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Coda Highland's games and stats for all events →
| Timestamp | Since previous | Game | Coda Highland's comment | |
|---|---|---|---|---|
| Oct 4 01:50:43 | Cat Wave RUN | ♥ 1 | That was cute, and pretty fun, although it was really, really easy. ^^() I didn't see the wave at all until I hit the top of the map where there was nowhere left to run. I like the combat system! | |
| Oct 4 02:15:51 | 25m 08s | thanks, II hate it! | ♥ 1 | Thanks! II hate it! :D I was considering a minigame collection, too. Decided against it, but I see I wasn't the only one with the idea. |
| Oct 4 02:18:29 | 2m 38s | Dolores To Donuts | ♥ 1 | That's ridiculously hard. XD But it's a cute idea. |
| Oct 4 02:30:39 | 12m 10s | Save Again | ♥ 1 | Hey, just to let you know, you should opt out of the audio category if you used third-party music. The rules say you should only ask for feedback if you made all of the assets for that category. Really good puzzle platformer! I think the jump physics could use a bit of refinement but it doesn't interfere with the game. Cute graphics and good puzzles. |
| Oct 4 02:33:11 | 2m 32s | Parcel Problems. | ♥ 1 | I'd like to try to play it, but it doesn't seem to work in Wine on Linux. Since it's a Unity game, can you make a Linux or web version? |
| Oct 4 02:40:55 | 7m 44s | This Date Blows! | ♥ 1 | I don't get it. ^^() I can handle the bombs but I went like 30 seconds without any interaction prompts from my date? But from what I can see, it's a really intense game. Good stress. XD |
| Oct 4 02:44:29 | 3m 34s | phase | ♥ 1 | Hey, another space shooter! Pretty solid. Would be fun with twin-stick controls, I think. |
| Oct 4 02:48:14 | 3m 45s | Barely Something Barely Somewhere Every Ten Seconds | ♥ 2 | Not a bad start. Graphics style is nice! |
| Oct 4 02:58:42 | 10m 28s | Sally's Scribbles | ♥ 0 | Something about the new version of Unity doesn't work in Wine, so I can't play it on Linux. :( |
| Oct 4 03:15:23 | 16m 41s | SHOTGUN DERBY | ♥ 1 | Not bad at all! Simple, effective. Solid gameplay loop. As a matter of personal preference I'd like something a little more frenetic (faster reload but more enemies) but this is a well-executed game. |
| Oct 4 03:24:23 | 9m 00s | Karl Åke | ♥ 6 | Moo. Moo! MOOOO! |
| Oct 4 03:35:22 | 10m 59s | 9 To 5 | ♥ 1 | I'm a little confused by the mechanics. I see how it's supposed to work, but it seems like my best strategy is to just spam cards without paying attention. But I can see what you were going for. The graphics are solid and the humor is pretty good. |
| Oct 4 03:41:19 | 5m 57s | Diagonally | ♥ 1 | I have to agree with the other comments -- the camera controls really need some work. But the play controls work fine! Nice little ambient game. |
| Oct 21 01:59:59 | 406h 18m | Every Ten Seconds Counts | ♥ 1 | I did a text adventure for a previous jam: "combine two incompatible genres" -- I mixed text adventure and racing sim. This has a similar vibe, in that it's mashing together time-based stuff with a text-only interface. It does a good job of keeping things tense! |
| Oct 21 02:19:09 | 19m 10s | Assault on Hartblood Hotel | ♥ 0 | Wow, super solid entry. I was surprised by the overall execution -- good graphics, good sound design, good writing, and mostly good gameplay. My only criticism is that while the curses are usually pretty ignorable every once in a while you'll get one that totally swings the game... Hikari got silenced on the first round of the final battle, leaving me to cross my fingers that I could deal enough damage before running out of HP. |
| Oct 21 02:23:09 | 4m 00s | Tiny Jukebox | ♥ 1 | Cute graphics, nice music, and I _love_ me some rhythm games. But the timing windows are _punishing_! I've got a kind of cheap keyboard and just the squish of the keys is enough variability that I can barely clear anything despite being able to clear 17s in DDR. ^^() |
| Oct 21 02:32:46 | 9m 37s | Dreamare | ♥ 1 | Interesting. Very atmospheric. Normally I'd say getting lost in a game is a bad thing, but that's exactly what's supposed to happen in this one. |
| Oct 21 02:51:22 | 18m 36s | Tiledom | ♥ 1 | The button to draw more tiles never said anything but 0, and for whatever reason it wasn't letting me put stuff down sometimes and I had to reload the page to make it work. It's an interesting concept that's very on-theme, and I could see it being very enjoyable with some more UX polish. |