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xxAtrain223

Feedback comments for LD48

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TimestampSince previousGamexxAtrain223's comment
Apr 28 00:03:18 Fish Quest ♥ 2 Good game! Having your fish naturally swim back to the center on it's own makes it feal a little bit more organic to me.
Apr 28 00:13:40 10m 22s Raid' Simulator ♥ 2 It took me a bit to figure out what was happening, but I eventually had that aha moment! I saw the other classes in the corner, it would've been cool to the different AI's and abilities added. One weekend is never enough, right?
Apr 28 00:32:45 19m 05s Where's the water? ♥ 1 You may be able to address the movement speed by accelerating up to the max speed instead of instantly; maybe just a quarter of second or so (not too long) to get to max speed. I had some trouble with the wall sliding, it could have been better by only slowing the player down when their velocity is negative. Now at the bottom, that music kicked in and I was ready beat up that boss!
Apr 28 00:39:45 7m 00s Minedeeper ♥ 2 That's an awesome game! The art style was incredible, music was pretty good, the gameplay got a little repetitive, but overall great game!
Apr 28 00:52:46 13m 01s mindgrid ♥ 1 Interesting concept, i'd be interested in playing it when there's more to play.
Apr 28 01:17:23 24m 37s Deeper Sleep Beta ♥ 1 I was not ready for that much lore. I couldn't read the instructions for the pictures in time, but thankfully my lizard brain did. Here are Amazonbar, we care about your sleep!
Apr 28 01:33:40 16m 17s The Ancient Key ♥ 2 I think the ghost and I are married now...
Apr 28 01:39:13 5m 33s Tunnel Vision ♥ 0 Fantastic!
Apr 28 01:52:46 13m 33s Dieper & Deaper ♥ 2 Fantastic art style! I was confused by the switches, not sure if I just wasn't very observant or if they didn't do anything, I couldn't see where the traces went.
May 7 02:00:48 216h 08m Craft, Code, Burnout ♥ 1 Really cool, the pathing could use some work. Did you try restricting the bot movement to the grid, instead of directly to the location? And instead of always going counter-clockwise around the object, choosing the shorter of the two directions?
May 7 02:07:47 6m 59s Run little one, run ♥ 0 Not letting you strafe was threw me off for a bit, I ended up just using W to move forward and whipping the mouse since that was easier than backing up and rotating.
May 8 01:11:11 23h 03m Block Attack ♥ 1 Fun game, I think @sentmoraap was right on the money. Maybe make the max number of squares to travel a function of how fast a human can press a button repeatedly and the time until the next collision with the next row.
May 8 03:16:59 2h 05m Recursio ♥ 1 Simple concept, but complex puzzles. Awesome game!