d3w 2021-10-04 20:45
Addictive, very hard 1st level for my taste. Cute low poly. GJ! p. s. Some cart loses their cargo.
Foon → Ludum Dare Explorer → LD49 → Malmhund
By martin183, mrSilverhelmet, Esk4 and mrSilfverhelmet
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 377 | 3.79 | 26 | |
| Fun | 730 | 3.43 | 26 | |
| Innovation | 213 | 3.83 | 26 | |
| Theme | 1186 | 3.02 | 25 | |
| Graphics | 940 | 3.39 | 26 | |
| Audio | 534 | 3.45 | 26 | |
| Humor | 1159 | 2.15 | 24 | |
| Mood | 888 | 3.28 | 25 |
Addictive, very hard 1st level for my taste. Cute low poly. GJ! p. s. Some cart loses their cargo.
Very nice concept! I would have liked the carts to move a bit faster in the first few levels, but the speed in the 4th level made it very challenging :) The music is simple but addictive.
Slow start, but things get very interesting by level 3. Nice work -- wish this was a vr game!
Surprisingly addictive! Got a bit overwhelming at the last level, but I beat that one by brute force and luck. There's a whole lot of strategy in here for those who can think many steps ahead, and the unpredictability of the color switching makes it very tense. Also really digging the landscapes in the background and the way the music perfectly fits, especially in the later levels when you get into the zone. Some things that could be useful in an expanded version: - a speed-up button for the earlier levels - clearer indicator for where each arrow is pointing (maybe the selected track could be highlighted?) - a pause button, and ideally an end screen after each level That's all I can think of, very charming and challenging game!
Good job. The Lores are a litte bit slow. But nice idea.
Start was kinda slow but then I addicted and grew tempo! Nice work! Sometimes cargo rides with cubes on its edges, but its not critical bug
Would be nice if there's a fast forward button and slow down button after that, but in general it's quite fun of a game once you get a hang with the switches.
The starting levels were quite confusing due to the many switches, but once you got the hang of it, it's an enjoyable experience to me.
Pretty fun game, I like this style of game, though the start did feel a bit slow
Agree with the others before me that the start was a bit slow, especially level 3 took forever; I think a gradual increase in the speed of the carts might feel better; also maybe just leave the speed up in level 5, it's a lot but the slowness feels like a step back. Hard to balance, but nicely executed - only thing is I don't really feel the theme in there but that's minor.
Liked the graphs,gj!
Nice job! A fast forward button would be nice! Fun concept! Keep up the good work
Nice one! As other have already said, I wish that there was a way to speed up the carts on command, and make it possible to pan the camera left/right using arrows/A+D keys.
Cool dope gameplay, fine "analog controls" feeling.
Super addictive, I found myself invested in trying to beat the levels! I feel like this could be a great mobile game with some polish :wink: Lovely jam entry, well done.
Starts out slow (there were times when I wished I had a speedup button) but gets very tricky in the later levels. Good idea for a timed puzzle game! As others have commented, I can totally see this as a mobile game. Good music, too! Sometimes it was a bit hard to tell in which direction the track switches are pointing, especially when things get hectical. Maybe highlighting of the track would help? Oh and I wished I could rotate the view with the arrow buttons of my keyboard, I had barely time examining the tracks more carefully and think of different strategies. Which brings me to my last suggestions: Add a button to manually start the spawning of the carts at the beginning of each level so the player has enough time to take a look at the tracks first.
Cool and fun game!
At first I didn't know how to play it but very soon I understand it fun and unstable game :v: