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Feedback comments for LD48
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| Timestamp | Since previous | Game | ssh.randy's comment | |
|---|---|---|---|---|
| Apr 27 04:14:52 | Minexile | ♥ 1 | i love the approach! the music didn't work for me at all unfortunately, but i liked being able to control a bunch of miners and take them down. the UX was confusing though, don't really understand how to direct where the miners would go, took me a while to get the hang of that, but still don't fully understand it. the concept is solid though! | |
| Apr 27 04:23:39 | 8m 47s | Can't_Get_Out | ♥ 0 | Not as big fan of the controls, movement made me feel kinda sick. but I like the idea of opening doors as you delve deeper! I couldn't figure out if there was a way to get deeper though, it just seemed to loop at some point and I wasn't sure why. Maybe I was missing something? Great work though! |
| Apr 27 04:35:57 | 12m 18s | Where's grandpa? | ♥ 2 | i loved it, but i also hate that i finished the cat/fox puzzle but it doesn't tell me that I finished it :( i feel like one of the pieces is slightly off and i can't tell which one. still, super fun! |
| Apr 27 04:42:27 | 6m 30s | Nice Fall | ♥ 1 | i enjoyed it. was super fun, and comeback mechanics definitely made it more fair. it's impossible to dodge the birds though as you go down! |
| Apr 28 02:28:11 | 21h 45m | Dig Deaper | ♥ 0 | there was an issue where if you try to buy a worker, you can't deselect, so it always attempts to buy a certain worker. also, they were super expensive! i'd make the lower tiers slightly cheaper/more effective so that people are more motivated to keep going at the start! |
| Apr 28 02:40:08 | 11m 57s | MazeCeption | ♥ 1 | on the one hand, i love how cruel it is to have to do a maze inside of a maze, on the other hand, it's so painful to have to solve 5 mazes to solve 1 maze. i think it's a really novel mechanic/idea, but i wonder what kinds of feedback loop/rewards you can give your player for completing mazes! i enjoy getting the cheese, but there were no counters or any way to track progress! |
| Apr 28 16:47:27 | 14h 07m | Elevator Goes Up? | ♥ 0 | very nice take on cookie-clicker-esque discovery games! loved how you had to both drill down and go up! curious what the end game is (if there is one), but either way definitely had fun! |
| Apr 28 22:16:29 | 5h 29m | Seven Sleepy Nights | ♥ 1 | Awesome polish on the game, and a cool take on the theme. Really like what you did with it. The only part I didn't like, was how close it hits to home. I really should sleep with my phone away from my bed. |
| Apr 29 03:32:35 | 5h 16m | Fishery | ♥ 1 | cool game, good execution! got a little boring at some point though, felt tedious to have to catch fish to get gold. i think maybe some better visual reward for catching fish could be nice, or maybe making the hooking process a bit more challenging (as simple as having to press a button to get them to hook!) otherwise i liked it. fishing games are always a blast |
| Apr 30 00:32:59 | 21h 00m | 1000 Fathoms | ♥ 1 | Nifty game, thought it was fun! Didn't really feel that much of the theme, but I thought the gameplay was great it was actually kind of fun as a multi tasker... didn't realize it was 2 players, i just controlled both at once and somehow managed to just scrape by. Could see this being a really fun multi-tasker kind of game |
| Apr 30 00:40:14 | 7m 15s | Fat Larry at the All-U-Can-Eat buffet | ♥ 1 | Cute game, feels kinda retro. some bugs though, did you intend for people to travel outside the outer walls? In addition, at one point i got caught, and got sent back a level but spawned inside a tiny square with nowhere to go. also, it'd be nice if you were disadvantaged as the game goes on (like if you go a little slower as you got heavier) otherwise fun game! |
| Apr 30 00:44:13 | 3m 59s | CAELUM CORE | ♥ 4 | Collisions were a little wonky, the physics weren't too great, but i liked the jams and the platforming was still fun! |
| Apr 30 00:49:48 | 5m 35s | Deep Space Janitor | ♥ 1 | Didn't like the controls/camera angle, but boy it made me sad to see Lucy dead. I had no idea what was going on until i checked her vitals... didn't think a ludum dare game would make me feel like that! great work! |
| Apr 30 00:57:05 | 7m 17s | Cavity Tycoon | ♥ 1 | Nifty game! Would be nice if we could hold down the mouse button to mine. It also felt like there was never any threats in the game? I think it could use some kind of mechanic that made the game harder, or at least something to build towards (other than just buildings to get win points), but i liked the overall concept! |
| Apr 30 01:04:20 | 7m 15s | Asterisk | ♥ 5 | Awesome game! wish there were some feedback loop though, to collecting materials. also, the death felt a little unfair. sometimes bombs went off right next to me, and i lived, and sometimes bombs would go off a little far from me and i'd die? it'd be nice to have some indication of how close i'm allowed to be. wasn't sure if i had health either, or if it was a 1 hit kill kinda deal? either way, loved how rushed you felt to dig deeper, and how frantic it'd be to avoid bombs as you tried to dig deep. great game! |