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FloGames

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TimestampSince previousGameFloGames's comment
Oct 7 21:22:04 Rocky Rhodes and the Cracked Case ♥ 3 I think I'm feeling a bit unstable after playing this :D It was certainly unexpected and the voice acting was terrific, good job!
Oct 7 21:35:54 13m 50s Tectonicalypse ♥ 1 Quirky little game with your trademark retro graphics and sound. Reminds me of my good old C64 :D I only managed to destory a few cities though, they kept growing too fast for me. Good job!
Oct 7 21:40:59 5m 05s YuraYura! - Tidying up the tilting tower! ♥ 2 haha, very polished, but much too hard for me :)
Oct 8 19:48:12 22h 07m Trenchrunner ♥ 4 Whoa, the game's very polished and I had fun playing - challenging, but not impossibly hard, I even beat the end boss after a few tries. Especially the music stands out, adding a lot to the grim setting and atmosphere. I found it strange that I can't shoot up or down, but that's ok. Very impressive!
Oct 8 20:37:44 49m 32s Malmhund ♥ 1 Starts out slow (there were times when I wished I had a speedup button) but gets very tricky in the later levels. Good idea for a timed puzzle game! As others have commented, I can totally see this as a mobile game. Good music, too! Sometimes it was a bit hard to tell in which direction the track switches are pointing, especially when things get hectical. Maybe highlighting of the track would help? Oh and I wished I could rotate the view with the arrow buttons of my keyboard, I had barely time examining the tracks more carefully and think of different strategies. Which brings me to my last suggestions: Add a button to manually start the spawning of the carts at the beginning of each level so the player has enough time to take a look at the tracks first.
Oct 8 20:54:41 16m 57s Take Your Meds Darling ♥ 1 Well it certainly fits the theme :D This was confusing and hard on the eyes, which I'm sure was the plan, so good job creating a trippy experience! Didn't get very far though. Maybe if it started more "normal" and gradually became more trippy over time? To create a stronger sense of contrast, I don't know.
Oct 8 21:14:26 19m 45s Unstable Concoction ♥ 3 Fun little dexterity game. It took me some getting used to the throwing and catching mechanic (running controls felt a bit too loose so I would speed up too much) but after I while I got the hang of it and it felt pretty good. The voiceover could be a bit toned down, otherwise neat job!
Oct 8 21:40:36 26m 10s Time Rift ♥ 1 Great graphics and music, but I'm not good at these type of games, I rarely make it past the first deadly pit :D
Oct 8 22:12:06 31m 30s Ex-spelled ♥ 1 Challenging little game, there were some tricky jumps, but I finally reached the end. The Music is nice and the controls are good. The checkpoints and shelters from the deadly cookie rain are very apprechiated :) The game felt a bit too long, the tiles and gameplay feel a bit repetitive after a while. In the last section I expected raining lava but thankfully it never came ^^ I like that there's different themes like ice and snow and normal terrain. Sometimes jumps were hard to land because the terrain tailes moved offscreen while jumping. Otherwise, good job!
Oct 9 21:05:02 22h 52m BUMBLING BUILDERS ♥ 0 Very polished, fun graphics and very catchy music. I had fun trying out different block combinations and seeing what happens when the enemies attack. Also not too hard, the level design is pretty forgiving. Good job!
Oct 9 22:08:47 1h 03m Ice Moon ♥ 1 Very big scope with many features and I had fun playing. Once you get the hang of the controls it's almost meditative traveling across the snow. Sound and graphics really help creating this lonely atmosphere, like you're lost in antartica. Nice touch that you can actually lose gems when they fall out of your vehicle. Some strange things I encountered and I'm not sure if I did something wrong: - Upgrades didn't work (I tried stopping inside the blue square, but the vehicle always had a tiny bit of movement) - Nothing happens when you run out of energy, except you move veeery slow (no game over) - I collected over 200$ and went inside the drop ship but nothing happened
Oct 11 19:57:59 45h 49m Toy Tactics ♥ 1 Very ambitious with lots of features like multiple stages, weapons, an AI... and made by just two people, very impressive! I had fun playing, it wasn't too hard since the CPU often tried shooting through barriers. Reminded me a lot of the Worms series, which I love. You could really expand the whole concept and make a great polished game! Well done! Just one feature suggestion: when it's my turn to select a soldier I would like to be able to look around the stage more, since I want to carefully choose the optimal strategic position.
Oct 11 20:25:36 27m 37s Where the wind blows ♥ 1 At first I was puzzled that I got so many random game overs until I understood that I have to keep the mouse button down :D I think it would be more clear if Game Over was just falling off the floor and if you could stop blowing at will. I'm not sure the blocky floor tiles work with the diagonal movement of the character. The levels are a bit bare right now, you could extend on the concept and add hazards like ventilators, etc.
Oct 11 20:50:09 24m 33s Last Mile ♥ 2 Uh I don't know, I was really bad at this. Without tank controls I kept bumping into buildings and loose all my packages immediately, I didn't get very far. Graphics are nice though! (is that the guy from Money for Nothing? :D )
Oct 12 20:00:49 23h 10m Violently Unstable Rabbits ♥ 0 Very polished entry, graphics, audio, ui, very good! The only real complaint I have is that the game's too easy. If you just upgrade weapon and spawn rate in turns as soon as you can afford it, you'll have no trouble getting to the end, not much strategy involved. Otherwise good job!
Oct 12 20:33:59 33m 10s And still the fire burns ♥ 1 Phew, that was quite a harrowing experience! It's challenging getting both deer to safety, took me a couple of tries but I finally made it. It's definitely more difficult controlling both at once, but at least you feel better saving both of them. I almost expected a situation where you had to sacrifice one for the other in the end, luckily that never happened. Very atmospheric music, overall - as usual - a game with an intense, melancholic mood! BTW The run buttons I didn't really need (except at the beginning). I really appreciate the checkpoints, one suggestion though: it's a bit disorienting how the camera quickly moves to the left (almost to the beginning?) and then rushes to the right again to the checkpoint. I'd like it better if the cam just moved to the left and stopped at the checkpoint. This way you get a better sense of how much of a setback you have when dying. Also sometimes the space around the checkpoints is a bit tight, with a bit more room it's easier to jump back into the game. The animals were a bit hard to see against the wooden background since they had such a dark color. Apart from these minor complaints, good job!
Oct 12 21:00:38 26m 39s Jingoku ♥ 1 Very impressive! Graphics, sound, the whole experience is very polished. The timelimit is pretty unforgiving. Sure, you get better after a while, but a difficulty setting would have been very nice.
Oct 13 20:11:11 23h 10m RoughTrain ♥ 3 Impressive graphics and audio, very cinematic storytelling through voiceover and visual effects. Gameplay is very linear (mostly finding the next spot where you need to press "E" to advance), the biggest challenge is finding orientation inside the claustrophobic train, but that's ok. Good job!
Oct 13 20:27:11 16m 00s Runstable ♥ 1 Yay, I made it to the artifact! I like the graphics and the mood of the setting, it's challenging but not too hard. A few complaints: - It's a bit too dark to anticipate the hazards (especially the pits) properly - To be honest the sound effects (running speedboost, jump) were rather annoying and kind of worked against the mood, maybe tune them down a little - wall jumping was very hard, I often missed the wall :D Apart from that, I had fun, especially when I could chain-jump several platforms in a row, I like that feeling of flow. If you want to expand the game the flow is probably something you can explore even more. A solid entry!
Oct 13 21:12:45 45m 34s Harvesting Motherboards ♥ 2 Very harrowing experience, the tension is super high and reflexes need to be super-fast and precise, well done! It was very thrilling timing the movement and the shots just right and the music really added to the tense feeling. Very challenging and well done! Sometimes I wished I could use the mouse to look around a bit more, just to see what enemies might be lurking at the end of a long ladder, but that's just a minor thing.