Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → FloGames

FloGames

Feedback comments for LD50

← LD49

FloGames's games and stats for all events →

TimestampSince previousGameFloGames's comment
Apr 5 19:47:04 The Last Knight ♥ 1 Cute little blocky 3d retro game, I lasted until day 5. The health packs kept me going for a while. Sound FX and music fit well with the graphics. My main complaint would be the repetetive gameplay, different ships or weapons would be nice, or special itemes like sea mines (when you shoot one, it explodes and destroys other ships nearby).
Apr 5 19:57:48 10m 44s Bath Time ♥ 3 I avoided 491 baths until I hit a soap bar. It's Salvador Dali meets John Wayne in a pretty hilarious simplistic western-themed endless runner. Good graphics, perfect music. Controls a bit floaty. Should have called it "Dry Noon". Heh.
Apr 5 20:33:01 35m 13s Eggspiration Date ♥ 1 Oh I liked this one, it's the blocky bird version of Breath of the Wild :D I had fun exploring the Island and chasing the thieves. The look is simple but fits the style of the game. I really appreciate the mini-map. The soothing sound of the ocean waves is oddly calming, almost meditative. I echo what Kazuren above says, jump is a bit floaty and the egg on the stone arc seems impossible to get (at least I didn't get it ._.). Otherwise, good job!
Apr 8 20:57:06 72h 24m Apo K'Lypse IV ♥ 3 Pretty cool! (or should I say hot?) It was frustrating at first because I got overwhelmed by the meteors much too fast and sometimes I found fery few materials, but once I figured out how to use the upgrades to my advantage (the second jump is a blessing), I felt pretty good navigating the world and dodging hazards and I actually reached the end. For a long time I didn't find any crystals (or if I did, they just disappeared right before my eyes), but the upgrades probably also helped with that? One thing that irrtated me: in the upgrade screen, I had to click on a button to see the cost of an upgrade & I bought it at the same time. It would be better if the cost was displayed on mouseover so I know in advance how much I'll spend on an upgrade. I like the idea of a rotating planet as a level, it has a hypnotic feeling, especially in combination with the fiery particles. Graphics are ok, could use a little more variety. Music is pretty good and creates an ominous mood. Good one, although maybe a bit unbalanced.
Apr 8 21:19:47 22m 41s BaraRun ♥ 1 Simple but effective endless runner (I got to 340), I got better when I figured out the hookshot timing better and used as few clicks as possible. The stomping rhythm of the music in sync with the charming simple character animation has a hypnotic effect. A bit odd that the wave is so pixelated in comparison to the rest of the graphics. A solid entry!
Apr 8 21:39:53 20m 06s Tilted Saloon ♥ 1 Cool idea using a complete level as a pinball table! I'm not very good at this, though. Twice I got over the revolver part, but mostly due to luck, I don't feel like I have much control over the movement of the ball. Checkpoints would have been nice to reduce the frustration. The western theme works well and I like the small scenes populated with saloon folk. A fun Idea: what if they reacted to the pinball in surprise, etc? The cheesy music fits the theme perfectly, but it gets a bit annoying after a while.
Apr 8 22:15:14 35m 21s The Assessment ♥ 2 Great presentation, very polished! Charming graphics, dramatic music, well done! Heh, the setup reminds me of the first Halloween episode of The Simpsons. The mini games are simple fun and not too hard to figure out. The aliens could use some alien gibberish audio voice, just a suggestion. Oh and one thing that bothered me: isn't the fire supposed to come out of the hole of the rocket, not from the "wing"? Anyway, good job!
Apr 20 21:46:09 287h 30m Dead Stars ♥ 1 I really liked the brooding atmosphere created by the fitting dark scifi soundtrack and the bleak monochrome graphics. Gameplay-wise it didn't do much for me, even with the guide. An in-game tutorial and some in-game help (like an explanation if you made a good decision or not) would have helped a lot. Sorry, but this went a bit over my head.
Apr 20 21:54:25 8m 16s FreeFall ♥ 2 I got to 121, great fitting music (I like how it shifts into different phases), but as others have said before, very slippery controls. I think a decreasing power bar for the umbrella would have made more sense than changing colors. I wished I could also move up and down. Different stages would be good, introducing new enemies (like birds coming from the sides).
Apr 20 22:19:22 24m 57s I have no nose, and I must smell ♥ 2 I really enjoyed the relaxing music's Space Oddity vibes, but the controls got me slipping and sliding through the galaxy. By accident I stumbled upon the right journal and logged in as M***. There's probably some epic lore hidden inside the text journals, but I didn't have much patience to explore them all and piece them together. With more casual controls I would have played longer. The graphics have a trashy retro-charme, interesting, but it wears off after a while.
Apr 20 22:37:43 18m 21s Caterpillar ♥ 1 Well that was quite trippy :D It's probably the odd combination of the psychedelic graphics, the seemingly stream-of-consciousness writing and the surreal ending. The sound has some low rumbling issues (very irritating on headphones), could be fixed with a high pass filter. The exclamation marks were hard to see sometimes, perhaps they needed some animated glow/shadow to draw more attention.
Apr 21 17:22:54 18h 45m Decisive Battle ♥ 1 As usual a strong mood piece, especially through the combination of murky/foggy visuals and a thoughtful but dramatic soundtrack. First I breezed through the game by spamming the attack button (the ending is a bit abrupt since the final propaganda message is overlapped by the end screen, as others have pointed out), the pacifist run is much harder & I didn't make it to the end. Figuring out the timing when to use the right defense move is very difficult, the enemies' attacks probably need clearer telegraphing, or the timing needs a little bit of tweaking to be more forgiving. Of course, sound FX also could have helped. On the other hand, in reality the peaceful way usually *is* the harder option, so the gameplay kind of reflects the message ^^ Oh, also good title! ;)