Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Knipsch
Feedback comments for LD48
Knipsch's games and stats for all events →
| Timestamp | Since previous | Game | Knipsch's comment | |
|---|---|---|---|---|
| Apr 26 21:12:33 | Snake on a Sphere | ♥ 2 | I really enjoyed this game! Great 3D take on the classic snake. Gameplay was very smooth, satisfying and fun. Towards the end it got challenging in a good way, but I didn't ever have any trouble figuring out the mechanics. The visuals were nice-looking, coherent, and got across the message they needed to get across; my only suggestion is that the black shadows are too harsh for this game. The worm looked fantastic and cute. Loved the explosion effect when you beat a level! Overall, great job. | |
| Apr 26 21:26:35 | 14m 02s | Deep Undercover | ♥ 1 | I love this super weird thing. Gameplay was challenging; I think the WebGL physics were making it more difficult as noted by the developer. It got slightly easier when I full-screened the build. I couldn't play it as intended, but I still got the concept and had fun making the eel wiggle around. The eel looks very appropriately floppy and slippery. Great job! |
| Apr 26 21:59:08 | 32m 33s | Goblin Philosopher | ♥ 1 | This is my favorite interpretation of the theme so far! The "deep" goblin philosophical conversations while moving deeper into the caves works on multiple... levels!!! (Like levels in a cave, get it?) The visuals are fantastic, stylized, polished, and very funny; I LOVED picking up the tiny goblins and moving them around. I do wish gameplay was a little faster in the beginning; early on I found I was mostly watching a loading bar and clicking every so often, and I wasn't totally sure how to progress. Otherwise, though, really fantastic. |
| Apr 26 22:25:22 | 26m 14s | Treasure Dive | ♥ 1 | Beautiful game! The visuals are quite lovely and the color palette is fantastic. Animations look great, specifically the run cycle and the 'poof' when you hit spikes. The mechanics are simple and mostly standard for a platformer, but very well executed. The WebGL build was ever-so-slightly jittery, but I don't think I would have noticed if the developer hadn't mentioned it. One of the major strengths of the game is its level design; the simple mechanics are used in a new way in each level, and the amount of challenge was well-tuned. I felt a sense of accomplishment when I was able to get past some of the harder spots. I really enjoyed playing it! |
| Apr 26 23:16:46 | 51m 24s | Knee Deep in Magma | ♥ 1 | Simple but fun! The lava looks super cool, and I like the protagonist. I definitely kept forgetting that the trampolines disappeared after you jumped on them once, so I appreciate that you could restart. My favorite part was the section that was all trampolines. Finishing the game by jumping into lava was quite funny. Nicely done! |
| Apr 26 23:41:15 | 24m 29s | Yerlik | ♥ 3 | This is a lovely game! The music is incredibly beautiful. I felt there were some missed opportunities for visual/sound effects; for example, hitting a nazar just restarts the level immediately, and it's a little hard to tell when the karakulas have hit the lava. Aside from that, the 2D visuals look very good! The character designs and animations were interesting and well done, and the tiles were very clean and polished. The camera shake when the karakulas get too close is cool. Dialogue was engaging and poetic. The level design was clever; I felt like each level sort of put a new twist on the previous one. I like the interesting consequences of eating food on the ground to regain health. The difficulty was challenging, but fair. The final boss was awesome, and I really enjoyed the ending. Great job overall! |
| Apr 26 23:51:59 | 10m 44s | Downward Dog | ♥ 0 | Oh my goodness, SO cute. I absolutely love the art style! The dog's animations are absolutely FANTASTIC. Particle effects are well implemented. I also love the bone blocks -- of course I should be able to dig up a T-rex head for extra bones! And I also loved the variety of enemies; it may not make sense that there's a one-eyed tentacle monster in addition to the snakes and moles, but dangit, the tentacle monster is amazing. Great job with the random map generation! The fact that snakes and moles can go through the dirt blocks without destroying them feels a bit off; I find myself wishing they either dug holes, or were confined to their own spots. The dog's digging seems slightly slower than I want it to be, especially on the rocky dirt blocks. Otherwise, it's a really smooth, fun game. Wonderfully done! |
| Apr 27 00:04:28 | 12m 29s | Caves of the Forgotten | ♥ 2 | The waiver system and notes were quite funny; my favorite was Sarah Croft. The art style is really stylish and cohesive and the colors are great; I especially loved the main character's animations. It was sometimes difficult to discern what some things were (maybe it's just me, but I didn't figure out what the dead explorers were until the second or third one). The gameplay was a little bit slow and a little bit too easy, but I still enjoyed playing. I really appreciated the BOTW-style stamina bar, the sweat drips that come off you when you walk around, and the sound effects that matched their actions well! Really nice attention to detail. The user interface was really nice and coherent with the gameplay style; my one suggestion is that it should be able to close the notes using the "E" key that opened them, instead of having to click a button. I liked the ending a lot! |
| Apr 27 00:32:37 | 28m 09s | Fish Slapping Simulator 2021 | ♥ 1 | Gameplay was simple, but effective and fun. I liked the slapping sound a lot. The art was pretty goofy, but fit the tone of the game quite well. I think my favorite part is that the cursor is a little hand that 'slaps' when you click. |
| Apr 27 00:55:52 | 23m 15s | Ella | ♥ 2 | I loved the visuals, the alliteration in the descriptions ("dirt destroyed," "diamonds deleted," "gold gleaned," etc.), and especially the fact that Ella visibly animates faster when you increase her speed. Music is great too and fits well. Very charming and atmospheric take on the idle/clicker genre. My only suggestion is that it's kind of hard to read some of the text, especially in the "ascensions" box where it's light grey text over a white button. Otherwise, excellent job! |
| Apr 27 01:24:26 | 28m 34s | The Witching Hour | ♥ 3 | I loved the writing, and as a dog owner I definitely felt an extra emotional gut punch. Who wouldn't face Satan to get their dog back? I also liked the options changing and the backstory slowly coming to light. Thanks for making a wonderful game! |
| Apr 27 02:29:04 | 1h 04m | Chimes | ♥ 1 | I love this! So, so stylish and beautiful. The graphic design is fantastic, too. I'm also really glad to see someone using Unity's HDRP and showing off what you can do with the graphics. Gameplay is simple and contemplative, and lets the visuals stand out. Amazingly well done! |
| Apr 27 03:01:31 | 32m 27s | Is this a tiger? | ♥ 4 | Unique, stylish, and funny! Sometimes the controls felt a bit unresponsive, but otherwise the game worked well. Unfortunately, most of my tourists were killed by spiders. I liked the ending! |
| Apr 27 03:40:37 | 39m 06s | Onions Have Layers | ♥ 4 | I started laughing out loud right around TurbineLover.com, and continued laughing. After I clicked the ticket link, received the emails, and glitched my desktop, I couldn't figure out if there was anything left to do, but I really enjoyed every step of the way there. |
| Apr 27 05:05:17 | 1h 24m | TREE | ♥ 1 | This game is really neat! I like that the player handles several aspects of being a tree, like absorbing nutrients and growing leaves. The art is very pretty and the UI buttons and pixel text are nice, too! |
| Apr 27 05:12:21 | 7m 04s | Whispers of Life | ♥ 2 | This game is so beautiful!! I love the aesthetic and the idea of whispering to flowers to regain your energy! The main character is super adorable too. Great job!!! :) |
| Apr 28 04:42:12 | 23h 29m | GodMode | ♥ 1 | Extremely cool art! I absolutely love the parallax, the 2D/3D effect is awesome and feels very unique. I was unable to play because I don't have a controller, so I'm really glad you posted a gameplay video that allowed your visuals to shine. Congrats on making a beautiful game! (P.S. Don't worry, I suspect it's very rare for anyone in a game jam to write clean code.) |
| Apr 28 04:55:46 | 13m 34s | Dungeon Depths | ♥ 1 | I love the night sky background! It made me feel nostalgic in a way other pixel art games haven't. I liked the music in the beginning, too; it was kind of chaotic and discordant, a little like the sky background. I'm glad you included both the sword and shield, and thought it was cool that you added the ability to attack from above. The art was very charming; I liked the main character a lot, and I especially loved the skeletons. As a note to anyone else who reads this before playing, you'll need to fullscreen the game to see the whole UI including the health icons; it was a little confusing until I figured that out. I kinda loved that I was able to hang out on top of the skeletons' heads (even if it did hurt). Nice job overall! |
| Apr 28 22:27:37 | 17h 31m | Deep Snails Night | ♥ 1 | I absolutely loved the art and world-building in this! The halftone dots were an excellent and very impactful choice. I did find the game a bit too difficult and occasionally unfair, especially when I got to the end and had none of the fancy vomit left and couldn't win. Other than that, though, a really cool experience! |
| Apr 28 22:31:21 | 3m 44s | Wusel-Fall | ♥ 0 | Confirmed: this is exactly how I feel when I code. Gameplay was simple, but satisfying; I liked the pace of the speed increase. I would have preferred more feedback when I hit a red bug, though. Nice job overall! |
| Apr 28 23:10:40 | 39m 19s | Sblaaf!! | ♥ 2 | Very cool and polished-looking! Gameplay was satisfying, but the timing of the punch felt a little unfair -- it already increases in challenge over time, so a tiny bit more 'coyote time' would have felt more natural to me without making things too easy. Loved the way the visuals, sound, and character art worked together to create a cohesive whole, and absolutely loved Brook's personality as well. Great job! |
| May 17 23:10:20 | 455h 59m | Parentage | ♥ 1 | This was a really cool experience! Audio was great, and essential in an experience like this one that relies so much on the atmosphere. I thought the difficulty level was perfect; I didn't have trouble dodging the mines, but I also just found myself wanting to see more of the story, so I'm glad I could avoid hitting anything. The odd comms messages were nicely disturbing. Pacing was mostly very good, although I would have preferred the first part with the light blue water to be a bit shorter; it was more effective and easier to get oriented once the color of the water started getting darker and deeper. At least in my playthrough, I really liked that some mysteries still weren't solved at the end. Great job overall! |