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jefvel

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TimestampSince previousGamejefvel's comment
Oct 4 09:25:18 Hook Man! ♥ 0 I have the same issue, can't use the hook. I would also like to play it!
Oct 4 15:40:43 6h 15m Oh, Hello? ♥ 2 Nice game! The conversations were humorous, and having super strength was really empowering. It was also fun to be able to propsurf, and jump while holding the phone to your feet to levitate. Good use of the theme!
Oct 4 19:03:02 3h 22m Wiggle Bird ♥ 2 A solid entry! Follows the theme well, and has a good level of challenge with very cute graphics. That last long straight level was surprisinlgy difficult. It would be nice to be able to restart levels a bit faster, without the transition, but that's not really an issue. Nice job!
Oct 4 19:05:13 2m 11s Crumble ♥ 2 I get this error when trying to start the game: 9GxK7cF.png
Oct 4 19:35:04 29m 51s Flat Earth Balancer ♥ 1 Nice little game, I enjoyed creating balanced neighborhoods! Would be nice if there's a timer after placing the last house, to see that it really is balanced, since otherwise you can just quickly place all houses and press next even if the whole is falling off.
Oct 4 19:47:28 12m 24s Instability ♥ 5 Nice game! Got to 64. Very stylish graphics, and the audio goes well with it. It's very easy to get into a flow playing it, trying to beat the high score. It would be nice if there was a quicker way to retry, like pressing space again, instead of having to wait for the game over screen to come in. It could be nice if the ropes didn't collide with the player unless you're holding onto them, since you sometimes get stuck in them. But that can be part of the challenge. Well done!
Oct 4 20:19:33 32m 05s Friday Ride ♥ 4 A fun game, got to 1633 points and ran into a bottle. The hitboxes feel very fair, which is super good in these kinds of games. That's a really strong wind if it can topple whole buildings over. Would be cool with some additional sound effects, like a swooshing noises if you run very close past obstacles. It also fits the theme well. Good job!
Oct 4 20:31:08 11m 35s Perfectly Balanced ♥ 1 It took me a couple tries to understand how to play, but once I did I really enjoyed this game! The controls are super smooth, amazing for a jam. Also having leaderboards ingame like that is very cool. It's a perfect fit for the theme. It would be nice if the boxes dropped down a bit quicker though, maybe in a separate speed mode or something. Great job!
Oct 4 21:10:08 39m 00s Crunda ♥ 1 This game feels so good! I really like spinning fast and just slamming into a planet, or flying out into space hoping that I will land somewhat correctly where I want to go. It's a great compo entry, and also fits the theme. It's really juicy and well polished, with a fitting soundtrack and sound effects. Only thing I'm missing is a progress save, or level select. Great job!
Oct 4 21:41:03 30m 55s gunstable ♥ 1 Wow, very nice game! I liked the variety of guns, the sticky bomb and mega beam are cool. They all feel satisfying to shoot. Well polished too! Also the loadout removal mechanic is neat, remove weaker weapons is essential once the difficulty increases. What a shootfest it becomes! Only thing I can think of that could be better is increasing the item pickup range a bit, but that's just nitpicking. Great job!
Oct 5 15:10:01 17h 28m Horsey Bash ♥ 1 This game is so polished, and fun! It's super impressive for a compo game. I especially like the aesthetic, very stylish. I just wish the explosions didn't take 3 health off your life, and that the visible area is so small. But those are just small details that add to the challenge. Super nice overall!
Oct 5 21:16:11 6h 06m The Escape ♥ 1 Phew, I made it to safety! G1UAC47.png A nice game, it has very nice graphics! Only thing I can think of is that the turning speed could be a bit quicker, and that the tiles around the safe zone could be protected from breaking, since otherwise there is a risk of the entrances being exploded making it impossible to win. Great job!
Oct 5 21:21:41 5m 30s Space Alconaut ♥ 2 That ship went into the bottle dimension, damn. Neat idea and graphics style on the arms, but it's a bit frustrating that he just stops moving. Would be nice if the character instead moves by itself in different directions and you have to control that. I ended up just spam jumping hoping to build up some speed since otherwise it felt like was stuck to the ground. The password puzzle was fun though. Well done!
Oct 5 21:36:07 14m 26s Wickie ♥ 2 This game has a really nice mood, wow! I do think I accidentally got softlocked somehow. I managed to show the path for the first person on the radio, then went to sleep. After that the radio was silent and I couldn't turn on the light, even after changing the battery things. Maybe I'm missing something? Great job on the visuals, it looks super cool!
Oct 5 21:53:36 17m 29s Angry Ape ♥ 1 Fun game, love the graphics. Those rats are so stupid and deserve to be punched and jumped. It takes a bit to get used to the hold to jump mechanic, a chargeup bar would be nice to have there. Haven't gotten near to the record speedruns, but might try more later! Nice job!
Oct 5 22:14:46 21m 10s It will Fall ♥ 1 Nice game for being made in 24 hours, well done! I like the clean stylish graphics. When stacking carefully I've gotten to 800 points. It fits well with the theme too.
Oct 6 10:51:50 12h 37m Pendulum Postman ♥ 1 Very cool game! I really liked the movement, it felt smooth, and I'm a big fan of having 2d sprites in 3d. Got quite stressful at some points, but not too hard. Would have been nice to have some kind of checkpoint system, and a map over the level, but the lack of them did add a healthy amount of challenge. All round good work!
Oct 6 14:26:22 3h 34m Hammer Keep ♥ 1 Nice game, it's really fun! The controls and graphics are well polished. With more enemy types this would make for hours of enjoyment. Once you understand how the controls and enemies work you can just go on forever without dying. Though it would be nice if the chargeup and dash used the same button, since the dash button doesn't do anything if you aren't moving in a direction. A solid entry, with fresh badpiggy aesthetics and gameplay!
Oct 6 18:31:13 4h 04m Super Stable Charger Robot ♥ 1 Neat little game! I wasn't super sure how everything worked though, but I managed to turn on the big battery and win the game anyway. As far as I understand the R and space tools get turned on and off randomly and you need to work around that. It could be a bit clearer if the icons for the different tools were displayed on the objects they can interact with in the level. There was some info text at the bottom too, but it became a bit tricky to read when you have a countdown timer you have to play against. For it being your second jam and first compo ever you did good! Actually finishing a game in that time period is a challenge, well done!
Oct 6 19:21:15 50m 02s Interstellar Highway Robbery ♥ 1 A really cool game! So many different parts, and they all feel very polished. Even without sound the gun feels satisfying to shoot, and I believe it'd be amazing with sound. I think that's the only thing that I miss from this game really, but the lack of it is understandable considering the time limitations. And that you sometime spawn inside a big crate when crashing into a ship, but you can get out of it quite easily. Everything else is spot on. Great job!
Oct 17 20:41:46 265h 20m A Crumbly Planet ♥ 1 Neat little game! Didn't get the green plushie sadly. It took me a while to realize the crumbly platforms got semi transparent during earthquakes. They could be shown a bit more clearly, especially the bottom ground ones. Maybe you could have a ground dash that shakes crumbly platforms closeby. Had fun playing it, nice job!