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Coda Highland

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TimestampSince previousGameCoda Highland's comment
Oct 5 20:40:41 RUIN ESCAPE ♥ 1 I see what's getting people caught up on the puzzle solutions: First you're taught that shooting a block while standing on a broken tile is dangerous. Then you're required to do exactly that. The thing to remember is that shooting doesn't break the tile you're standing on, and it'll only break if the block you're shooting is too close. Good puzzles! Enjoyed solving them.
Oct 5 21:12:02 31m 21s Click For Living ♥ 3 Well then, not bad at all! :) I definitely appreciate the additional depth beyond a normal clicker game. Maybe achievements would be a good addition if you want to expand on it post-jam.
Oct 5 21:22:55 10m 53s Ancient Pixels ♥ 1 I'm impressed! Even though it's low resolution, the animations are fluid and expressive! The play control is tight, and once I got a feel for it I felt like all the hits I took were my own mistakes rather than being overwhelmed. Over 130 seconds! EDIT: Is there supposed to be sound?
Oct 5 21:42:03 19m 08s Autoscript ♥ 2 This is... really hard. ^^() I have no idea what I'm doing. There's not enough information for me to feel like I can understand it. I like the art, at least! (Is there supposed to be sound?)
Oct 5 22:09:02 26m 59s MANIC MELTDOWN! ♥ 4 Cute design, very retro. It's hard to tell what to do, though. Is there supposed to be sound? I managed to get stuck in a jumping animation where I was sliding above the ground and not able to jump again, so I had no choice but to fall into the goo. :(
Oct 5 22:25:37 16m 35s SANCTITY Compliant Yggdrasil Worldship ♥ 4 I have taken inventory of my surroundings. There are, in fact, two small bird skulls in the room with me. They are still housed within living birds, but they are there. I would prefer that they remain there.
Oct 5 22:35:20 9m 43s Devon Rex Disorder ♥ 2 Sound isn't working for me. :( But much love for zoomy kitties!
Oct 5 23:03:48 28m 28s It will Fall ♥ 1 Big fan of the physics! Handles well.
Oct 18 02:14:55 291h 11m Rival Sniper ♥ 1 Simple, but playable. It's a bit slow-paced -- being able to click to advance the text would help, and panning the screen could be faster. But it works well for what it is. It's too bad you weren't able to work in the theme!
Oct 18 02:18:53 3m 58s Kessler Controll ♥ 0 A solid little game. The controls are kind of hard to work with but it feels intentional, as part of it being unstable. I was able to get three satellites into fairly stable, non-intersecting orbits, but trying to deal with an incoming meteoroid just made everything fall apart!
Oct 18 02:23:19 4m 26s Nukular ♥ 1 I like the mood! It's surprisingly relaxing, considering you're juggling a bomb. The play control worked better than I expected it to. I wonder if making the platform tilt be bound to mouse movements might make it feel more "unstable."
Oct 18 02:37:24 14m 05s Occult Academy ♥ 2 The graphics are really impressive. The play control works but it feels like it's missing some impact; maybe it just needs some more animation. I feel like the enemies are too durable -- it would feel more satisfying for most enemies to go down in a hit or two so that the tougher ones are a bigger surprise. Overall I found it enjoyable, but the spell customization was completely baffling. I couldn't figure out the rules for what runes went where, what caused me to take damage, or even why runes would sometimes disappear when moving them.
Oct 18 02:45:33 8m 09s Equine Escape ♥ 1 Well now, that's a horse of a different color! Yeah, not bad! Not what I expected, but well executed. Having the sugar cubes reset when entering the tractor stage was kind of a problem, because there was just no way to get past the second fence.
Oct 18 02:51:04 5m 31s Unstablium ♥ 0 The play control was pretty solid! And the graphics served their purpose well. Sound would have really taken this to the next level. The only real complaint I have is that vertical visibility is so poor when you have a wide window.
Oct 18 02:56:58 5m 54s Shockwave Surfer ♥ 0 The game looked nice, and that shockwave effect was pretty nifty. It plays way too slow, though, and having the player just slam to a halt when he stubs his toe on the barest whiff of a corner really makes it feel clunky. Don't be too discouraged -- platformer physics are hard! It took me a long time to polish mine up in a way that felt good. Keep working on it and I'm sure you could make this really fun.
Oct 18 03:01:14 4m 16s Tower Construction ♥ 1 I have to agree with a lot of the other comments -- it's too slow to be especially enjoyable in a jam context where you're going through a lot of games. But I like the idea and I can see it being compelling if it were polished up!
Oct 18 03:12:11 10m 57s Space-Fix-Attack ♥ 1 Very atmospheric. I usually expect games like this to be more fast-paced, but in this case it makes sense because you need to have time to make the repairs. (I think I'd still up the speed a LITTLE bit. It's too easy right now.) I like the simple but effective repair minigames. The idea has a lot of potential if you were to flesh it out. (By the way: The description says that the right mouse button is shoot, and the left mouse button is fix, but it's clearly the other way around.)