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Sam_ONella

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TimestampSince previousGameSam_ONella's comment
Apr 26 22:25:19 Frog ♥ 3 Very true to the NES while still being innovative in its own right. Bonus authenticity points for having it actually run on an NES emulator. Good pacing, intuitive design, all around a great experience!
Apr 26 23:02:25 37m 06s Hell is yellow area ♥ 1 @zaibakk The game doesn't show up on itch.io. (apologies if you've simply not uploaded yet, it is a couple hours early after all)
Apr 26 23:14:05 11m 40s Mycelisation ♥ 2 Looks fantastic and really demonstrates the inherent fun in expansion. I did get completely sealed in by rocks on my first run, but with something randomly generated like this it's probably hard not to run into situations like that occasionally. Other than that, great work :)
Apr 26 23:25:36 11m 31s Do not Disturb! ♥ 1 made me lol, in a good way. Took ages to figure out there was a basement, that cat nearly gave me an aneurysm. well done
Apr 27 01:33:38 2h 08m Where's my dynoMITE? [LD48] ♥ 3 Loved the audio. "Aww, iM All ouTta DYnoMite!" will be stuck in my head for a while.
Apr 27 02:08:50 35m 12s Recommended ♥ 0 Great visual style and a very thoroughly-crafted UI system for a game jam, I'm impressed. Great job!
Apr 28 00:05:21 21h 56m tetronimo! ♥ 0 Cool concept, have to agree about the controls being a little too sensitive though. Good job overall
Apr 28 00:23:20 17m 59s Hello, user. ♥ 1 Quite an interesting experience, and pretty uniquely presented as well. Good job!
Apr 28 00:35:36 12m 16s Salvage Quest ♥ 1 This was neat! I really liked exploring the different areas of the map.
Apr 28 01:10:21 34m 45s SPERMA ♥ 1 At long last... I AM the cum
Apr 28 07:28:26 6h 18m Slicky Finger ♥ 2 Loving the dynamic movement of the finger, really adds to it
Apr 28 07:39:50 11m 24s Jean GADIN on the Prairie ♥ 1 A surreal masterpiece, gave me a good chuckle. Well done
Apr 29 02:33:51 18h 54m Depravity ♥ 2 If this man didn't want chronic pain, he shouldn't have taken up a career as a professional left-clicker All jokes aside, great atmosphere in this one, especially with regard to the music. Nice job!
Apr 29 03:08:23 34m 32s Adam Wilks' Ant Colony ♥ 1 This is a neat little simulator. If you ever plan on expanding it, though, adding some in-game goals to work towards would definitely make it worth more than a couple minutes of play time. Also, as others have said, controlling each ant individually became tedious pretty fast. Some way to get them to carry out directions en masse would be super helpful. Of course, it's rare to see such an ambitious concept executed to completion in a compo, so I'd say what you have here is quite well done!
Apr 29 03:25:33 17m 10s More Deeper More Strange ♥ 0 Good atmosphere and visuals, but the lack of checkpoints coupled with the skeleton's hitbox makes getting through the whole thing a little more difficult than it needs to be. Overall though, good job.
Apr 29 03:37:40 12m 07s 7 DEEPS ♥ 2 The line between postmodernism and schizophrenia is a thin one, ridden quite well by this game. I enjoyed this experience quite a bit, certainly a unique one. Well done
Apr 29 03:52:43 15m 03s Nail It Deep! ♥ 1 This was a really unique concept and a fun spin on the theme. Sank more minutes than I care to admit trying to get that hammer going light speed. Great job!
Apr 29 04:21:58 29m 15s Patchwork ♥ 2 I loved how different areas and their puzzles intertwined with each other, like [spoilers ahead] how I sat there scratching my head over why the stars puzzle wasn't working, then saw the balloons and it all clicked. Phenomenal work here, and especially impressive given the timespan!
Apr 29 04:36:45 14m 47s Escape From Hell ♥ 2 Good sprite work and animations, the whole being able to walk through walls was kinda game-breaking though. Did enjoy how enemies actually couldn't be seen unless you shined the flashlight on them. Decent job overall
Apr 29 07:44:55 3h 08m The Deeper The Deadlier ♥ 2 I'll be honest, at first, this game was frustrating as hell, between the wonky controls with the "sliding up walls" mechanic, the earlier guns being pretty inconsistent, and the lack of checkpoints. As time went on though, the controls started to click a bit, and I found myself more and more drawn in, particularly after the third and fourth guns were introduced. Getting to unleash that kinda firepower on the guys who had been tormenting me for the past half hour was so satisfying, especially with the visuals and audio of the shots themselves. The boss was just challenging enough IMO, and it was a great decision to give us every gun to fight it with. Overall a pretty great experience, albeit a little rough around the edges (but what LD game isn't?). well done :)
Apr 29 07:56:29 11m 34s N.E.R.D.S ♥ 1 Pretty simple in terms of mechanics but really well-executed, with a good balance of difficulty. I found it really fun, look forward to seeing when/if you do any updates. Well done!
Apr 29 14:35:28 6h 38m Fore! ♥ 1 The unique number pools and restrictions made every new hole stay interesting. Great little brain twister. My only complaint is that it wasn't longer.
May 2 10:20:54 67h 45m Encephaloexcavation ♥ 1 Good graphics, particularly with the particle effects, and the audio did a great job at communicating important things while also sounding good. My only qualms are with two things: the relative lack of invuln frames and the difficulty in getting my health back. Between the variety of enemies, the procedurally generated world, and the wealth of upgrades available, I really wanted to spend time exploring the world, but as hard as I tried, three or four enemy encounters were enough to send me back to the beginning every time. On the other hand, maybe I just need to git gud ;) Overall though, great work!
May 3 08:40:25 22h 19m Descend ♥ 0 Controls were pretty tight and reliable once I got used to how twitchy they felt at first. Only real complaint is with the double-jumpy things, the fact that you'd immediately fall through them made them kinda hard to use, had to just spam the jump button rather than actually time it. Other than that, great game. Also, the window vibrating in the second run was a really cool touch. Well done :)
May 5 12:34:02 51h 53m Rust Bucket ♥ 1 Cool game. As others have said, the tank-"twin stick" hybrid for the controls is certainly unique, but pretty unintuitive and clunky, particularly for hitting far-away targets. Once I got used to it though, the game was pretty solid. Didn't overstay its welcome and actually had an ending, which is good to see. Well done :)
May 5 12:41:41 7m 39s Ponzimulator ♥ 1 really funny concept. Loved the original audio, and the intro animation was a classy touch. Well done :)