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ssh.randy

Feedback comments for LD48

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TimestampSince previousGamessh.randy's comment
Apr 27 04:14:52 Minexile ♥ 1 i love the approach! the music didn't work for me at all unfortunately, but i liked being able to control a bunch of miners and take them down. the UX was confusing though, don't really understand how to direct where the miners would go, took me a while to get the hang of that, but still don't fully understand it. the concept is solid though!
Apr 27 04:23:39 8m 47s Can't_Get_Out ♥ 0 Not as big fan of the controls, movement made me feel kinda sick. but I like the idea of opening doors as you delve deeper! I couldn't figure out if there was a way to get deeper though, it just seemed to loop at some point and I wasn't sure why. Maybe I was missing something? Great work though!
Apr 27 04:35:57 12m 18s Where's grandpa? ♥ 2 i loved it, but i also hate that i finished the cat/fox puzzle but it doesn't tell me that I finished it :( i feel like one of the pieces is slightly off and i can't tell which one. still, super fun!
Apr 27 04:42:27 6m 30s Nice Fall ♥ 1 i enjoyed it. was super fun, and comeback mechanics definitely made it more fair. it's impossible to dodge the birds though as you go down!
Apr 28 02:28:11 21h 45m Dig Deaper ♥ 0 there was an issue where if you try to buy a worker, you can't deselect, so it always attempts to buy a certain worker. also, they were super expensive! i'd make the lower tiers slightly cheaper/more effective so that people are more motivated to keep going at the start!
Apr 28 02:40:08 11m 57s MazeCeption ♥ 1 on the one hand, i love how cruel it is to have to do a maze inside of a maze, on the other hand, it's so painful to have to solve 5 mazes to solve 1 maze. i think it's a really novel mechanic/idea, but i wonder what kinds of feedback loop/rewards you can give your player for completing mazes! i enjoy getting the cheese, but there were no counters or any way to track progress!
Apr 28 16:47:27 14h 07m Elevator Goes Up? ♥ 0 very nice take on cookie-clicker-esque discovery games! loved how you had to both drill down and go up! curious what the end game is (if there is one), but either way definitely had fun!
Apr 28 22:16:29 5h 29m Seven Sleepy Nights ♥ 1 Awesome polish on the game, and a cool take on the theme. Really like what you did with it. The only part I didn't like, was how close it hits to home. I really should sleep with my phone away from my bed.
Apr 29 03:32:35 5h 16m Fishery ♥ 1 cool game, good execution! got a little boring at some point though, felt tedious to have to catch fish to get gold. i think maybe some better visual reward for catching fish could be nice, or maybe making the hooking process a bit more challenging (as simple as having to press a button to get them to hook!) otherwise i liked it. fishing games are always a blast
Apr 30 00:32:59 21h 00m 1000 Fathoms ♥ 1 Nifty game, thought it was fun! Didn't really feel that much of the theme, but I thought the gameplay was great it was actually kind of fun as a multi tasker... didn't realize it was 2 players, i just controlled both at once and somehow managed to just scrape by. Could see this being a really fun multi-tasker kind of game
Apr 30 00:40:14 7m 15s Fat Larry at the All-U-Can-Eat buffet ♥ 1 Cute game, feels kinda retro. some bugs though, did you intend for people to travel outside the outer walls? In addition, at one point i got caught, and got sent back a level but spawned inside a tiny square with nowhere to go. also, it'd be nice if you were disadvantaged as the game goes on (like if you go a little slower as you got heavier) otherwise fun game!
Apr 30 00:44:13 3m 59s CAELUM CORE ♥ 4 Collisions were a little wonky, the physics weren't too great, but i liked the jams and the platforming was still fun!
Apr 30 00:49:48 5m 35s Deep Space Janitor ♥ 1 Didn't like the controls/camera angle, but boy it made me sad to see Lucy dead. I had no idea what was going on until i checked her vitals... didn't think a ludum dare game would make me feel like that! great work!
Apr 30 00:57:05 7m 17s Cavity Tycoon ♥ 1 Nifty game! Would be nice if we could hold down the mouse button to mine. It also felt like there was never any threats in the game? I think it could use some kind of mechanic that made the game harder, or at least something to build towards (other than just buildings to get win points), but i liked the overall concept!
Apr 30 01:04:20 7m 15s Asterisk ♥ 5 Awesome game! wish there were some feedback loop though, to collecting materials. also, the death felt a little unfair. sometimes bombs went off right next to me, and i lived, and sometimes bombs would go off a little far from me and i'd die? it'd be nice to have some indication of how close i'm allowed to be. wasn't sure if i had health either, or if it was a 1 hit kill kinda deal? either way, loved how rushed you felt to dig deeper, and how frantic it'd be to avoid bombs as you tried to dig deep. great game!