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Feedback comments for LD50
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| Timestamp | Since previous | Game | jefvel's comment | |
|---|---|---|---|---|
| Apr 4 13:42:02 | Road Weaver! | ♥ 2 | Nice little jam game, liked the building effects when moving over them! It seems like there should be more cars spawning in periodically, but currently you only get 5. So once a collision happens there wont be much to do, since the chance of two of the few remaining colliding is small. | |
| Apr 4 14:32:03 | 50m 01s | Cold and Alone | ♥ 2 | This is very cool! I really like the mood of it, and the exploration in it. Only feedback would be to speed up the battery consumption of the heater, since I got in a loop just hoarding batteries, trying to find anything that I missed. I then just slept until the batteries ran out at day 55 or so. Also some sounds would really heighten the ambience. It's a super solid entry, and impressive for a compo game :) |
| Apr 4 15:43:18 | 1h 11m | Stranded Trooper | ♥ 2 | Super fun! The gameplay is very satisfying even without sound. With sound it'd probably feel even better! I enjoyed playing this, got to the point the game started freezing, at around 6 minutes or so. It'd be nice to have a kill counter/score display that goes up when killing aliens, seeing numbers go up on the screen feels good. Also I feel like the upgrades that drop randomly are a bit too weak, I got two reload speed upgrades and still couldn't really see a big difference. It'd be cool if the grenade landed where the mouse pointer was aimed, instead of having collision and hitting the first alien in its path. That way grenades would feel more powerful by being able to be thrown right into the center of a crowd. All in all I really liked this, great job! |
| Apr 4 17:33:46 | 1h 50m | Kessler | ♥ 1 | A very stylish looking game. I like the shadow effects and minimalistic visuals! I also destroyed a star which was cool. Some feedback: I think it would feel a bit more responsive if the missile explosion started at max explosion radius and then shrank, instead of slowly growing and then shrinking. And having some explodey sounds would make it feel more powerful. Nice work! |
| Apr 4 17:45:50 | 12m 04s | Ice-olation | ♥ 0 | This game has a nice atmosphere, and the idea is cool! I got rescued (sort of :))! There's quite a lot of just waiting though, and it gets quite repetitive after a while. But I like the idea of being safe inside the igloo, being surrounded by a hostile environment. There's definitely a start of something that could be built on to make an exciting experience all the way through! Like having more activities, and more things to explore. Good job! |
| Apr 4 19:31:35 | 1h 45m | chronis | ♥ 2 | This is a cool game, but requires you to think a lot! I managed to get up to 310, it becomes quite a soup at that point :) It fits the theme really well, and is probably the most unique entry I've seen this far! Great job! |
| Apr 4 21:11:53 | 1h 40m | Kalopsia | ♥ 2 | An interesting game! That weapon is so strong! It's fun to just shoot it into the corners of the level to clear almost every enemy at once. It would probably make sense to give it some kind of limitation, like the bigger the triangle, the less damage it does or something like that. But it's very fun to be able to be so powerful :) Great job! |
| Apr 4 21:27:25 | 15m 32s | Virus Bash | ♥ 1 | A fun and nice looking game! It has a very consistent and eye catching graphical style which I like. I enjoyed playing it. Some feedback: there should probably be a ranged enemy type, or something that will catch the player off guard. At the moment it's quite possible to go on forever, since all the enemies become slower than you, and you can just dodge away from them. It's still super fun, and I got to level 20 just to see how powerful I could become :) For a compo game it's very polished, and not too badly balanced either. Nice job! |
| Apr 4 21:59:38 | 32m 13s | Frame Buster | ♥ 1 | Haha, fun idea with having the framerate as life. A stronger GPU makes you more powerful, It's super pay to win! 😄 It was quite fun to just smash chickens until the game froze. I enjoyed it. Nice job! |
| Apr 6 11:04:28 | 37h 04m | Space Ninja | ♥ 1 | This is polished and fun to play! Global high scores add a lot of fun to it. It does tire out your arm after a while though! Some feedback: maybe there shouldn't be that many meteors, and instead they come in waves and your sword swing has a cooldown, so you gotta time your swings to get as many meteors each time (hitting multiple meteors in one swing could reset the cooldown quicker). Then there could be meteor showers after killing stars, that grant you unlimited swings for a limited time. A solid game, which fits the theme too! Nice job :) |
| Apr 6 16:56:37 | 5h 52m | Mr. Fuse | ♥ 2 | Phew, this was challenging! After reaching the top twice I finally managed to beat it. The first time I wasn't sure what to do once I got up there, so I just tried to bounce it as high as possible, and then it fell down and I had to start over 😅 It's a solid game, but can feel a bit unfair at some points when you have to almost glitch jump the bomb when it's stuck in a corner. It would be nice with a timer that showed how long it took the player to beat the game, and also optional checkpoints to make it a bit more forgiving. Other than that I liked this game, but got really mad at it at the same time :D Nice job! |
| Apr 6 19:11:55 | 2h 15m | Demon Sigil | ♥ 2 | A good looking game! It was enjoyable shooting stuff, but the offset of the bullets made it a bit hard to shoot vertically. I'm also not entirely sure what happened when the sigils got activated, but it was fun to see the skeletons do their thing. Neat job! |
| Apr 6 19:46:06 | 34m 11s | Protocol Delta | ♥ 1 | This was very fun! The attacks and movement feel very good and smooth, very polished. All the small details make the abstract shapes really feel alive, spinning and bouncing around. The only feedback I have is to have some kind of progression, like upgrades in it, or to get points for defeating enemies and doing combo kills. Nice work!! |
| Apr 6 20:17:44 | 31m 38s | Duck It! | ♥ 1 | This is a super charmy game! Everything about it feels well made. The movement felt a bit slow though, and the enemies sometimes spawned in a bit too quickly off screen after being killed. It's a lot of content for a jam game, which is impressive :) All around cool, great job! |
| Apr 6 20:40:29 | 22m 45s | Untitled Zombie Shooter by Ismael Rodriguez | ♥ 1 | This was fun! It gets near impossible without cheesing it once the big hordes start coming in, but that's part of the challenge. The full auto boost is very satisfying when mowing down zombies. The graphical style is also good looking. Some kind of warning signal, similar to the directional hurt markers FPS games would be nice too, Since the zombies are silent. It feels a bit unfair that you can suddenly just get killed, unless you're constantly spinning around. I noticed you can stand on the ledge here: 6G0gdAS.jpeg and just shoot the zombies spawning in the forest. The ones spawning behind you wont be able to reach you, so you can just turn around, punch them for a free boost, and then shoot the forest zombies. Good work on this! |
| Apr 7 21:20:17 | 24h 39m | The Pit | ♥ 1 | This was a nice card game! It didn't take too long to grasp how to play, and was fun to play all the way through until you had seen every monster (or at least I think I did see everything). Feedback would be that running from enemies should require two cards, otherwise you can just run infinitely, pick up cards from a camp and then just continue from there. I also noticed that if you spam click the search button, the findings will stack and you'll go forward one extra level per click, so you can basically glitch your way to infinite levels+cards. |
| Apr 13 20:02:34 | 142h 42m | lose95 | ♥ 2 | I liked this! It's a very good and unique take on the theme, and gets super hectic in the end. It feels very polished too, plus the name is funny :) A little feedback: It would be nice to be able to click on things by holding down the mouse button, or have a delay on how quickly you can click. It gets quite straining when playing for a while and if you used an auto clicking program you'd be super OP. The trailing cursors could home in on things a little bit too, even if that's not really Windows canon. It's a very cool game, great job! |