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| Timestamp | Since previous | Game | mathemagician's comment | |
|---|---|---|---|---|
| Apr 26 16:13:23 | Seven Sleepy Nights | ♥ 1 | This is a pretty slick game! One of the more interesting interpretations of the theme I've seen so far. Is the alarm clock supposed to only partially obscure the phone+window? It ended up being feasible to keep it up most of the night, but a little awkward to still see the other things (forewarning, I only got as far as the 4th night) | |
| Apr 27 13:29:19 | 21h 15m | Submergence | ♥ 1 | I'm a big fan of the audio, and the concept you ran with here. I thought the grabbing was a little finicky (there were a number of times I was *sure* I had snagged one and not had it go off), but nothing major there. With the pace of the gameplay, I'd have loved to see higher contrast/more detailed terrain to bring some visual interest and help the player avoid walls a little more easily, but game jams gonna game jam. Like others have mentioned, slightly more forgiving crash mechanics would be nice (maybe only crash if you're going at least X m/s, or a healthbar or something?), but certainly not a deal breaker. |
| Apr 27 14:02:29 | 33m 10s | Wizard Dungeon Escape 3D | ♥ 1 | It took me longer than I'd like to admit to figure out how to make things happen properly (I spent a while just trying to climb by jumping on my own shots), but this was rad once it clicked! |
| Apr 27 14:46:48 | 44m 19s | Just Call Your Mom | ♥ 1 | Absolutely gorgeous entry, and I dug the music quite a bit. Like others have said, I would've loved a bit more depth to the combat: I didn't feel fast enough to try and dodge or anything, so I found myself just bursting enemies repeatedly. A different attack, or a block, or something would've done a lot of good. Reading your description afterwards, I think your concept is quite cool, but I didn't really get it from the game itself. Unfortunately, I don't have any great ideas off the top of my head for how you could link it a bit more. On the whole, I quite enjoyed my time with this lil one-button fighter |
| Apr 27 15:14:35 | 27m 47s | Callisto | ♥ 1 | I had a heck of a time trying to dodge around the shark, but this is by far the best of the "deep sea sub" games I've seen so far. I love the camera mechanic, and the movement tech is fun if a touch sluggish. The vibe between the music, graphics, and general gameplay is pretty chill and I love that (even if the shark bullied me a little too hard). Excellent work, I'm looking forward to seeing any new games you come up with down the road as well. |
| Apr 27 15:47:48 | 33m 13s | Afraid to Turn | ♥ 1 | I'm a big fan of the aesthetic you've managed to pull off here. I very much agree with @gibss, I couldn't figure out how to start the game, or how to throw rocks on my own, which was a bit of a shame, but pretty minor for a Compo game. Out of curiosity, did I have to mouse over items when pressing E to pick them up? I couldn't tell, but I sure always did. |
| Apr 27 20:57:19 | 5h 09m | Bunny Bunny Dig Dig | ♥ 1 | I... How in the world? I feel like you've smashed it out of the park with each of your jam games I've played, and I don't understand it haha My only complaint is that the controls feel a touch janky, having to mash the arrows, and combat feels a pretty unintuitive. I'm a big fan of this little groove, and it of course looks stunning. |
| Apr 27 21:16:08 | 18m 49s | Deepest Sword | ♥ 0 | Is this a euphemism? Incredible work but wowie was it tricky on that last level in a way that none of the other sections were. |
| Apr 27 23:57:43 | 2h 41m | Fishing in the woods | ♥ 4 | Took a hot second for me to realize exactly what was happening with the gameplay, but it's very cute. The quick-time events feel very unforgiving. |
| Apr 28 02:13:57 | 2h 16m | Deep Cover | ♥ 2 | Solid stuff, it both looked and sounded fantastic. Had a pretty fantastic moment of panic when I first had to deal with *two* people at once, and from then on was super cautious about it happening again. That's the kind of moment that's hard to get, and I'm suitably impressed you managed it. |
| Apr 28 13:37:57 | 11h 24m | Ole Gonna Goalscore! | ♥ 0 | I knew all the time I spent playing FFX and doing Tidus' overdrives would come in handy someday! Despite knowing almost nothing about football, I rather enjoyed this little experience! The timings are maybe a touch tight, but there's not all that much I'd change about it. I like the aesthetic of the game itself, but would maybe prefer a slightly more designed UI/text boxes. A minor nitpick, I know |
| Apr 28 19:28:43 | 5h 50m | MinerClicker | ♥ 1 | Rad execution on a simple idea! The economy felt super tight, but that's certainly not a problem. My one critique is maybe that the sonar didn't quite feel strong enough for how expensive it was, but maybe I just haven't found the right strategy for it. Congrats on a job well done, both of you! I really like the terrain textures |
| Apr 28 21:12:09 | 1h 43m | Ziggurat | ♥ 1 | Aside from a few moments where I didn't know where to go (the section with the falling red cubes on the near-black floor comes to mind), this was truly wonderful! It looks, sounds, and feels exactly how I wanted it to, somehow |
| Apr 30 13:55:42 | 40h 43m | Down to the Core | ♥ 1 | Oh the music was *really* good. Some of the initial spawns felts a little unfair (though I guess they never killed me, so maybe they weren't?), but on the whole it was a pretty fun little bullet hell game. There was a weird hitch in every level transition that made me wonder if I was supposed to do something before it continued, but that's pretty minor. |
| Apr 30 14:43:13 | 47m 31s | Mermaid Deep | ♥ 1 | Looks pretty great, and the music is suitably chill! I ran into a few small problems (the drone enemy read as trash to me the first time, the "level end" spot read to me as a sea mine enemy), but they're relatively minor. Was it intentional that you could pretty easily wall-climb your way to the top of the levels using the edges of the map? |
| Apr 30 15:47:08 | 1h 03m | Deeper And Deeper | ♥ 1 | Are you some kind of wizard? I remain a sucker for Pico-8 jam games, and this one's especially impressive. I'd have loved to see slightly more interaction, or more of a reason to not just stay in the 2d view, but wowie am I ever a fan of the title screen even |