Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → cip
Feedback comments for LD49
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| Timestamp | Since previous | Game | cip's comment | |
|---|---|---|---|---|
| Oct 5 19:09:52 | Gunstable Tanks | ♥ 1 | Great music choice and I loved the design of the main character. The game is exciting to play, and I really appreciate all the small details that you added: the bullets have a nice outline that make them really stand out, the enemies' movement is unpredictable (really keeps you on your toes...or stops you in your tracks --- you are a tank, after all). When lots of bullets are flying on the screen it is really fun to dodge the bullets, and I loved the way you showed that the DASH meter is slowly recharging (one letter at a time) + cool trail effect on dash. | |
| Oct 5 19:32:02 | 22m 10s | Holdbreaker | ♥ 2 | The game is fun and I think that the Unstable theme was implemented quite nicely, as I felt a sense of urgency even though I don't think there is a time limit to reaching the end. I really felt that I had to finish the skeleton quickly, and I kept attacking it constantly. Probably it was a combination of the screenshake and the falling debris :) |
| Oct 6 20:43:18 | 25h 11m | Unstable Adventures of the Space Engineer | ♥ 1 | I like the music you have chosen. Made the atmosphere very unsettling. Especially in space, atmosphere is important :D You could say that the atmosphere makes you lose your grip on your sanity, making you a bit Unstable. And I liked the design of the main character and the LD 49 Easter Egg that you placed. |
| Oct 6 20:45:48 | 2m 30s | Shaky Shapes | ♥ 1 | Great concept and fun game. And it was a surprisingly tense experience (so many close calls, especially on the third shape :D). I think that the graphics work really well, and all the details add a lot to the experience. The constant screenshake does a lot to sell you on the unstable theme, and even though it is constant it is not annoying at all. It's quite a challenge to achieve that (I am sometimes guilty of adding waaay too much screenshake to my games). And I like the particle effects that appear when the shape hits the floor :D |
| Oct 7 17:24:53 | 20h 39m | Maritime for a Latte | ♥ 2 | Love the idea and the game oozes personality (and coffee :D). Really cool art and the compass going crazy and camera movements really fit well with the theme. Really nice music and it suits the game perfectly. I found the experience to be fun and it's also definitely unique and funny. The ship's horn and the coins clinking really add a lot to the atmosphere. |
| Oct 7 17:26:48 | 1m 55s | Dank Brew of the High Mage | ♥ 3 | Very funny idea (and cool story!) and it's quite a unique game. And the game has beautiful pixel art, especially the dragon and the way the character disintegrates :D Unfortunately, I didn't manage to slay the dragon, but I'll try again. Might need a bigger table to succeed :) |
| Oct 7 17:29:11 | 2m 23s | The Walls Are Tumbling Down! | ♥ 1 | I like the sound design in this game and I think that having different sounds for what is happening really adds a lot to the experience. The graphics also fit the game nicely. The way the enemies keep spawning made me want to keep moving forward and finish the level as quickly as possible, and it keeps things fun. |
| Oct 7 17:31:27 | 2m 16s | Wobbly Cannonry | ♥ 4 | It's such an original and fun idea and the graphics are truly beautiful. And the effects as well, the trails, the explosions, the way the turrets light up the surroundings when they shoot. The gameplay is very fun and unique and the way shooting works really makes you think about balance. Destroying enemies is fun, because in addition to the cool effects (screen shake and great explosion sprite work) you know that the kills are hard to get, and you feel like you really earned it :) |
| Oct 7 17:33:27 | 2m 00s | Grabanakki | ♥ 2 | Really good game, with beautiful pixel art, great soundtrack and unique gameplay. I really liked the enemy variety and the fact that your weapon is also your platform (and shield from attacks), so you have to think from where you want to take your "ammo" so that you won't create too many gaps and fall. And when enemies that can destroy your platforms come in, it really adds a lot of tension. It was a very fun experience! |
| Oct 7 17:35:08 | 1m 41s | Dark Plunge | ♥ 2 | Really nice game, it reminded me of Downwell :) The ominous music fits very well with the game, and I loved the animation of the mace (those trails are super cool) and of the ranged attack. Having to choose where you want to land and using your dash, jumps and attacks really makes you think and is a great way to keep the game fun. |
| Oct 7 21:46:02 | 4h 10m | Hello Darkness. My old Friend. | ♥ 1 | Really like the unique look of the game, and the levels are fun to play, as there is a good variety of elements in the levels (platform types, springs, spikes). And I think the music was a great match for the game. I am curious how the sped up version of the track sounds like (the music that starts if you stay too much in one spot). I liked the game, I'm glad you got this done as well :) |
| Oct 9 19:29:15 | 45h 43m | Alien Disco | ♥ 1 | It's a fun game! Having to juggle between dancing, searching for the stamina item and moving to the circles that matched the progress bar really kept me engaged. Also, I think the music worked well with the game. |
| Oct 10 13:43:30 | 18h 14m | Seesaw King | ♥ 2 | Very cool idea and the gameplay was fun! Great music choice as well. The glow effects fit perfectly with the game and if you combine that with the sounds the game feels like something out of Tron. Nice upgrade system, too. |
| Oct 12 16:41:21 | 50h 57m | Uncertain Orbits | ♥ 1 | Congrats on completing your first game! And it's a good game, I hope you continue making games :) The graphics are very cool and having to take into account how gravity influence your shots is a cool mechanic that has a lot of potential. Hopefully you implement some of your ideas in a sequel and we see Uncertain Orbits 2 in the future. Also, bonus points for including a story, it's a nice touch. PS: I've heard of P5.js from the brilliant The Coding Train channel, but I've never seen any games completed with it. It's super cool that you managed to do it. |
| Oct 12 16:41:53 | 32s | Stick-Stack-Stuck | ♥ 1 | Very cool idea and it's a fun game. I have a soft spot for World of Goo and your game reminded me of it. After I figured out how I have to play the game, it was a really fun experience. The combination of using bubble gum as mortar and then placing the block was quite fun :) |
| Oct 12 16:42:33 | 40s | Clad In Plaid | ♥ 1 | The game is fun and seeing the huge miniguns spring to help you out was an unexpected and fun surprise. I liked the idea, it's something new and interesting. It was cool that you added some voice over :) The gun shot sound was ok, but I think something with a bit more punch would have been even better. Nice job! |
| Oct 12 16:43:02 | 29s | Ice Pop! | ♥ 1 | I liked the art and the music added a lot to the atmosphere. These two meshed nicely. The gameplay is fun as well :) Having to guide the penguins instead of picking them up and placing them in the designated spot adds a lot to the challenge, especially when you're being followed around by enemies. |
| Oct 12 16:43:40 | 38s | An Unstable World | ♥ 1 | I liked the overall art style that you used (nice cover image, too) and the way the character moved was unique and interesting. I think some sounds would have helped a bit, but I understand that time was short. It is an interesting idea that hopefully you get to expand on in the future :) |
| Oct 13 16:11:24 | 23h 27m | The Robotic Savior | ♥ 1 | Cool concept and fun game. I liked how unpredictable/unstable things could get. It really felt like a race to the finish, because I didn't know what to expect next. And clearly a lot of care has been put into the art (sounds and graphics). I liked that everything had a distinct sound effect :) |
| Oct 13 21:08:06 | 4h 56m | Unstablium | ♥ 2 | Really cool idea! There really should be more games with car chases, so I'm glad you made one. I hope you expand on it in the future :) The particle effects that appear when the enemy cars explode are nicely done and the muzzle flash is a nice touch as well, but I think that bullets should be a bit bigger. The game was intense (as a car chase should be) and it was fun. Also, I don't know if the problem was on my end, but I couldn't hear any audio. |
| Oct 14 09:17:40 | 12h 09m | Watch Your Step! | ♥ 2 | Cool game and a unique take on platformer-type games. It's fun to have a button that does two different things depending on other inputs or the situation you are in, sort of like in a fighting game where you do a combo. Or how Nintendo games have an action that does many different things :) The background art is very cool, but some audio would really add a lot to the experience. And probably add some sort of indicator that the platforms disappear after a while (maybe some subtle flashing?). If you make a sequel it's something that probably you could take into account. |
| Oct 14 09:32:32 | 14m 52s | We're Going Nuclear! | ♥ 0 | I like how creative your game is. The music is great for this type of game and adds a lot of tension to the atmosphere, but at the same time it's not too distracting. And I think implementing mini games to fix various things in other rooms was a really nice touch and it contributes to the unstable theme. One thing that I would change is making the character sprite move a bit faster between the rooms (the red circle that travels). Not too fast, because a bit of a break helps, but maybe a tiny bit faster. After all, there is a potential nuclear explosion looming over the power plant :) |
| Oct 20 17:47:20 | 152h 14m | Disconnection Bridge | ♥ 1 | The minimalist art style fits the game perfectly and I like how you telegraph that the pieces of the bridge are not stable for a very long time. I immediately knew what was happening to them and did my best to quickly "stabilize the situation". And it's cool that the packets jump in the air once before falling, as you get an extra chance to place a piece of the bridge under them :) One suggestion I have to help a bit with learning the tricky controls would be to start off with having to only guide one packet, and then gradually ramping up the challenge. PS: I think extra congrats should be granted due to the fact that you participated in the jam even though you had plans to play a game in the weekend the jam was running. There was a lot of care put into your game and it's cool that you decided to make a game for people to enjoy. Hopefully you got to play what you were waiting for too! :) |
| Oct 20 17:51:30 | 4m 10s | Zandaka | ♥ 1 | I think the game is relaxing and I really like that you implemented glow effects on the spheres. The lighting adds a lot to the atmosphere, and on multiple occasions I saw where an enemy was by its faint glow. In a game where time is of the essence I think this glow effect helps you a lot in figuring where the enemies are. If you make a sequel I think you could expand on these effects and maybe add some audio and some particles on collisions, maybe a bit more movement to the spheres to make the scene seem a bit more alive. I did like that the orbs that replenish your resources automatically come towards you, because it signals which orbs you should collect and which you should shoot at:) |
| Oct 20 18:12:23 | 20m 53s | Rocket C h a o s | ♥ 1 | Fun gameplay, cool effects and the music choice is very good. The track sounds good by itself and I think it really fits the intense gameplay well. I think the light distortion adds a lot to the atmosphere and to the fact that the ship is near a black hole (which is nicely animated as well - the animation really makes it seem unstable). The art and the particle effects are great, but I would make the bullets a bit bigger. And maybe increase their speed a bit. Nice job :) |