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ssh.randy

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TimestampSince previousGamessh.randy's comment
Apr 21 02:35:27 Eggbert II ♥ 2 I thought the gameplay was definitely novel! I also thought the graphics and audio worked pretty well, although I think that I have a bit of fatigue with isometric turn based games. I thought the level design in particular could use some work, but I could see a lot of potential around level design. There was a bug, in the fourth level, I turned one of the wyverns, yet for some reason the egg died and the game just kept going. not sure why (i played levels 1, 2, and 4 when this bug occurred).
Apr 21 02:37:40 2m 13s Emberkeep ♥ 3 Didn't really like the graphics/mood being set by the game, but I liked that you had to be strategic with how your follower had to follow you. Could definitely see some interesting techniques around that, could even work as a fun puzzle mechanic.
Apr 21 02:41:19 3m 39s It's Just Human ♥ 0 hah that was pretty entertaining. i liked the multitasking, although the last element (bottom left) served to confuse me more than anything. I also felt at some point that the game was "unfair", the balance was a little tough, but overall i enjoyed. Maybe adding some way of progression could give this game better replay value? Overall though really fun. also, bug: if you click on the sleep-meter, you can just automatically set it to any value.
Apr 21 02:44:17 2m 58s Apopecalypse ♥ 3 I appreciate the effort put into the physics engine and mechanics! The game is not very forgiving though, and frustrated me more than anything else. I think sticking to the jumping, or the pillars, but having both ended up just being way too hard to manage from the start.
Apr 21 03:07:04 22m 47s Lab Rat ♥ 3 Awesome! Loved the humor, thought the controls were a little wonky around the top (where the cutting board and the top right specimen were, if you stood next to the cutting board, you couldn't switch to the specimen without walking away first). Never figured out how to make cobb salad :/ So i lost on the 4th or 5th level. The gameplay felt a little repetitive by the end
Apr 21 03:11:14 4m 10s Stay Alive ♥ 2 a little confused, i couldn't get through any levels? Not sure if there were any controls besides WASD, but the bullets were fast enough that you can't effectively dodge anything. Maybe a problem on windows?
Apr 21 03:12:42 1m 28s The last hope ♥ 1 browser version is broken, can't move or reload (running on chrome on windows 10)
Apr 21 03:19:34 6m 52s Leafed Behind ♥ 1 upvote for grandma and puns. i kept overwatering though :'(
Apr 21 03:29:03 9m 29s House Party! ♥ 1 I thought it was really creative. Gameplay was super confusing, took me a bit to understand the core mechanic. But I thought keeping the party alive was a pretty good idea, and the ending definitely got a 5/5 from me
Apr 21 03:49:59 20m 56s LudumBuster ♥ 3 that was pretty entertaining. i liked throwing the customers around, and the south park esque characters. sound effects were entertaining too. wish the dialogue would skip to the end, wasn't patient enough to read it all. also gameplay could be a little wonky at times, were you supposed to just throw customers at the register to force them to buy things? was it a bug or a feature? kind of added to the humor
Apr 21 03:58:36 8m 37s 7 Intelligence ♥ 2 sweet concept, could make for a cool puzzle game
Apr 21 04:44:19 45m 43s Into the Woods ♥ 1 scrollwheel crashed my game, and the controls didn't seem to work for me :(
Apr 21 04:53:52 9m 33s Defend the swarm ♥ 0 wow that was the most fun i had. not super innovative in terms of gameplay and theme, but i could see myself playing a polished version of this for hours. really good work! also, scoring doesn't seem to work
Apr 21 05:36:50 42m 58s Repair-it Roger ♥ 2 Game was pretty fun, but the enemies got repetitive quick, and the gameplay didn't really vary. But a great first job!
Apr 21 05:47:53 11m 03s Burnt Out ♥ 2 i don't like how easy it is to clip, but overall i loved the game! I love that you incorporated your nephew, i loved watching the fire grow, and it was satisfying to feed it. was a little confusing what the objective was, i thought it was just a time length at first, only later i realized that the fire could grow into different stages. but still pretty good!
Apr 21 05:57:05 9m 12s Keep Dano Alive ♥ 1 unfortunately, i'm also getting the black screen :(
Apr 21 06:03:30 6m 25s Last keeper ♥ 2 Gameplay super fun! Feels like that one party game you play, where everybody has to take care of different tasks together and you have to shout across from the room. graphics are great too!
Apr 21 14:26:37 8h 23m Keep the LEVEL ALIVE! ♥ 0 wow that was insanely fun. one of the best i've seen! The controls were a little wonky, and glitchy at times, but the gameplay itself was super fun, and the idea really novel. I could definitely see this being a more full fledged game, even a tower defense of sorts in the future! keep it up!
Apr 21 14:48:14 21m 37s Mad Planter ♥ 1 Hey cool game! I think that there's a bit more work to do on making the core mechanic more compelling (for now, it can seem a little tedious to just click on plants to water them). In addition, there's only one type of plant, so the game gets a little stale quickly! It'd be nice to think more about how you could extend this core mechanic (of watering plants) to make for more dynamic gameplay! Maybe make it so that plants take a few more turns to grow, and that watering shouldn't just be mass clicking? Also you could make it so plants maybe spawn into different types, and that all you control is the class of plant you're watering! You could also plant things that make you money, to buy more plants. Lots of different ways to go with this, it's a cool concept though! Great work!
Apr 21 14:55:07 6m 53s Sanity Sim - Keep your sanity alive ♥ 1 Fun concept! Would be fun if you had money or something, and actions had a cost to them. I like the idea though. I think it got a bit repetitive after a while, because you could just cycle between the highest output activities until you died.
Apr 21 15:02:35 7m 28s Dungeon of Robots ♥ 1 That was a fun bullet hell roguelike! I think it could utilize the helper robot a little more though, he didn't really add much to the game. Fun though!
Apr 21 15:17:04 14m 29s You Live Like This? ♥ 1 I didn't particularly enjoy the game, but I think it did what it was trying to do. Great graphics, concept was absolutely horrifying, a little too real. Reminded me of the world of warcraft south park episode. That was really well done.
Apr 21 15:20:48 3m 44s Symbio ♥ 0 Oh i like the sim. Don't really get what the gameplay aspect of it is, hard to control the birds, and I don't really see how you can influence anything one way or the other, but it's always fun to watch simulations. Good work on your first try!
Apr 21 15:23:58 3m 10s Garden Royale ♥ 1 that was a funny concept. I love it. I thought the game was a little unfair, and i'm not a huge fan of doom, would rather it be 3d, but definitely a good idea. Multiplayer would be awesome.
Apr 21 15:27:05 3m 07s Light The Fire ♥ 0 i appreciate the puns. not really a fan of the controls (i feel wasd top down should be up down left right, not forward back strafe. unless we're going resident evil). fun concept though, and good job!
Apr 21 15:39:13 12m 08s Keep The Runner Alive ♥ 1 awesome game idea! i was hoping to see more of these, speedrun-esque games where oyu keep em alive! UI is clunky for sure, but the core concept is good. I would recommend making it so that it's easier to select/deselect items, it's not obvious in the selection screen how to place items. I would also add a UI for removing single items, it's annoying resetting the entire setup just because one item is in the wrong place. It's also not intuitive how the jumping platforms work.
Apr 21 15:42:37 3m 24s Jack's Star Destroyer ♥ 1 Wow. I don't think the idea is novel by any means, but the graphics and gameplay has been the best i've seen so far. this is a really stellar entry, and i love it! visual feedback, audio feedback, different enemy types, all make for some really awesome gameplay!
Apr 21 15:50:49 8m 12s Neighbor - a spooky pixel adventure ♥ 1 oh wow well done! That's a lot of story packed into a small timeframe. And first time using unity! I love that you managed to craft a little world in so short a time frame!
Apr 21 16:21:08 30m 19s Ducky's Day Out ♥ 2 Awesome! Great execution on this idea, the level design was pretty fun, graphics were good, the resetting was a little annoying (and it was annoying to have the animation play from the end to start of the level on each death). Really well done though!
Apr 21 16:36:03 14m 55s Sweet Baby Boi ♥ 2 oh man. on the one hand, i hate it. on the other hand, this is a piece of art. 5/5 i think the controls around the staircase are a mite wonky. it doesn't have replay value. but boy that shock factor. that's a keeper.
Apr 21 16:37:18 1m 15s Perpetual Motion ♥ 0 that's really cool! unfortunately, no access to a printer :( but i think it's a super novel idea, fits with the theme well
Apr 21 16:43:20 6m 02s TowerDefense ♥ 1 i had fun hitting the balls. limited gameplay, but it's a nice concept. instead of being the builder you're the actual units going around hitting stuff. Keep working on it!
Apr 21 16:47:58 4m 38s Blood and Snow ♥ 0 Awesome! Love the atmosphere, and the nice touch of your spouse in the cabin. found it kinda funny that she could die too
Apr 21 17:02:28 14m 30s Time Agent: Protect the VIP ♥ 3 mood and graphics are great! but i don't really get what you do in the game? i just replayed it a few times and killed or got rid of anything that killed him in previous rounds.