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Feedback comments for LD51
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| Timestamp | Since previous | Game | jefvel's comment | |
|---|---|---|---|---|
| Oct 3 10:28:00 | 1000 Meters to Shade | ♥ 1 | Fun game about trying your luck! Got home after a few tries! The graphics are very unique, really feels like a blazing desert :) Nice job! | |
| Oct 3 13:34:01 | 3h 06m | autoball | ♥ 4 | This game brings such satisfying moments, and frustrating ones! When you clear the whole board it's so nice, and sometimes the game messes with you by making the ball just go clean through. The sound effects gives it a very solid feeling. Once you get into it's hard to stop. It's really well designed and polished. And it fits the theme well, nice work! I got quite far, but then one of the balls got stuck in the bottom left: b |
| Oct 4 14:24:40 | 24h 50m | You Are Not Alone | ♥ 2 | Whoa, the graphics and mood is super cool in this game! The concept is also interesting, and it was fun to experiment with different strategies. In the end I went to the cockpit and spam pressed E with my first character, and then alternated filling the top and bottom fuel tanks. The lighting and style is very nice. I really like 2d sprites in 3d environments :) Nice job! |
| Oct 5 09:08:56 | 18h 44m | The Turgenev Study | ♥ 0 | This game is really fun! It took a while to understand everything that was happening, but it really felt like doing an experiment, exploring everything there is. Once I grasped the mechanics it became really captivating. I managed to max every score combo in the grid, and got so much health it was impossible to die between the collecting procedure. The health should probably have a cap as some others mentioned above. It's so polished, and stylish, with the music matching perfectly. Amazing! |
| Oct 5 11:05:34 | 1h 56m | bäbäböx X | ♥ 4 | Wow, this game really puts you in a flow state once you get used to the mechanics! It gets so hectic, but still relatively manageable until the very end. The sound and graphics gives it a very nice feel. dA0srxx.png got this score after a few tries :) The hitboxes for all pickupables feel a bit small though, sometimes it looked like you were just running through them. And when you reach the end game it becomes really hard to see which single block will be spared from destruction, especially when there is so much other stuff going on at the same time. Great game, and nice job to all of you! |
| Oct 5 13:32:03 | 2h 26m | I'm Just Hungry | ♥ 1 | This was really fun! The snowball effect of getting a lot of powerups is great :). It was fun coming up with tactics on how to get a good run. I managed to get this score: okeNKsT.png There were some parts that felt a bit unfair though The most important upgrade was the banana, without it you'd be guaranteed to lose quick. Your movement speed really determines how powerful you can become. It would be nice if one banana spawned at least per X fruits. Another option would be to have the movement speed increase slightly with every fruit you pick up, and decrease the speed every time you get hit. My final tactic for the game was to first get a couple bananas for speed, and then always make sure there was at least one banana on the field as an emergency speed boost. The knights also were a bit unreliable, since their attack speed and range is completely unknown. Many times it just felt like you died for no reason. And the sniper projectiles are super fast, which either means they're only dodgeable by luck. And the background texture is a bit too noisy, which makes it slightly hard to see projectiles and things. Seeing your total kills at the end would also be fun. It's a very good game though! I enjoyed it a lot, nice work :) |
| Oct 9 17:28:48 | 99h 56m | Terminal Velocity | ♥ 1 | Yet another fun game with global highscores! The score progression on the left is really cool, and makes it easy to see how far you've gotten on the leaderboards. Gotta try to get to at least top 5 :) One thing is that I feel like the road curves too much sometimes, so it obscures what's in front of you. In those cases you have almost zero time to dodge obstacles. And the jumping is a bit confusing, does it jump two spaces to the right? Other than that it's a solid experience, nice job! |