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jeremyfa

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TimestampSince previousGamejeremyfa's comment
Oct 5 10:55:51 FrogEatsMouse ♥ 1 Very smart use of emojis. The game has good polish for a compo entry and is pretty easy to understand. One suggestion could be to play more with scale/rotation of the different characters when they get hit to make the action a bit more punchy, but there is already so much going on on screen so good job overall anyway 🐸 !
Oct 5 11:11:55 16m 04s Crewman 49 ♥ 1 Overall mood of the game it great and seem to have put a lot of work into it, the voice acting, the 3D environment, the music! The camera shaking all the time, however, is not a very pleasant experience in my opinion, although it matches the theme πŸ˜…. Great job overall!
Oct 5 12:23:10 1h 11m Meltdown ♥ 0 I like the simple graphics and the music/sounds. To be honest I didn't really understand what I was doing but apparently I did produce some energy? The mood is good and probably the experience would be more enjoyable if things were a bit easier to understand, like with a step by step tutorial instead of the text one (but you probably didn't have enough time for that, which is OK for a compo entry). Good job ☒️ !
Oct 5 13:08:03 44m 53s Girl in a red car ♥ 1 I managed to go to the attic, change light bulb and a gather a lot of bananas, but now I'm a bit stuck. That said, the mood is great, the overall (text) game looks good and React seems like a good fit for that! Other people said it, but being able to save progress would be very useful for that kind of game, and probably easily achievable using localStorage. Nice game!
Oct 5 15:24:39 2h 16m Potion Trouble ♥ 1 I liked the graphics and the music, and the idea of an unstable potion is very accurate with the theme! I did not manage to last long without the potion to explode though 😭πŸ§ͺπŸ’₯
Oct 5 21:17:23 5h 52m Unstable Concoction ♥ 1 Very fun game! Pros - Good and neat graphics - Ending with the exploding house is great, made me laugh - Music & Sounds - Easy and straightforward to understand, good job on that! Cons - Not really a con, but wishing something different would happen when we go further in the game, like having some twist in the gameplay at some point which makes the typing challenge evolve with a different metric than just the length of the words Overall it's impressive and fun work for a compo entry, well done!
Oct 5 21:25:53 8m 30s UNSTABLI ♥ 1 Wow, it was hard! I didn't manage to do much. Killed some enemies and always ended up falling in the void πŸ˜… Anyway I'm glad you managed to make the game work in the browser at the end. I sympathise the pain you had to fix that πŸ₯²
Oct 5 21:34:02 8m 09s Giant Horse Deathball ♥ 0 My horse was mostly flying, which is was a quite original experience!
Oct 5 21:40:26 6m 24s Blast Mine Catcher ♥ 1 Nice little game, which was a little hard for my skills but fun overall! The dialogs are adding a bit to the mood too which is good. Well done!
Oct 5 21:47:20 6m 54s Frogmented World ♥ 1 Very cute game! I like the idea of having additional controls to solve the levels. Unfortunately I did not manage to open that door and got stuck. Would be interested to see how that game would be if pushing the concept further. Good job!
Oct 5 22:17:05 29m 45s Haywire ♥ 1 Nice and original entry! The depth of the game is pretty good for a compo. I also liked the music (and also like to make music on an iPad by the way :D). An issue I had: - when playing the game fullscreen: the content was cropped. Well done anyway!
Oct 6 12:50:07 14h 33m Horse with a Human Mask on A Tightrope ♥ 1 I love the plot of the horse pretending to be a human with a human mask to get a job! The game is well executed and it's easy to understand the mechanics. Maybe it's a bit hard, or maybe I'm just very bad at it. Overall I enjoyed the mood. This is a fun entry, well done!
Oct 6 13:12:38 22m 31s Mood Swings ♥ 0 I liked the idea of playing with mood/emotions to change the gameplay mechanics. The game could deserve some small tutorial session where at least we are shown once that fear of another character makes you move horizontally very fast etc... But you mentioned that you barely finished on time so there's that! Nice entry overall!
Oct 7 12:47:16 23h 34m gunstable ♥ 1 Cool game! The idea of having an unstable weapon is great! The game also looks good with a variety of graphics. If I had to make a suggestion, it would be to show more clearly that the weapon is unstable, like showing "weapon malfunction - changing mode" in the hud when it changes behaviour for example, but overall it's a great compo entry, well done!
Oct 7 13:15:54 28m 38s UnstableOS ♥ 1 A nice take on the theme! Having a buggy mobile OS to manage your survival sounds like a nightmare ha ha. The game looks great. I did try it on the computer but will follow your advice to try another run from a phone. Well done!
Oct 7 13:34:28 18m 34s Okay & Alright ♥ 1 This entry is lovely. The animations are simple but very well executed. The music matches perfectly. I was expecting some more game mechanics in addition to the narrative but the cuteness of the fish and the overall mood compensate that! Would be very curious to see what it could look like if pushed further than a ldjam entry
Oct 7 16:52:52 3h 18m Viole(n)t Cooking ♥ 0 The game looks good and well polished, but I can't manage to get past putting the first ingredient. I put tentacles then everything else is grayed out and I am stuck everytime. Am I missing something obvious?
Oct 7 21:23:10 4h 30m A Crumbly Planet ♥ 1 I agree with @skleembof that the main downside of the game is that you have to learn by trial and error instead of challenging your skills. That said the game is well executed and the graphics are neat! The sound effects are also hilarious xD I liked that!
Oct 7 21:32:05 8m 55s Silex ♥ 1 Cool entry! I enjoyed moving around to save people. As mentioned above, would have liked more levels, but I understand you did what you could in 48H anyway :) Good job!
Oct 7 22:17:47 45m 42s Going Home ♥ 2 Wow, this is a nice one! I really liked the idea of only seeing footprints. It makes the whole thing mysterious. I could imagin the idea to be pushed even further in a more complete game. The piano is also very well put and adds a nice touch to the immersion. The only downside experienced is that I would have wanted to be able to control where I look, with the mouse. I understand that its probably the point to not be able to choose where you watch, to make you feel the dizziness, thirst etc... But maybe that feeling could have still been translated into some twisted mouse control? All in all this is an excellent compo entry. Amazing job!
Oct 7 22:32:58 15m 11s Crunda ♥ 1 Very satisfying mechanics! I enjoyed jumping around. The progression is well done, starting from a simple example then slowly adding new elements. Overall it's pretty easy to understand what to do and fun to play. In addition, the music is nice, the graphics as well. Fun and well polished entry, well done!
Oct 8 13:18:42 14h 45m Keptin, de core is unstable! ♥ 1 Very good work! The game is easy to understand thanks to the tutorial. The story and voice acting is also nice. Eventually my reactor became too unstable because I wasn't fast enough to hammer & tape πŸ₯². Well done!
Oct 8 14:30:20 1h 11m Deathrail ♥ 3 Good and solid entry! It was somewhat difficult to get used to the controls (would have expected space to jump maybe), but once I got used to it it was fun to play. Well done!
Oct 8 14:49:08 18m 48s Crate-tris ♥ 1 That's nice to see similar take on the theme. My own compo entry is based on a pretty similar idea, but different execution ;) Anyway this is a neat game with good and easy to understand mechanics, well done!
Oct 8 15:08:54 19m 46s Runaway Reactions ♥ 2 Nice concept! I didn't get it right away but then once you understand what you have to do, it's fun to play. A bit hard though πŸ˜… Would be nice to see how you could develop the idea on a post-jam version? Well done anyway!
Oct 8 15:23:07 14m 13s Runstable ♥ 1 Nice puzzle platformer game! It was a good idea to add tutorial info right onto the walls. It makes it easy to pick up the controls. The progression of difficulty is also pretty good, but I'll have to try the game again to go further as I didn't reach the end. The music was also good! Good job!
Oct 10 19:59:05 52h 35m Changes ♥ 1 Nice little game! I finished it to the end. It was fun to do. The messages in between were sometimes good clues to help how to solve the next level. I would be curious to see how a post-jam version with improved graphics and audio would look like but you did a very good job already as a compo entry πŸ‘
Oct 11 13:33:02 17h 33m Unstable Dimension ♥ 1 I didn't understand right away how to play, but once I did it was nice to play. I would have preferred that we can hold the left mouse button as long as we want to aim instead of seeing the eye ball go after a delay, and maybe a bit less screen shake, but overall it's a good compo entry so well done!
Oct 12 15:51:06 26h 18m Bridge Disaster -> Whistle Master ♥ 2 Nice take on the game! This is good work for a 48h compo entry. The game is easy to understand and didn't find any particular bug. Some suggestions: having some kind of timer could add more challenge to the levels. The idea could also probably be expanded further by adding different kind of bridges too, like rotating bridges, bridges that will fall after some time anyway (forcing you to favor a path over another etc...). Overall, there are some good foundation to make a very fun post-jam game, well done!
Oct 13 12:08:26 20h 17m Bridge is Out ♥ 1 Fun and good take on the theme! Others have mentioned it already, but it would probably be a good thing to limit the number of objects we use to build the bridge or at least make it affect a score (ranks C to S for example). Would also have expected to "die" if I fall on the ground, because otherwise there is a way to kind of cheat :D (see screenshot below). Anyway this is a good compo entry overall, with a good foundation that you can improve in a post-ldjam version :) Capture d’écran 2021-10-13 aΜ€ 14.03.11.png
Oct 14 12:31:10 24h 22m Nightmare in the Nuthouse ♥ 1 It's hard πŸ˜“. Did not manage to reach the end. I have been wondering if there is a way to escape from a guard once he sees us as we can see him move towards us. Maybe there could be something to do regarding this in a future version? Good job anyway!