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Feedback comments for LD48
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| Timestamp | Since previous | Game | FloGames's comment | |
|---|---|---|---|---|
| Apr 28 17:46:27 | The MindDiver | ♥ 1 | Has a good sense for mood and I'm getting strong Lovecraftian vibes from the atmosphere and story. Navigating is a bit tedious since the walking speed is so slow, apart from that good job! | |
| Apr 28 18:04:23 | 17m 56s | Sea of Lies | ♥ 2 | Haha I love the fact that you can jump out of the water :D What can I say, the controls are smooth (setting direction via keyboard and dashing with mousebutton worked best for me) and the dramatic climaxing soundtrack - in true Erkberg fashion - really adds to the mood, especially when all the creatures are ganging up on you, you really feel like this is a place where you don't want to be. Sure, the graphics could have used a bit more variety (creatures and some elements to make the sea background feel more interesting), but all in all good job! I almost liked the bad ending better because of the element of surprise - it kinda all makes sense in that moment 💡. Thanks for our motivational feedback talks during the jam, it really helps to keep the spirit going! |
| Apr 29 20:24:47 | 26h 20m | Inner Joe | ♥ 1 | Neat idea and good graphics + sound, creating a moody atmosphere! After a couple of tries I actually made it to the end, uplifting messages like this are always welcome! I didn't notice at first that your light's radius actually increases when collecting the lanterns. What irritated me the most is that you can fall down into the dark for quite a bit without dying (as others have mentioned). |
| Apr 29 21:51:44 | 1h 26m | Earigator | ♥ 1 | Heh, very nice and polished! graphics, controls and sound all work together well. At first I couldn't read the keys for the minigames, but eventually I figured it out. When I played the first time, I couldn't advance past the end of the first ear (maybe I took too long?), but after restarting everything worked fine. Good job! |
| Apr 29 22:19:49 | 28m 05s | Darkness Muse | ♥ 1 | Wow, very impressive and very polished! It has an intro, multiple stages, characters, a boss fight, a proper ending... The atmosphere created by the lighting and textures is really well done and although I found the game challenging I was motivated enough try again and again until I reached the end. Awesome! |
| Apr 30 19:41:36 | 21h 21m | That Song | ♥ 0 | I like the meditative mood and the effective retro graphics have a good nostalgic vibe. I ran through the well a couple of times and started discovering more and more lyrics, and I noticed the white shiny lights around the well turned into orange lights with text, but I didn't find them all, I must've missed something. Anyway, good moody piece, although I was a bit confused. |
| Apr 30 19:59:28 | 17m 52s | Depravity | ♥ 2 | Great music, combined with the eerie lighting and the dark subject matter it feels like GTA directed by David Lynch :D Sure, it gets repetitive after a while, but it fits the depressing mood. Good job! |
| Apr 30 21:18:24 | 1h 18m | Blackout | ♥ 7 | Wow, very impressive and polished! The sound, graphics, animation... this is really on another level, well done! I like point and click adventures, and this one did a good job capturing that retro feeling. In true adventure fashion I also got stuck pretty quickly, but thankfully I found a helpful hint in one of your screenshots :) I also like the twists of the story and the idea of looking at a setting from two different perspectives. Only two minor suggestions: I wish there was a way to skip text & second, it would be a bit more comfortable if there was some kind of hinting/highlighting of interactable objects, so it doesn't get too tedious to find items. Apart from that, great job! |
| Apr 30 21:48:26 | 30m 02s | Darwings | ♥ 1 | Interesting concept! I like the art and the music and the fact that you told kind of an interesting setting through dialogue. I also brought some drawings from the depth: creatures.jpg The tone of the illustrator's dialogue seemed a bit off at times, like being kind of rude to the creatures, other than that, good job! |
| May 1 09:59:15 | 12h 10m | Just Thinking | ♥ 1 | Contemplative and clever! I tried out a few different paths and I can see how the game really captures the feeling of thoughts going in circles, swinging back and forth between despair and glimpses of hope, and the challenge to find a positive perspective on life even under draining circumstances. I also like how this is reflected in the loop-like structure of the story. To me, the uplifting message here is: there *is* a way out of your rut, at least temporarily, and communicating with friends and family plays a big part in this. Well done! @erkberg would love this :) |
| May 1 19:43:02 | 9h 43m | A Taste of the Past | ♥ 1 | A contemplative and profund story about loss, grief and a perspective on the different generations that shape the person you are now and will become in the future, told through the convincing metaphors of a train ride and food. Everything feels very polished and the different elements of graphics, music and writing combined create a compelling and meditative atmosphere. Well done! The only part I struggled with was the last mini game with the three bowls, whatever I tried, nothing seemed to work, but after more random clicking the big bowl finally started filling up. |
| May 1 21:00:16 | 1h 17m | LoweFix | ♥ 3 | Haha the backstory is pretty bizarre & at first I thought I wouldn't get far with these weird weapons, but the good Hotline Miami vibes and the eerie soundtrack kept me going until I finally reached the ending. I found the Discgun to be the most useful weapon and made sure not to waste any ammo. It really helps that every enemy needs exactly 2 shots to kill. Best strategy for me was to carefully advance into a new room and use the Discgun like a sniper, shooting enemies from afar without them noticing. The crates opening when all enemies have been killed is a nice touch to motivate you not to rush to the exit. The soundtrack, lighting and atmosphere are fantastic! Minor complaint about the graphics: the collectibles were a bit hard to distinguish from the furniture and other stuff lying around. Apart from that, good game! |
| May 1 21:29:45 | 29m 29s | Dreamania | ♥ 1 | The basic idea that things like speed etc. change with every level (a bit like in binding of isaac) is promising, but the game quicky felt too difficult for me, the enemies are very spongy as they take a bit too many hits and the weapon is very basic. The retro graphics are alright, and with a bit of difficulty tweaking this could become a much more compelling game. |
| May 2 12:16:50 | 14h 47m | The Rabbit Hole | ♥ 1 | Turning around was very quick, I would have preferred using the mouse for looking around. Gameplay was also a bit barren, not much to do except walking around and collecting coins (also I think you can get a bit too close to the walls), but as you said, this can be the base for extending greatly and make a much bigger game. I like how every hole has a different name, gives a little sense of space / worldbuilding. |
| May 2 15:39:57 | 3h 23m | Box Hunter | ♥ 2 | It's an interesting concept, but I'm just not good at these kind of physics-based games, I found it rather frustrating when the ball kept rolling down the wrong corridors and I quickly lost my patience, I didn't finish the first stage, sorry. There's a real-life aequivalent toy game where you have to roll a ball through a labyrinth, and I'm no good at that either :D Apart from that, I almost didn't see the second switch at first and wondered if I missed something obvious. The music and graphics are nice, I just think the switches should be more distinguishable from the doors. A suggestion for getting a better overview: make the whole level draggable via mouse, so you can plan your moves easier. I hope this doesn't come across too negative, it's just not for me. |
| May 3 20:56:54 | 29h 16m | Submortem | ♥ 3 | Hey that was pretty cool! Like a frantic 1st person point n click adventure. The Mood and graphics kept me motivated to try again until I finally reached the end (third time I think). It had the right level of difficulty - not too easy, not too frustrating. The controls worked very smoothly and I really liked the retro 3d graphics and the atmospheric music (piano is an interesting choice for a submarine). The constant pounding noise was pretty unnerving, but I guess that's the plan :D Criticism: - I was always suprised when I failed, I found no clear indicator on the pressure meter when my time's up, I'd suggest some kind of countdown or message when 50% of the time's up etc. - The Ending was a bit underwhelming Apart from than that, great game and I really enjoyed playing it! |
| May 5 19:54:07 | 46h 57m | Dream Burrow | ♥ 2 | Hey that's a fun little polished game, I like it! I got to 109. It's an oddly calming experience, especially at the beginning where all you do is chase the cheese, not being bothered by the birds. The music greatly contributes to that and I really like it when the sound takes off later and adds to the sense of increasing speed and danger. The graphics and little animations are also well made (love the little touch of the mouse spinning when collecting cheese)! All in all it all works together very well. Some suggestions: - You could make even more of the concept of the music intensifying later in the game, adding more layers, and even totally transforming the experience by adding more visual effects, like stars in the background or different parallaxing layers, to give an even greater sense of progression. - Sure there could be more variety in the enemies or other collectibles, the game could be extended like this later. - Apart from the arcade-like enemies - have you thought about making relaxation / meditation games? Sometimes it's enough just floating through the skies and satisfyingly collecting multiple pieces of cheese in a row. |
| May 6 15:25:29 | 19h 31m | Despair | ♥ 1 | Haha, great little lo-fi barebones binding of isaac like game, complete with upgrades, end boss and ending sequence. I love the doodle graphics and was motivated to play till the end. Character's slow speed was annoying at first, but that's what upgrades are for. Sometimes the projectiles only had a very short range, if I moved the player a little, they seemed fine again, maybe that's a bug? Anyway, well done! |