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Feedback comments for LD48
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| Timestamp | Since previous | Game | xmatos's comment | |
|---|---|---|---|---|
| Apr 26 08:50:31 | Where is Bob | ♥ 3 | Interesting mechanic. In many of the levels I didn't get to actually "play", because I would get to the target before actually having to navigate with the sound. I wonder if the game would benefit from a larger area to solve this. Anyway, good work and good luck. | |
| Apr 26 08:53:47 | 3m 16s | Rope Down | ♥ 2 | Got to 388. Really fun. Avoiding the enemies can be frustrating, and sometimes infuriating. I think I would've enjoy more if the game was more focused on platforming. The ropes feel good! Good work and good luck! |
| Apr 26 13:49:40 | 4h 55m | Robo-Driller | ♥ 3 | You made me download the project file so that I could play it with a bigger screen xD. This was very fun to play, it's harder than it looks. The real time aspect of the game makes it feel more frantic and more exciting. I would've think that the option to move up would make this kind of game too easy, I'm very surprised that this works very well, and it made it feel like something I haven't played before. I got 11350 high score so far. Great job, good luck. |
| Apr 26 14:07:16 | 17m 36s | The Ocean's Treasure | ♥ 0 | Can't open it :( |
| Apr 26 16:37:10 | 2h 29m | Conduit | ♥ 1 | Amazing puzzles, some of them got stuck for a bit, they fell very rewarding when you got them. I'm impressed that you did this in 2 days. Great job! Good luck! |
| Apr 26 17:09:32 | 32m 22s | Help! I'm trapped in an arcade factory! | ♥ 0 | I'm amazed that you did the 3rd type of stage in gamemaker.(phrasing like that to not spoil) |
| Apr 27 08:31:02 | 15h 21m | Deep in the Graveyard | ♥ 2 | Got to 31, I'll try again later. Feels nice and fair. Good job, good luck! |
| Apr 27 08:34:15 | 3m 13s | The Depths of Despair | ♥ 1 | Almost quitted on the first puzzle. The environment looks great, as does the shooting animation. Incredible that you made a whole (small) game from start to finish including a boss fight. Good job and good luck! |
| Apr 27 08:58:52 | 24m 37s | Dahla's Journey | ♥ 1 | Loved the intro screen. Game felt fair, but a bit slow. Good job, good luck. |
| Apr 28 12:24:46 | 27h 25m | Robo Delve | ♥ 0 | Unfortunately, the window of the game starts in above and to the left of the top left corner of my monitor, I can only see the bottom right corner of the window, making it impossible to properly play the game. |
| Apr 28 12:26:15 | 1m 29s | Arctic Drilling Team Simulator | ♥ 0 | I couldn't play the game properly, the collision of the mouse seems to be offset. I need to aim the mouse lower of the objects in order to hit them. |
| Apr 29 10:28:15 | 22h 02m | DIGIDIG | ♥ 1 | Untitled.png Well done! really simple, really fun! An endless mode with some chasing mechanic would be fun maybe? |
| Apr 29 12:40:55 | 2h 12m | Dynamite Depths | ♥ 3 | Nice concept, easy to understand, easy to read. There's potential for interesting puzzles, but, at least for this version, the difficulty was lacking. Anyway, good job, good luck! |
| Apr 29 18:01:45 | 5h 20m | Dungeon Depths | ♥ 3 | Nice physics, great atmosphere, all around very fun. I think it would be more enjoyable if the character was quicker, particularly going up and down the ropes. I think I got to the end, there was a chest(I think) on the left, and as I jumped off the rope the game crashed with this message: Variable obj_player.child(100027, -2147483648) not set before reading it. at gml_Script_player_read_controls_climb Anyway, good job, and good luck. |
| Apr 29 18:15:41 | 13m 56s | DeepVirus | ♥ 0 | Couldn't play because the window gets to the left of my monitor, in the tutorial. |
| Apr 29 18:22:54 | 7m 13s | Ludum Deep thought | ♥ 2 | Really liked the idea. I whish I could go back in the tree to finish the thoughts of all of them. Also I think that the count should be easier to read. Anyway, Good job, and good luck. |
| Apr 29 18:36:07 | 13m 13s | Micanthul | ♥ 1 | I loved the atmosphere, the presentation. Really dark and gloomy, as it should be. There was however a lack of interactivity with game, didn't feel like I was playing it. Good job, good luck |
| Apr 30 11:52:17 | 17h 16m | Micronaut | ♥ 2 | Really liked this! If you expand on this you could create the most convoluted puzzles xD. Don't know what I can say that is negative, perhaps there's a way to make the "boxes" more visable? Good job and good luck. |