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Feedback comments for LD47
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| Timestamp | Since previous | Game | jefvel's comment | |
|---|---|---|---|---|
| Oct 6 17:00:39 | Clound loop | ♥ 1 | Pretty fun platformer! I think I got to the end after a couple tries, I ran off the map and it started over. The hitboxes of spikes are bit too big, which leads to frustrating moments of not feeling like you hit them but you died anyway. And sometimes you got stuck in the ground and walls, which makes precision platforming unpredictable. | |
| Oct 6 17:26:03 | 25m 24s | Escape from LAB 2635 | ♥ 1 | Quite fun game! Took me 52 loops to finish. It took me a few tries in the first area until I realized I had gotten the ability to shoot after getting the chest. And it would be easier to control if you could right click to use items in addition to pressing E. The jump was also a bit confusing since the guy doesn't turn around instantly, so you have to wait a while after looking in a direction before jumping. |
| Oct 6 21:10:35 | 3h 44m | Among Me | ♥ 1 | It took me a while to understand what was happening, but once I did it got quite interesting and fun. I tried standing still to make it easier to detect impostors but then realised the movements of them are also part of how you've moved earlier, so the AI really tricked me there. Got up to 8, at which point I had reached chaos and got stabbed by my past self. It would be nice if the characters had a stronger outline, to make it easier to discern them when they're overlapping. Nice game! |
| Oct 6 21:43:19 | 32m 44s | This House Looks Familiar | ♥ 1 | I didn't read the description before playing, almost immediately thought about The Caretaker! You captured his feel really well in game form. A really nice experience. |
| Oct 6 21:57:23 | 14m 04s | 10 Seconds from Death | ♥ 1 | Cool platformer, with really nice lighting! The banner logo is my favourite this far, it looks very good. |
| Oct 6 22:15:23 | 18m 00s | SPĂ…RVAGN | ♥ 1 | The graphics and atmosphere are superb. A really clean and polished game, impressive for 72 hours. It has really clear and easy to read instructions, but didn't come with an allen key. I think it got lost somewhere |
| Oct 6 22:27:49 | 12m 26s | Mirror Mirror | ♥ 2 | Neat little platformer, the mirror character is an interesting concept! It's a bit hard to see when not playing in full screen and coming to the loop fall, but that's what magnifying glasses are for |
| Oct 6 22:59:45 | 31m 56s | Blind Faith | ♥ 4 | Very good interpretation of the theme! I tried breaking out of the cycle by backing up and dying but sadly the violence is unescapable. Or is it? The graphics and animations are really nice! |
| Oct 7 10:56:27 | 11h 56m | Start The Game (Together) | ♥ 5 | I went in deep ZLWoocm.jpg and I think it took me to the end. It has a very polished feel to it, and it's an interesting concept. Cool experiment! |
| Oct 7 13:47:26 | 2h 50m | two tapes | ♥ 1 | I really like the mood, and the room spirits have a charming personality. Haven't gotten to the end yet though, three cassettes makes it quite challenging. The graphics are also very unique. The only thing that I can think of to make it a bit easier would making the rewind and forward buttons be holdable instead of toggleable, and make it loop to the end when you rewind lower than 0. Very solid game! |
| Oct 7 22:28:54 | 8h 41m | Ouroboros | ♥ 1 | This is a very cool platformer! The attacks feel really meaty and powerful, and the movement is quite good. One minor thing is that you don't turn immediately when pressing left and right, and that you can't turn mid-air, which makes it harder to control. The graphics and sounds are really well made and fits the mood too! |
| Oct 7 23:38:14 | 1h 09m | LoopBreak | ♥ 1 | Great looking platformer, and it has very solid feeling controls. Couldn't pass the third level for a while until I realized you can double jump. Haven't passed all levels yet, they seem to get quite challenging! It would be nice with a quick reset button thoguh as someone mentioned above. |
| Oct 8 22:25:28 | 22h 47m | Aboard | ♥ 1 | This game has a great atmosphere! Also I had no idea you could get rich that fast as a ship janitor, that's crazy |
| Oct 9 17:24:40 | 18h 59m | Knights of the Holy Loop | ♥ 1 | Very nice graphics and polished feel! It's a cool idea of a game, and could become very fun if balanced up a bit. Currently it's hard to lose, but still a really solid entry, especially for being made in such a short amount of time! |
| Oct 9 21:13:44 | 3h 49m | The Titan's grave | ♥ 1 | This was really fun to play, and very suitable for speedrunning! Got down to 57 seconds! https://static.ldjam.com/raw/f9d/1/z/39d8e.png The only thing that I felt was slightly annoying at first is that you had to roll multiple times to get away from the initial fists. Other than that I think you got the attack patterns right, not too advanced to have to practice forever, and not too easy to beat on the first try. Getting stuck in corners was also a bit annoying, so maybe the arena could be circle shaped instead? Or have many different shapes, and be able to roll diagonally instead of just up/down/left/right. It's a good balance for a gamejam game. Great job! |
| Oct 9 21:26:09 | 12m 25s | You booped me! D: | ♥ 2 | This was a fun game! Short but still challenging enough to have to be tried a few times until winning. I liked the clean but stylish graphics too. I got a bit confused by having to press W to shoot, and space bar to jump, it would feel more natural if they were the other way. Also if you showed the time it took to finish at the end would add more replayability to it, to try to beat your own time and such :) It also fit the theme well! Good job! |
| Oct 9 22:34:57 | 1h 08m | Donut Island | ♥ 2 | Very nice game, and the difficulty ramps up well. It did take me a while to realize you had to shoot the dead bodies into the center hole to get points for new item drop. Maybe you could add score texts that appear from the bottom of the pit that float up to make it clearer or something similar? And also the shotgun and SMG both aren't as strong as the default pistol, since the SMG does too little damage, and the shotgun doesnt' really work well for shooting accurately and effectively. The damage of the SMG could be upped, and maybe the shotgun could penetrate enemies twice. That way they could both be viable weapons, because currently it's almost like getting a game over if you pick them up. The bullets are also a bit too similar in color to the background, so they're not as easy to spot. Maybe you could add warning arrows on the edges of the screen when new monsters spawn too, as an early warning so you don't suddenly get shot by a not yet seen enemy that spawns in on the other side of the level. Other than that I really enjoyed this game, the graphics are nice and it fits the theme pretty well :) Good job! |
| Oct 13 19:44:15 | 93h 09m | Bust-a-Loop | ♥ 1 | This game is pretty fun! I'm not good at all at these types of games, but managed to get through one combo on the pro level. I feel like if the attacks were just a small bit slower and forgiving it would be a lot easier. Some sound feedback would add a lot to it too. I could see this becoming a very fun game with some polish and visual juice, having crazy combos completely destroying opponents. Neat job! |