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jefvel

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TimestampSince previousGamejefvel's comment
Apr 26 08:01:55 Brawl Of the Deep ♥ 1 Neat, I see you also like punching fish! I have not been able to beat this yet, the opponent gets very fast at lower HP and also seems to block most of my attacks at that point. It would be nice if there was a successful block indicator, so you know blocking works. Also some audio feedback before the opponent attacks would be nice, so you don't have to only rely on looking at him. I currently reflexively only press block when I hear the attack sound, since I'm keeping track of the energy bar. But it seems like it's too late to try to block once the attack sound plays.
Apr 26 08:20:37 18m 42s Hole Explorer ♥ 0 Same here, this game looks nice based on the screenshot, but there's no built version to play.
Apr 26 08:40:23 19m 46s Kikker Kerker ♥ 0 Haha, this is great even if it's unfinished! The sound effects and graphics are fantastic. I'm just pushing people off the board because that's fun. Would definitely be interested in this as a full game 😄
Apr 26 09:16:59 36m 36s Glitch Dip ♥ 2 Nice game! The monster spawn positions could have a minimum distance from the player. Many times it was impossible to survive at all since you spawn into monsters that instakill you. A crosshair would also be good. Other than that it was nice, the kill sounds were meaty and it was fun clearing many monsters in one shot!
Apr 26 10:32:27 1h 15m Asteroid Disaster ♥ 1 A fun game! Managed to get down to 126 seconds: tUgV9N0.png The controls are nice, and the game has nice speedrunning potential. It would cool with more stuff to dodge :) Good job!
Apr 26 14:30:38 3h 58m Gold Mountains ♥ 2 This was super fun, and very impressive for being a compo game! As mentioned above, it's a bit unbalanced. It's quite easy to overwhelm the enemy quickly. I tried to play less aggressively, just to build up gold and see how far you can get. I had so many buildings the game froze 😄 One fix could be to increase the price of upgrades per upgrade, and limit the amount of upgrade levels. Currently you can build one gold mine and one archer building, then just spam upgrade them and win. A very good start for a game, and fantastic for being done in such a short amount of time!
Apr 26 15:31:06 1h 00m Toxicity Run ♥ 2 This is so much fun to speedrun! I managed to get down to 18 seconds. It's very fun to find shortcuts and get a bit faster every time. The online scoreboard is a very nice feature. It would be nice with a reset button, since it takes some time to refresh the page every time I did amistake. Also sometimes the minigames feel a bit unfair, like suddenly having to type philanthrophist or deeperanddeeper. I like the randomness of the minigames though. It's nice feeling lucky getting many fast ones in a row.
Apr 26 15:52:36 21m 30s self reflection ♥ 1 Wow, what a puzzle game! You really nailed the difficulty of it. Not so hard you give up, while still being challenging enough to keep you engaged. I'm not really into puzzle games but this was really great. It's a unique puzzle mechanic too, haven't seen anything like it before. The whole experience fits the theme amazingly well. This is my favourite game so far
Apr 26 17:47:01 1h 54m The Fall ♥ 3 The graphics are very nice looking and athmospheric! There seems to be some good music too, but it's very silent compared to the ambient wind sound effect. Currently there isn't really any incentive to hit stuff with your sword, at least until the last round with the balls shooting homing smaller balls at you. So it feels easier to dodge everything up to that point. It would be nice if the attack speed was faster, and the enemies took a few more hits to kill. That along with impact effects, like enemies being janked backwards when hit and blood/debris splatter, would make attacking things more rewarding.
Apr 27 10:08:32 16h 21m Orbdig ♥ 1 This is very fun to play even though it doesn't have a win/lose condition. Just blowing everything up is satisfying. Would be very cool and make for a good full game if it had some sort of enemies and variation when buying new mines! All in all it's a neat compo game!
Apr 27 11:14:36 1h 06m Deeper Understanding ♥ 4 This is a very atmospheric game! However I'm not sure if it has an end or not? I've tried almost every combination of reporting/not reporting, taking all meds or a few of them or none, answering the phone/door. It would be nice if there was some kind of clearer indication of what went wrong or right. Maybe there could be a notebook left on the last day showing research stats about the different med efficiencies? Or maybe I've missed something? Also it's possible to walk through the door left to the exit, making it hard to get back since you're in complete darkness. Anyways it's a spooky, and slightly confusing experience!
Apr 27 14:54:32 3h 39m improbability engine ♥ 1 This game has really good aesthetics, and a great mood. But as mentioned above the rubix cube puzzle felt too challenging. After a while I was just spam pressing buttons in hope of randomly solving it, but gave up. Everything before that was very enjoyable!
Apr 27 19:43:43 4h 49m Depth ♥ 2 This game is so frustrating but addictive! It's super satisfying to master patterns. However some of the obstacles feel unfair/straight up impossible. The player moves faster when moving diagonally compared to straight, which make the wall hugging holes impossible when they are on opposite sides of each other in non diagonal directions. Here's demonstrative gif: https://i.imgur.com/nkobA8y.gif This random element kept killing me so many times it started to get really annoying. The white moving things felt a bit random, but it added tension to the game. This game might be sliightly too challenging for a gamejam game in my opinion. A personal rule of thumb is that if you can't beat your game fully at relative ease at the end of a gamejam it's probably too difficult. But I had to beat this game. It was taunting me. So I did it: https://www.youtube.com/watch?v=VSc5i5vasmM The relief is immeasurable! Out of curiosity, did you beat the game fully yourself or single levels separately? In summary, I really liked it but also hated it. And the graphics and sounds were minimal yet consistent. Good game! This will definitely be the game I put most time into this jam. PS. I submitted my game to your stream form but accidentally put the url to an ebay link instead of my game
Apr 27 21:09:57 1h 26m BritaMiner ♥ 2 A neat little game! I liked being able to dig very fast getting all gold. It would be nice if the speed increased with time, since currently it's quite easy to go on forever. Maybe have lava blocks that will hurt you a bit further down for an additional challenge.
Apr 27 22:05:41 55m 44s Quick Scrap ♥ 1 A neat platformerish game! I liked trying to get fast perfect runs. Would be very cool with online leaderboards. The camera does move a bit slow when going upwards though, so you need to wait for it to catch up. It could be interesting if the dashing worked in every direction instead of just up and down
Apr 28 10:39:23 12h 33m Fish'n'Ship ♥ 3 A very cool game once you understand how it works! Blame is partly on me, since I didn't read the instructions until after I beat the game 😅. I thought having a guy on the oxygen module slowed down oxygen consumption, but turns out it was actually making it drain faster. Some visual indicators for that would be nice, like a red arrow pointing downwards on the oxygen meter. It wasn't really clear it was actually shooting out bubbles scaring all fish. Maybe having it active should add a semi transparent status icon to all fish to make it more intuitive. The status icons sometimes appeared behind other fish, making them hard to see. The graphics are very polished and pretty. Adding some music and more sound effects would definitely enhance the overall atmosphere. Other than that I had fun playing this, well done!
Apr 28 23:14:33 12h 35m No matter how deep you are I will find you and revenge my kitty ♥ 2 This is a funny game, and that guy is strong af. The mechanics are also great, and feels like it has tons of potential. Going around throwing stuff at everything feels chaotic and satisfying. The blood streaks on the walls is a very nice effect. Some powerful punch and hit sounds would add a ton of juice to the attacks. It would be nice if it was possible to jump with W/up too instead of space. I had fun going through the game twice, just because I wanted to kill more people! Nice job!
Apr 29 19:15:42 20h 01m ROOTS ♥ 2 This game is really fun, and is surprisingly balanced. The upgrades feel like they flow really well, making progression really fun. It's cool that the time trial mode pretty much makes it a completely different game, it too being very fun. However would be nice if there was a reset button, plus being able to skip the end grow animation once you've unlocked the time trial mode. Also, the collision shapes seem to be convex, even if the visual shapes are concave on some objects. It makes you get stuck in thin air sometimes when you try to pixel surf them to shave time. Here's a very painful demonstration of that happening: https://streamable.com/2wplkg at around 45 seconds the root just gets stuck. It sucks because I think I had a sub 43 second run going there Anyway, it's a super nice game!
Apr 30 13:28:00 18h 12m Infratoad ♥ 2 This was a fun game once you learn how it works! Took a few tries for me to win but i managed and now the frog can survive forever The graphics are really nice, like book illustrations. That along with the sound effects gave the game a nice athmosphere. There were some small control weirdness going on though, like if you press the catch button, and immediately start changing directions, the character will reset the catch animation and be stuck in peace until you do moving for a while. With some polish and few more game elements this could be a nice full post jam game! Great work :)
May 20 09:05:45 475h 37m Beepo's Shop ♥ 1 This was a very nice game! I managed to fly into the sun. The quick travel is a smart idea, it removes the slow travel back that Motherload and similar games have, where it takes longer and longer to get to the bottom and up. And at the same time it forces you to be cautious, to not dig too far straight down. The positional audio of the shop's music also really added to the atmosphere of the game, like coming up to the peaceful surface after journeying far down into the depths. In a way it reminded me of the save rooms in Resident Evil. It would be cool if when the music fades out, more eerie ambient cave background noises would fade in. The progression felt balanced. You could buy upgrades almost every time you got up to the surface, and there was always a blue point to dig towards. One thing that would make playing feel a bit smoother would be to be able to hold down arrow keys to dig in a direction, instead of having to press every time. Super well done for a first LDjam game! Sadly I didn't see this until now after the competition, but I rate it very good :)