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Feedback comments for LD51
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| Timestamp | Since previous | Game | Erukolindo's comment | |
|---|---|---|---|---|
| Oct 4 08:01:16 | QuickThink: Necromancer | ♥ 1 | A simple game, but a really fun one. I liked the addition of multiplication and division in later levels, though it only took a single lucky level to build up an army of over 5000 and completely steamroll the rest of the game (chaining together multiplications can get quite crazy). On the side of execution the only criticism I'd have is that the game board doesn't scale with the book it's supposed to be on. As a result part of the board was on the stone tile background, which made it a little harder to see where you can and cannot connect. | |
| Oct 4 08:10:51 | 9m 35s | Racoon-aissance | ♥ 1 | Great graphics, cool concept, the only thing missing is replayability (which is understandable) |
| Oct 4 08:32:39 | 21m 48s | Time Heisst | ♥ 2 | I really like the idea, but this game desperately needs an explanation on what different elements do. I eventually figured out the difference between holding the chip and throwing it on the ground, and how to use these states, but I still have no idea what the slots where you can place the chip are supposed to do. Also, the controls are extremely confusing - I can't think of another top-down game where WASD moves the character relative to where they're facing rather than relative to the screen. |
| Oct 4 09:05:00 | 32m 21s | SpaceRuin | ♥ 1 | Playing this was a fun few minutes, though it get repetitive quite quickly. |
| Oct 5 19:28:06 | 34h 23m | Coronga Strike | ♥ 4 | The gameplay is basic, but quite enjoyable for a short time. Though I would appreciate having the controls explained somewhere. |
| Oct 6 08:48:26 | 13h 20m | Trineko | ♥ 0 | This is a pretty good game all things considered. It's very rough around the edges, but the core concept is sound and it works well. The only complaint I'd have is that some levels are designed in a way that forces you to wait for the right cat, which gets tedious if you get softlocked multiple times in one level. |
| Oct 6 15:48:28 | 7h 00m | Stormlight Manor | ♥ 2 | A fun game with a creative use of the theme and great atmosphere. The only problem I ran into was a minor oversight - beating level 3-1 didn't load the next one. |
| Oct 6 16:22:00 | 33m 32s | Clockwork Owl | ♥ 0 | This game definitely needs a button to switch between different cogs, and something to make the gameplay more engaging. The art is fantastic, I love the fact that items have colliders actually matching their models, the sound effects are satisfying and the music is nice, but the gameplay itself comes down to spamming whatever is off cooldown without any regard for where it lands, as doing so is enough to beat every level. Also, not sure if this observation is correct, but it seemed to me you earn the same amount of money no matter what gear falls down, which is a strange choice as it makes it so getting stronger gears results in reducing the amount of money earned. Combining that with the fact that the upgrades get progressively more expensive, the end result is that it takes multiple levels (which all feel the same) to get anything beyond the two cheapest items in shop. |
| Oct 6 16:41:59 | 19m 59s | GRABOUL | ♥ 1 | Good concept, decent execution, but it's definitely missing some goal other than just survive - either a multiplayer component so you have opponents to eliminate, or something to collect. Also, sometimes if you're near a wall when the gravity changes you can clip into it. |
| Oct 6 16:54:59 | 13m 00s | Flip and Swap | ♥ 2 | The character is a bit floaty, but other than that it's a perfectly fine platformer. I really like the addition of the gun though, and the fact that it sends things to the other dimension. You could make a puzzle game expanding on that idea. |
| Oct 6 17:04:03 | 9m 04s | Dare to Jam | ♥ 3 | Pretty fun, very chaotic. Exactly what it should be. |
| Oct 8 14:44:24 | 45h 40m | Ludum Ware | ♥ 1 | I really like the idea. Warioware style minigames are a perfect fit for the theme and I'm surprised I haven't seen more of them. That being said, some indication of whether or not you succeeded on a minigame would be very welcome. |
| Oct 8 14:58:07 | 13m 43s | Survive Another 10 Seconds | ♥ 2 | Just as others said, the gameplay is fun and quite well polished, but having to click the continue button every 10 seconds was not a good idea. |
| Oct 8 15:29:34 | 31m 27s | Potion Commotion | ♥ 3 | This game gets very chaotic very quickly and I like it. The only problem I had is that the dragged item still has collision. As a result trying to put an ingredient in a bottle is awkward because you keep pushing the bottle away. Meanwhile the orders and other items that drop onto the table have no trouble stacking up on top of one another. |
| Oct 8 15:35:53 | 6m 19s | Witch Contractor | ♥ 2 | A fantastic game. Something about a fast-paced dungeon crawling just feels right. The controls are great, the use of the theme is fairly original, it's awesome to see permanent upgrades add up. The only thing that threw me off is that the collider is on character's head, not their feet. It got me stuck on walls a few times, making me lose some time. And in this game you don't have much of it to spare. |
| Oct 9 08:01:18 | 16h 25m | Ophanim's Eyes | ♥ 1 | I do like the concept, and the fact that differently colored lights can be used as hints is pretty cool, but the hint system needs a rework. Even if it's meant to be just a radar ping, it shouldn't rotate with the player. As it is now, it's absolutely useless something like 2 out of 3 times, because the arrow is outside of the field of vision. |
| Oct 9 10:13:37 | 2h 12m | Reload | ♥ 1 | Simple, but well polished. The only complaint I'd have is that the keyboard controls weren't the most intuitive, but it's a very minor issue and I got used to them pretty quickly. |
| Oct 9 10:29:16 | 15m 39s | Finding Time | ♥ 1 | I like the idea and overall it seems to work fairly well, but it's really hard to tell if a sloped surface will let you jump from it or not. |
| Oct 9 10:35:38 | 6m 22s | Ice B0mber | ♥ 0 | Other than the rather awkward way of using the unfreezing mechanic, this game is really fun and well polished. |
| Oct 9 10:48:59 | 13m 21s | 10s Puzzle Dash | ♥ 1 | I like the idea and the level design, but the mechanics themselves feel a bit awkward. It feels really wrong to be able to look in any direction but only move in the cardinal directions. |