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Knipsch

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TimestampSince previousGameKnipsch's comment
Oct 4 01:20:14 Small Kaiju ♥ 0 This game is so pleasant! I really like the mix of 2D and 3D. I wasn't totally sure what to do The main character has a lot of charm, and I like the colors a lot, especially the yellow/green gradient on the block cliff. It did take me a minute to figure out what I was supposed to be doing; I didn't realize that I was able to hit things that were smaller than me, and that would make the cryptid grow large enough to hit larger things, but it was fun once I figured it out.
Oct 4 01:27:44 7m 30s Unstable Marbles ♥ 1 Really, really cute and a fun challenge. I love the tiny people and pixel flowers, and the audio was especially adorable. I think the UI was a bit of a missed opportunity to do something that matched the pixel-y aesthetic, but it's still a very peaceful game with a great environment!
Oct 4 02:26:21 58m 37s Dominion ♥ 1 Really satisfying to play. Once I figured out what to do, it was super neat to do sandbox-y simulation stuff. The aesthetic was great, too! Simple but very clean and cohesive. Nicely done overall!
Oct 4 02:28:58 2m 37s Procedural Spider ♥ 1 The procedural animation really shines here, great job!
Oct 4 02:36:57 7m 59s Happy Glasses ♥ 1 Great job with a clever concept! I had a lot of fun playing this. I did get stuck on the level with the three spinning cubes, though -- it was a little too difficult and took a lot of waiting for the cube at the bottom. Overall, though, really nicely done!
Oct 4 04:15:04 1h 38m Frogmented World ♥ 1 I loved this one! The art is lovely and I can tell how much time and care went into it. The core mechanic is fantastic, and the levels are very cleverly designed around it. I was a big fan of the cloud at the end, too. :) Great job!
Oct 4 04:21:40 6m 36s Keptin, de core is unstable! ♥ 1 It's awesome that you voice acted this whole thing, and everything went together really well between the art, the audio, and the humor. I unfortunately could not keep the ship from exploding, but I'm happy to know the guy was resurrected.
Oct 4 04:39:04 17m 24s Horse Pile ♥ 1 I was cracking up while playing this, and my favorite detail is that the unit of measurement is the horse-appropriate "hands." While I had trouble figuring out how to 'win' once I got past the first level, I think it could be argued that I won just by playing a game where I stack 3D horses while the mountains change texture in the background. Congrats, this must have been really fun to make and it shows!
Oct 4 04:57:18 18m 14s Unstabled ♥ 1 It's awesome that you implemented a JRPG-style battle system!! Also, I loved all the horse puns. Great job.
Oct 4 05:23:14 25m 56s The Headless Horseman ♥ 1 The art and music are fantastic. I especially love the moon, the character animations, and the parallax effect in the background! Also, I'm happy to see a spooky game, and I like the concept a lot. Great job!
Oct 4 19:16:43 13h 53m MENDEL'S DRAGONS ♥ 2 Really fantastic! The art is great, music is nice and fits the environment well, and the game systems work well. I liked playing it a lot, and I can imagine this being scaled up to a full game that people would really get into. I did struggle with getting the right dragons early in the game (like not being able to get a red dragon despite multiple refreshes), but otherwise the game felt fair and fun to play. Excellent overall, well done!!
Oct 5 05:05:32 9h 48m Rock punk ♥ 3 I like this one a lot! The art is great, very clean and appealing and unique. The concept is lots of fun. Great job!
Oct 5 16:47:00 11h 41m CATACLYSM ♥ 2 Great art and music! Very stylish. It was quite difficult, and unfortunately I found that clicking "level 2" or "boss" just took me to the first level again.
Oct 5 17:58:27 1h 11m Bearly Stable ♥ 2 My very favorite part was the floppy bear who became increasingly beefy over time, accompanied by puns like "Winnie the Food (Eater)." Really charming game. I agree with a previous commenter about the lighting being a bit grim; baking some lights onto the scene in addition to the existing real time spotlights would likely be a pretty quick fix. Otherwise the visuals were fantastic (loved the elephant), and the game itself was quite fun. Great job!
Oct 6 02:38:31 8h 40m Weasel Words ♥ 1 Really nailed the art school field trip experience. Loved it, A+++
Oct 6 02:52:10 13m 39s Jingoku ♥ 1 Absolutely fantastic, well done!
Oct 7 16:40:02 37h 47m Ethereal Runner ♥ 3 Very moody and atmospheric, with really cool art! I do wish the player had been a little faster early in the game; I died a lot so I spent a lot of time slow. Nice job overall!
Oct 9 00:36:00 31h 55m Radish Kid Ascension ♥ 1 Wonderful game! Super pleasant and mellow. The character and animations add a ton of charm. Placing objects on the tower feels really satisfying, and I'm impressed with how well the little guy finds his way. Great job overall!
Oct 15 19:28:22 162h 52m Could You Sit Still For Five Seconds? ♥ 1 Really, really cute. As a dog owner I love the name, too -- it hits pretty close to home! I wasn't able to get click and drag working on Chrome, but everything else seemed to work fine, and I enjoyed giving treats to the puppies. That little walk animation is pretty adorable. Nice job!
Oct 15 19:45:30 17m 08s Devil's Sitter ♥ 2 The art was fantastic and very stylish! I especially love the animation that happened when Becky gives the child the wrong item. The child is very charming, and Becky's run cycle is great. Difficulty was nicely challenging, and scaled up at a nice pace as I learned the game. Overall, very well done!
Oct 15 23:09:03 3h 23m Jimothy and the Unstable Sword ♥ 0 This was fun! Gameplay was quite smooth and I liked the story. I did have a lot of trouble getting through the fire, though, and wish it had been just a little more forgiving.
Oct 15 23:17:06 8m 03s QWOPcrate ♥ 0 I like the aesthetic a lot, and think the visuals and music matched each other nicely to create a cool mood. Definitely challenging, but I found I was able to climb to the top of the milk crates by holding W and P to do a levitating butt-slide until I invariably knocked over a milk crate. This was a triumphant discovery. The main character also moves in a hilarious shaky stick-figure-y way, and his legs stretch exactly as much as I want them to. Bizarre and very neat!
Oct 15 23:25:17 8m 11s Surgeon Rush ♥ 1 Very cool game and great job with your first jam! I like that there was a bit of strategy to it; it was really hard until I figured out that I just had to kill the corner spawners first. (This might seem totally random, but I went to school for medical illustration, and it's a really awesome career if you love drawing and animating medical things like this. Based on this game, I definitely recommend that your girlfriend check out the field if she's not familiar with it!)
Oct 15 23:49:58 24m 41s Stabilized ♥ 0 Charming game with a lot of attention to detail! I really appreciated the small touches like the counter growing large and red as time ran out, and the horse changing color on restart. The art was great, too. I like the idea of a wooden horse named Mable (kinda like maple, plus it rhymes with stable)! Also, great job with the theme; horse games are great and I love the use of a very unstable rocking horse. It was definitely challenging. I do wish it had been possible to stack things a bit higher; it would have been fun to try to carry a precarious tower all the way to the barn. Otherwise, though, a lot of fun and I can see the thought and work that went into it.
Oct 17 03:51:23 28h 01m Cawtastrophe ♥ 1 I'm pretty sure "I'll level with you" in the text was a pun and I respect it. Also loved the tiny voice in the background saying "cawtastic." It was great to see a 3D game and I always like seeing Unreal entries! The bird was extremely charming and I love the materials on it; the little hat is excellent. Textures in the background weren't as strong as they were on the bird, and were a bit muddy and dull; brighter colors would have matched the bird a bit better. Gameplay itself was not very hard, and was a little confusing; I wish I'd had more incentive to save the cubes from falling off. I did like the color-changing column in the center, which helped the gameplay a lot. Overall, very nicely done!
Oct 17 21:42:39 17h 51m Rocky Rhodes and the Cracked Case ♥ 3 Amazing. Loved the voice acting especially, but it was all great. Did I... kill a guy...???
Oct 20 02:46:29 53h 03m Hatmantha's Apothecary ♥ 0 First off, I'm a big fan of a title screen that also works as a tutorial -- really seamless and effective. I LOVE Hatmantha's design, with her weird glowing arms and little hat buttons. Her arm stretch when she starts is really charming and neat, especially because she's like 50% arm. UI elements were placed very nicely and used well. Sound effects and music worked extremely well together! The 'thump' when jars are added to the crates is extremely satisfying, and the way the key shifts up as the game goes on is really effective. If you add anything to this game in the future, I think some more environment art would add a lot. Otherwise, great job!
Oct 20 03:32:04 45m 35s Toil and Trouble ♥ 2 Oh wow, love the art! The ghost's art is my favorite; such a nice texture, transparency, and expression. My other favorite detail is that the ladder in the basement is made of birch trees. The writing is very charming too. Music and sound are great; love the little kittycat talking noises. Right off the bat, I had trouble finding the key, but it turned out to be because I kept trying to go through the door on the left and thought I couldn't yet -- I clicked it a few times and didn't go through (maybe because the cat's dialogue was open?). The potion-making itself was very clever, satisfying, and fun! I always like it when I feel like I'm actually learning how to do something as I play the game more. I noticed and appreciated how often I was given hints -- this game could have been way too difficult, but with the hints it was mostly good. I still had a lot of trouble figuring out anti-morning-dew, since I would have just expected it to be the anti-dote plus morning dew (I assumed anti-morning-dew would be its own potion). The gravity stone potion was very difficult. This is the Dark Souls of witches brew games. I would have preferred a little less backtracking when I made mistakes (although it did work for Dark Souls). My other nitpick is that the UI mostly looks great, but every so often there's Times New Roman or Arial (or Helvetica?) on a button which feels a little unfinished. To be fair, though, I don't know the constraints you were working with, and kudos on making a mobile-and-desktop-compatible browser app! Lastly, I am concerned for the ghost. Is he okay? Great job overall! Very ambitious and polished.