how to make things happen properly (I spent a while just trying to climb by jumping on my own shots), but this was rad once it clicked!
Apr 27 14:46:48 44m 19s Just Call Your Mom ♥ 1 Absolutely gorgeous entry, and I dug the music quite a bit. Like others have said, I would've loved a bit more depth to the combat: I didn't feel fast enough to try and dodge or anything, so I found myself just bursting enemies repeatedly. A different attack, or a block, or something would've done a lot of good. Reading your description afterwards, I think your concept is quite cool, but I didn't really get it from the game itself. Unfortunately, I don't have any great ideas off the top of my head for how you could link it a bit more. On the whole, I quite enjoyed my time with this lil one-button fighter
Apr 27 15:14:35 27m 47s Callisto ♥ 1 I had a heck of a time trying to dodge around the shark, but this is by far the best of the "deep sea sub" games I've seen so far. I love the camera mechanic, and the movement tech is fun if a touch sluggish. The vibe between the music, graphics, and general gameplay is pretty chill and I love that (even if the shark bullied me a little too hard). Excellent work, I'm looking forward to seeing any new games you come up with down the road as well.
Apr 27 15:47:48 33m 13s Afraid to Turn ♥ 1 I'm a big fan of the aesthetic you've managed to pull off here. I very much agree with @gibss, I couldn't figure out how to start the game, or how to throw rocks on my own, which was a bit of a shame, but pretty minor for a Compo game. Out of curiosity, did I have to mouse over items when pressing E to pick them up? I couldn't tell, but I sure always did.
Apr 27 20:57:19 5h 09m Bunny Bunny Dig Dig ♥ 1 I... How in the world? I feel like you've smashed it out of the park with each of your jam games I've played, and I don't understand it haha My only complaint is that the controls feel a touch janky, having to mash the arrows, and combat feels a pretty unintuitive. I'm a big fan of this little groove, and it of course looks stunning.
Apr 27 21:16:08 18m 49s Deepest Sword ♥ 0 Is this a euphemism? Incredible work but wowie was it tricky on that last level in a way that none of the other sections were.
Apr 27 23:57:43 2h 41m Fishing in the woods ♥ 4 Took a hot second for me to realize exactly what was happening with the gameplay, but it's very cute. The quick-time events feel very unforgiving.
Apr 28 02:13:57 2h 16m Deep Cover ♥ 2 Solid stuff, it both looked and sounded fantastic. Had a pretty fantastic moment of panic when I first had to deal with *two* people at once, and from then on was super cautious about it happening again. That's the kind of moment that's hard to get, and I'm suitably impressed you managed it.
Apr 28 13:37:57 11h 24m Ole Gonna Goalscore! ♥ 0 I knew all the time I spent playing FFX and doing Tidus' overdrives would come in handy someday! Despite knowing almost nothing about football, I rather enjoyed this little experience! The timings are maybe a touch tight, but there's not all that much I'd change about it. I like the aesthetic of the game itself, but would maybe prefer a slightly more designed UI/text boxes. A minor nitpick, I know
Apr 28 19:28:43 5h 50m MinerClicker ♥ 1 Rad execution on a simple idea! The economy felt super tight, but that's certainly not a problem. My one critique is maybe that the sonar didn't quite feel strong enough for how expensive it was, but maybe I just haven't found the right strategy for it. Congrats on a job well done, both of you! I really like the terrain textures
Apr 28 21:12:09 1h 43m Ziggurat ♥ 1 Aside from a few moments where I didn't know where to go (the section with the falling red cubes on the near-black floor comes to mind), this was truly wonderful! It looks, sounds, and feels exactly how I wanted it to, somehow
Apr 30 13:55:42 40h 43m Down to the Core ♥ 1 Oh the music was *really* good. Some of the initial spawns felts a little unfair (though I guess they never killed me, so maybe they weren't?), but on the whole it was a pretty fun little bullet hell game. There was a weird hitch in every level transition that made me wonder if I was supposed to do something before it continued, but that's pretty minor.
Apr 30 14:43:13 47m 31s Mermaid Deep ♥ 1 Looks pretty great, and the music is suitably chill! I ran into a few small problems (the drone enemy read as trash to me the first time, the "level end" spot read to me as a sea mine enemy), but they're relatively minor. Was it intentional that you could pretty easily wall-climb your way to the top of the levels using the edges of the map?
Apr 30 15:47:08 1h 03m Deeper And Deeper ♥ 1 Are you some kind of wizard? I remain a sucker for Pico-8 jam games, and this one's especially impressive. I'd have loved to see slightly more interaction, or more of a reason to not just stay in the 2d view, but wowie am I ever a fan of the title screen even