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felixwentzel

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TimestampSince previousGamefelixwentzel's comment
Oct 5 15:49:51 U.R.A.N.I.U.M. ♥ 1 Fun gameplay, multitasking stress, moody music, really good. Radioactive waste can be hard to spot if it spawns in the top left beneath the sun/moon, but thats something to worry about later
Oct 5 17:14:34 1h 24m Unstable Ship ♥ 2 Very well executed, puzzles are clear to understand, sound guiding your attention, multitasking, nice to look at. Well done!
Oct 7 16:17:47 47h 03m ALCHEMY unsTABLE ♥ 5 Great puzzle design, the grace period before the potion breaks while colliding with a wall is a really nice touch that gives the game a nice learning curve
Oct 7 16:31:04 13m 17s Unstabot ♥ 2 The FoV was too narrow for me, so I felt like I got too close to the enemies to dodge their attacks. Otherwise I agree with @alpharock6. Some visual about which weapon you have or get next and what its super attack does would be great in my opinion. At first i thought the ground was made up of maze-like walls, was confused when there was an enemy running straight at me.
Oct 7 16:49:01 17m 57s Snowbody's Mountain ♥ 2 Great art and music, have to agree with others that its pretty frustrating getting though most of the level just to get reset again. I got reset while standing a snowman width next to the firebarrel while my temperature was low, which added to the frustration. Overall a nice game, which might be a bit too tough/frustrating, so checkpoints would really help with the motivation to play through all the levels :)
Oct 7 18:03:22 1h 14m Topplecrown ♥ 1 Puzzles got progressivly harder, loved the increased difficulty from easy to hard just by adding a new row. Great music and mood, well polished! Ai was on Point aswell, 3 hours well spent i would say ;) I had to battle with Ai enemies in my game aswell, can be really fun but also frustrating
Oct 7 19:26:56 1h 23m ALL PLANED ♥ 2 Well thought out game, great sound and graphics. Very fun idea!
Oct 7 19:46:46 19m 50s Shaky hex stax ♥ 3 Aesthetics and music kinda fit together, I really like the mechanic to remove tilting blocks to make it more forgiving. Well rounded game :)
Oct 7 20:01:39 14m 53s Variable Volatility ♥ 1 Intro was really, liked to mood and tone of the game. Trief playing with one hand, then two hands with fingers on C and H and when ph level came into play my brain was overwhelmed with things to look at. Too hectic for me, but it was enjoyable :)
Oct 7 20:12:38 10m 59s Things We Left Behind ♥ 1 relaxing and fun game, mechanics are well explained and the hovering over numbers to show which tiles affect this stat helped. Have to agree with others that the jam theme wasnt really caught within this game, but a nice game nonetheless!
Oct 7 20:19:25 6m 47s Router Runner ♥ 1 cute character, nice gameplay idea fitting the theme very well! I felt the controls were a bit clunky by the snapping and restricting movement within the connection areas. But one of the better games in the game for sure!
Oct 7 20:32:04 12m 39s Stars - Where they come from? ♥ 2 shovelnight reinvented, kinda. Stunning graphics and a nice touch with the baby calming
Oct 7 20:43:17 11m 13s The Nuclear Nightmare ♥ 0 Theme well executed with fitting screen effects (can there be enough screenshake?!). Core mechanic fleshed out and built around. Maybe add the part about landing on your feet to the ingame tutorial, felt kind of random/unfair in the beginning
Oct 9 14:30:01 41h 46m Star Drop ♥ 2 Got frustrated with level 4, quit the game, read the comments here feeling the same but ending up beating the game. So I restarted the game to finish it! It was a nice experience, the music and art fit well together, pretty good puzzle design except for level 4. Sometimes two platforms would get triggered at the same time which felt really bad since I had to redo the whole setup (especially tedious when there is multiple moving connection points). Massive QoL changes would be: - Make sure only 1 platform can be triggered within .1 sec or so - make old connections persist on level restart so you dont have to redo them every time - auto reset would be great (the systems should be in place since you show the "R to reset" hint when the dropped building is stationary). This game is in my personal top 10 for this Jam! Really well done :)
Oct 10 12:40:00 22h 09m Flat Earth Balancer ♥ 1 Overall it looks pretty good, soothing music but the easy gameplay put me off. You can place 2-3 buildings near the edge and still habe plenty of time to place buildings on the opposite side. So it was less about thinking where I could place the buildings strategically but more like "where is a big open space next to the road so I can just spam click and hope to place all buildings. With some QoL changes I can see this game beeing quite fun to play :)
Oct 10 14:16:49 1h 36m Drop vs Planties ♥ 0 It feels quite clunky to play and even glitched through a wall in liquid state so i had to restart. The solid and liquid state feel pretty pointless when you can just use steam form. Otherwise you get too close and it feels like the time to kill is identical for all 3 forms, so why not stay far away in steam form. The boss was the only remotely challenging enemy. This game needs quite a bit of ironing out of the core mechanics and giving more meaning to each state, but I can see this as a fun little game then :)
Oct 10 14:42:53 26m 04s Etherlands ♥ 1 nice graphics and animation, missing some backgroundmusic.I wandered around enjoying the beautiful world. Until the game just crashed. I still had the Workbench UI open I think. Here is the error log: ___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object ui_workbench: Unable to find any instance for object index '33' name 'stats' at gml_Object_ui_workbench_Step_0 ############################################################################################ gml_Object_ui_workbench_Step_0 (line -1)
Oct 10 16:14:09 1h 31m Unfairly Unstable Unfun Game ♥ 1 Definately feel the "unfair mario" vibes :p sometimes you get stuck when sliding down a wall and the controls kind of take away some fun (which might be intentional?). Nice touches with the main menu effects. Its pretty frustrating to play, so I would say - good job! :D
Oct 12 17:35:24 49h 21m Autobattler ♥ 1 It is fun to watch the battle, but I feel like there is no strategy needed since you also dont know what is waiting for you in the next round. I dont really know where the theme comes into play though. The basic autobattler implementation worked out pretty good, so well done on that aspect