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Feedback comments for LD48
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| Timestamp | Since previous | Game | Valeth2124's comment | |
|---|---|---|---|---|
| Apr 27 06:53:30 | Deep down the asteroid | ♥ 2 | A simple game but neat design. You can adjust pacing a bit more by increasing the digging speed, and add a health bar or something so that the player doesn't get teleported back to the start. | |
| Apr 27 07:02:15 | 8m 45s | Into Debt | ♥ 4 | Well done for a UI-focused game, I wish the manual can be a bit more clear, I was literally clicking randomly because I have no idea what to do XD |
| Apr 27 07:06:47 | 4m 32s | The Deep | ♥ 4 | This game makes me feel like I'm a marine in an underwater mission xD Incredibly fits the theme and the execution is carried out well enough. One of the most promising game in the jam so far. |
| Apr 27 07:23:01 | 16m 14s | Oiligarch | ♥ 1 | I don't have much experience play tycoon games, so my judgement may be biased. But it is incredibly innovative. I wish for more guidance at the start (bit by bit information), but the satisfaction when my money grows after digging deeper makes up for that 😄 Good job! |
| Apr 27 07:30:09 | 7m 08s | Fight Your Fears | ♥ 2 | Simple, yet gloomy and relaxing game. I eventually made it to the end. The jumping control was beast, feels so satisfying for me to go past level by level (there are surprisingly whole lots of them too! And not too easy, but not too frustrating). Overall, I felt like this game deserves any praise possible. Temp.png |
| Apr 28 12:09:36 | 28h 39m | Deeper Into The Mind | ♥ 2 | I'm always there for a fun bullet hell game, and you did a great job! The pattern could be a bit more diverse at first tho, I found it getting easier and easier as I play. In addition, getting hit by a bullet don't really "feel like it", I suggest a bit more work on sound effect and animation, and a health indicator to show an impact. |
| Apr 28 15:22:22 | 3h 12m | The Icarus | ♥ 2 | The game is quite innovative, I like the way you placed no boundaries at all, until I moved randomly and hit the wall (that scared me a little bit but there's no penalty for that right?). At first the bumping was fine and I got to the waypoint soon enough, then I got used to the controller and moved to further depth. I was bugged out by the up-down controller, there was a lack of motion indicating that I was moving forward or backward. Still I really liked the sound and art design, I just think a bit more ease in navigation is necessary. |
| Apr 28 16:24:29 | 1h 02m | TamanDua | ♥ 2 | Nice short game, but I have problem with the fonts (a bit hard to read), the bouncing mechanics was too fast for me to control at first, but I eventually get a hold of it. I wish you could have extended the level 😄 Overall it fits the art and the mood were beautiful, but maybe you can use a vertical perspective to fit the theme "deeper" more, the tongue mechanics was promising but has few opportunities to shine. |
| Apr 28 16:38:54 | 14m 25s | Mine The Beat | ♥ 2 | Awesome concept, an ingenious mix between dungeon crawler and rhythm game! Good job man, I'd want to see you expand the rhythm bar tho, it gets easy to follow and repetitive after a while, maybe vary the distance between each bar as the level progresses would be quite fun xD Still I'm surprised by the amount of the content you got there, from the character creator to the selling options of the ores you have mined. A solid jam entry overall. |
| Apr 28 17:45:12 | 1h 06m | The Final Frontier | ♥ 1 | What a blast! I played until I hit the rock bottom. Good job, the game was very clear and easy to play, albeit after a while the level grew a bit competitive, but also more challening nonetheless. I hope to see more obstacles and also the full gameplay you are planning! The artwork didn't seem to good, I'd rather cast them on a 2D screen instead of looking at a 3D board. You can also use a bit of BGM that slowly upbeats as the player dive deeper and deeper. Nevertheless, within 48h this is quite a feat! |
| Apr 28 17:50:21 | 5m 09s | Deep Fall | ♥ 0 | The game was a bit typical, but its pacing and gameplay are solid nonetheless. I wish there could've been more content such as obstacles, falling animation. And of course, this game has potential to be endless, you just need more falling space xD |
| Apr 28 18:07:41 | 17m 20s | Spy Supply | ♥ 2 | "A poison pill helped unblocked the ship and secure million dollar" Man that was hillarious xD . One of the most entertaining jam entry I've played so far, you literally have so many choices and to pick the one that fits the mission was not the way most player would do, since after a while we are left with trivial items xD The art and animation was over the top, the gameplay was immersive (felt like I became a spy corporation owner), but overall I don't see where it fits the theme, or at least not that tightly. Thanks for such an interesting game concept 😄 |
| Apr 28 18:11:00 | 3m 19s | The Mine to Sentience | ♥ 1 | The bot was hard to control, I immediate slip after I fall so I didn't get . But the money and upgrade system were brilliant, so many choices to choose from (and yeah solved my control with that). Though that was excellent job ob your first jam! |
| Apr 28 18:22:57 | 11m 57s | Khazads | ♥ 2 | The gameplay was a bit confusing, I didn't know how to go down at the ladder (well solved that). After that I got to the maze and things get much more diffcult since I couldn't see well and each time I got hit by an arrow. Nevertheless that dwarven tongue was hillarious xD and the sound makes the atmosphere more immersive. You guys did a lot of mechanics right there! |
| Apr 28 18:46:52 | 23m 55s | The Bothnia Trench | ♥ 1 | Wow that was sick! I'm surprised all these art are one man's work! And there's a lot to interact with also. Maybe given a bit more time you can give comments on some interactions, such as using the wrench on the chest and says "It doesn't work" would have helped me out a lot more. Other than that this game is incredible, backed by memorable dialogs and great environment and mood. I'm enthusiastic in point-and-click game and this one goes right off! |
| Apr 28 18:53:25 | 6m 33s | Monkey Quest | ♥ 1 | I have nothing to complain about this game, it reminds me of Legend of Zelda game on NES and GBA, from the sound and art, gave me qutie a bit of nolstalgia also. Impressive how much you did in this jam entry. I just think it will be a bit more fun if you can fight the reptiles with your pickaxe (mine didn't do a dent on them xD) |
| Apr 28 18:55:56 | 2m 31s | Deep Voice | ♥ 1 | This is an incredible exercise to clear my sore throat haha xD although I lose again and again, the concept was magnificent from the get-go ("deep" voice was brilliant idea!) |
| Apr 28 21:34:26 | 2h 38m | HELL deep is your love? | ♥ 7 | The game sure is a fun typical 2D platformer, the camera was quite a hindrance tho. The challenge was not the level, but when the camera moves down and you jump up, that's instant kill xD I still think a 2d camera follow would've been better |