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Feedback comments for LD49
Erukolindo's games and stats for all events →
| Timestamp | Since previous | Game | Erukolindo's comment | |
|---|---|---|---|---|
| Oct 5 07:36:15 | Frosty Wobble | ♥ 2 | This is a pretty good platformer. There's really not much to say about it. It works, it's fun, there are no obvious problems with it. Good job! | |
| Oct 5 07:53:04 | 16m 49s | Cursed Cauldron of Calamity | ♥ 1 | For your first game, this is pretty good. Although the rules for when the ingredients on the list are good or bad match could be clarified a bit better. |
| Oct 5 08:11:30 | 18m 26s | Shaky Shapes | ♥ 1 | Pretty fun, though it could definitely use some more levels. With adapted controls it could make for a fairly good mobile game. |
| Oct 5 15:27:32 | 7h 16m | De-stable-ization / Unstable | ♥ 2 | A fun little game. If I had one recommendation, it'd be to remove the pieces of projectiles after some time, since they really kill the performance. |
| Oct 6 09:58:25 | 18h 30m | King on the Mountain | ♥ 2 | I love the concept, and the execution seems pretty good, though it definitely could use some polish - like blocking the camera scrolling below the mountain sprite, and fixing text overflowing out of the info boxes. But the fact that you have rooms that give resources on a timer isn't the best when there's no pressure to act quickly - it pretty much changes this into an idle game. Maybe it would be better if it gave resources whenever you placed another room, or some number of rooms. This way it would still be a source of resources over time, but one working on the same "timer" as the rest of the game. |
| Oct 6 11:45:39 | 1h 47m | Remote Work | ♥ 3 | That was an absolutely fantastic experience. I don't even have any criticism. It's a clever, well executed idea. |
| Oct 6 12:10:19 | 24m 40s | Inside | ♥ 1 | The premise was pretty good, but there just isn't enough there to really get invested into the story. And it really needs some kind of an indication that you've reached the ending, since I restarted the prison section a number of times trying to find something besides the three rooms I've seen. Since everything ended up sending me to the end menu and the continue button was restarting the section, it seemed to me like there should be something more, and the fact that I couldn't find anything was frustrating. |
| Oct 6 12:19:28 | 9m 09s | The game is...Unstable | ♥ 1 | Cool concept, everything worked fine for me. A really good job for your first game jam. |
| Oct 6 18:30:38 | 6h 11m | Last Breath | ♥ 3 | The art is great, the music is atmospheric, the base concept isn't bad, but the execution just isn't fun. Out of the four things you can do there's never a good reason to defend. You heal when you're below 5 HP, you stabilize when you're below 50 stability, and on every other turn you attack. It feels bland, and becomes downright annoying when the enemy starts healing, causing the fight to just drag on. If the enemy had a rarely used attacks that either target both HP and stability, or takes more HP/stability that you can restore in 1 turn it could make it more tactical. |
| Oct 6 19:14:25 | 43m 47s | Box, Arm, Bomb | ♥ 1 | The movement in the air feels really weird, but it ends up being just another part of the physics based chaos, so I can look past it. Overall, a fun experience. |
| Oct 7 14:37:43 | 19h 23m | Warp Driver | ♥ 2 | This is a fantastic game. The controls work well, it's fun, and I love how the black holes actually distort the view around them. Great work! I'd love to see more levels. |
| Oct 7 14:55:39 | 17m 56s | DUNGEON ECONOMY | ♥ 1 | A really fun concept. There's just enough things to manage to keep you constantly doing stuff, but I never felt overwhelmed by it. |
| Oct 7 21:27:00 | 6h 31m | Turnip Boi and the Forest Lost in Time | ♥ 1 | The visual style is great, the mood is great, but the fact that a single mistake sends you back to the very start, combined with the character dropping like a rock the second you release the jump button made this a rather frustrating experience. Which is a shame, because the mechanics themselves are good. But after falling for the 10th or so time I didn't want to see the intro level ever again. |
| Oct 7 21:48:50 | 21m 50s | Under the Weather | ♥ 1 | Well, this game looks great, and it's pretty fun to play. though I noticed that most moving platforms don't drag you with them - though one in the third level does, so that seems unintended. If it was any longer, I'm sure that I'd be complaining about the meteors ruining a run with me being unable to do anything about it, but I was lucky enough to only get hit by them in relatively safe spots. Still, some kind of indicator for them would go a long way. |
| Oct 12 09:39:27 | 107h 50m | Toy Tactics | ♥ 1 | The base mechanics work well. The AI could use some work, but it's still impressive considering the time limit of the game jam. The only criticism I'd have is that there isn't enough damage variety - if you want to defeat the enemy, then your only options are to knock them off the stage, or score two direct hits with either bombs or guns. But I guess that would be solved by just adding more weapons. |
| Oct 12 10:28:28 | 49m 01s | The ApprenDice | ♥ 1 | I really like this. I'm a fan of dice based games in general, and though this one was fairly easy, I enjoyed it. The idea of being able to get more dice, giving a chance to obtain more potions, but also obtaining more instability in the process is a really interesting way to ramp up difficulty over time, though this game is a bit too short to gain much benefit from it. |
| Oct 12 10:36:32 | 8m 04s | Robot party 2049 | ♥ 1 | It's a cool concept and the artstyle is great, but it definitely needs some refinement - I was able to win without a significant amount of fighting by just placing the robots of each color on the opposite sides and bombs in the middle. |
| Oct 12 11:39:16 | 1h 02m | Larry the Vengeful Balloon | ♥ 1 | An enjoyable timekiller kind of game. I really like how the blocks you touch fall away. The sounds effects are good, though the ones that play each time you reverse gravity get annoying after a while. |
| Oct 12 12:18:09 | 38m 53s | Beam | ♥ 1 | The art is lacking (especially the pure red killboxes), but the gameplay is great, both in concept and execution. Although I noticed that the boxes can hide behind the walls, which could become a problem if you plan on adding more levels. |
| Oct 12 12:57:37 | 39m 28s | Chaos Dungeon | ♥ 2 | The art is good and I love the concept, but I found this execution to not be that fun. I found that the optimal way to play was to just get lucky enough to obtain an ability with projectiles that split multiple times, and then just spam my way through everything, never using other abilities. |