Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → DragonSheep
Feedback comments for LD49
DragonSheep's games and stats for all events →
| Timestamp | Since previous | Game | DragonSheep's comment | |
|---|---|---|---|---|
| Oct 5 01:15:50 | Shaky Ground | ♥ 2 | A cute, whimsical game. Personally I think the controls would have felt a bit more satisfying if Minty ran a bit faster. I liked the addition of the time taken score at the end, it added a bit of replay value. | |
| Oct 7 02:07:30 | 48h 51m | Volcano Containment | ♥ 2 | It's certainly a very frantic game, with a bit of polish it could be pretty fun! It'd be really helpful to have a reticule indicator for when the hookshot has a target, and for the floating platforms to spawn more randomly instead of in waves. |
| Oct 7 02:25:17 | 17m 47s | Unstable Fury | ♥ 1 | What can I say but RAAARRR! |
| Oct 7 03:16:07 | 50m 50s | Unsteady | ♥ 1 | Thank you for helping me realize you don't need to be sober to be a ninja. |
| Oct 7 03:33:04 | 16m 57s | Hellbamb | ♥ 1 | A charming game, but the mechanics started feeling a bit tedious after a while. |
| Oct 7 04:32:00 | 58m 56s | MANIC MELTDOWN! | ♥ 3 | A bit challenging to figure out at first, but I actually kind of liked getting the feel of the game. The electrical faults stopping the platforms in the smokestack I think made some runs unwinnable though, that might need to be balanced. |
| Oct 7 05:12:17 | 40m 17s | Ludumium | ♥ 2 | The art's charming, and I like the jingle. The controls took a bit of getting used to, but it's a solid physics game. |
| Oct 7 05:26:19 | 14m 02s | AFTER SUN | ♥ 1 | Sadly I found the gameplay a bit tedious - having to round everybody up was kind of a chore, and I was a bit unsatisfied with the challenge level. This has the potential to be an interesting game, but I think the mechanics need work. |
| Oct 8 02:34:58 | 21h 08m | Vitamin D-Ficient | ♥ 1 | It was kind of an interesting take on the theme, having the platforms disappear based on your actions. Made for a bit of incentive to plan things out. |
| Oct 8 02:55:47 | 20m 49s | Wickie | ♥ 2 | It's a simple game, but tranquil. I just wish there was a save feature so I could boot it up and play a day to relax for a bit, without losing my progress. |
| Oct 8 03:13:20 | 17m 33s | Can't Wait | ♥ 1 | It took a little while for me to get used to just how quick the player character would spiral out of control. Other than that, a very fine game. |
| Oct 8 03:52:59 | 39m 39s | WOLFGUN | ♥ 1 | The movement seemed a bit glitchy, and I did find the gameplay a bit easy. I really enjoyed the aesthetic, though! |
| Oct 9 18:33:09 | 38h 40m | Unstable flowers | ♥ 1 | Huh, a cute way of adding a bit more resource management to tower defense games. |
| Oct 10 02:38:48 | 8h 05m | Timmy's Very Bad School Day | ♥ 3 | Good humor, and a fairly fun core mechanic. |
| Oct 10 04:13:24 | 1h 34m | Un Stable - Escape To Greener Pasture | ♥ 0 | I like a game with good resource management mechanics, and the stamina bar hit that pretty well. I do wish the turning speed was a bit faster, but other than that, solid game! |
| Oct 10 05:15:29 | 1h 02m | Junkbold | ♥ 1 | Well isn't this a charming game! There's definitely room for polish, though. I really wish there was a way to take items off the build station, since you can easily run out of attachment points by mistake. Buying a new shipment of scrap resets your current build progress. And it'd be really helpful if scrap items had their physics disabled until picked up, so the player didn't have to glitch across the junkyard. With a couple of tweaks like that, this could be really fun! |
| Oct 10 05:46:38 | 31m 09s | Paper Pirates | ♥ 1 | I'm impressed their ship could remain intact when balanced on a point. They clearly take upkeep on their ship seriously. They're good pirates, and I'm glad I could save them from Davy Jones' locker. |
| Oct 10 06:02:00 | 15m 22s | Collapsing Cave | ♥ 0 | Right now, it's a cute minigame. One way I could see you taking this might be to use gold to buy upgrades, with the aim being to earn as much net profit as possible. |
| Oct 10 06:48:05 | 46m 05s | [data::loss] | ♥ 2 | Why would you make this game? Why would you do this to another person? Not everyone chose violence for this game jam. There was a game about a kobold making inventions out of junk to buy a nice rock. There was a physics game about mixing colored beads to make new colors. I saved some pirates from a dragon and some parrots in one game. This game took all my ideas of space and time and called them cringe. I don't know what pit of hell you came from, but I hope you're happy. 10/10. |
| Oct 10 07:05:43 | 17m 38s | TARANIS | ♥ 2 | It's a very pretty game, and a pretty good platformer. My only gripe is that the player character tends to cling to the wall. |