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s1lv3r Dr4g0n Games

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TimestampSince previousGames1lv3r Dr4g0n Games's comment
Apr 27 21:11:23 Silent Growth ♥ 1 That was pretty cool! I think the bottom of the text on the tutorial page got cut off a bit. It's a cool set of mechanics, it just took me rereading the tutorial a couple times.
Apr 27 21:21:21 9m 58s Kikker Kerker ♥ 0 The mix of 2d/3d was great! Even at where it was it turned out very well presented.
Apr 27 21:31:55 10m 34s Dig it out! ♥ 1 That was pretty cool. Also it was fairly feature complete, which was further than I got. The sound is a bit loud and clips a bit, but that's the only technical complaint I have.
Apr 28 15:05:54 17h 33m Digtet ♥ 1 That was really neat. It's cool that it was done in c++ with some libraries instead of an engine. The idea is neat and takes a minute to wrap your head around it.
Apr 28 15:51:15 45m 21s Stabalot ♥ 0 That was super cool! Pico devs still scare me, just getting stuff working is neat.
Apr 30 15:33:27 47h 42m Poly Typo ♥ 1 That was a great typing game. I'm always impressed by people who do stuff without engines. I didn't make it super far but that was a neat time
Apr 30 15:40:11 6m 44s Where's deep ♥ 0 Welcome to game making. That was a pretty neat idea trying to juggle two characters at the same time. Funny enough it wasn't until way further in me learning unity that I figured out UI so that's neat.
May 1 19:48:16 28h 08m Altum ♥ 1 That was neat! I tried it on gamepad and mouse, the gamepad controls much better. I've tried flying controls for jams, and it's not easy to make it feel good. There's a lot of moving parts that need to work, and you got pretty far. The major issue is that it's hard to tell what way is up.
May 1 20:04:47 16m 31s Grafa ♥ 1 Card game sorcery! I think my score was 47 if I understood the rules.
May 3 15:26:16 43h 21m Recursive Dreams ♥ 1 That was amazing. Great art too. It takes a bit to wrap your head around but when it clicks it clicks well.
May 3 15:43:11 16m 55s To The Depths Of The Earth ♥ 1 Neat. Liked that post processing effect. Having a fixed jump height instead of variable (holding down jump makes you go up longer) is a bit rough, but manageable. The sound was super blown out and loud for me. Overall, pretty cool.
May 3 15:50:16 7m 05s Deepuni ♥ 1 Pretty good, there's a working infrastructure and things mostly make sense. It would be nice to have a visual on how much health/ammo I had, but other than that not bad.
May 3 16:09:41 19m 25s 6 Feet Under ♥ 3 Definitely see how this could be speedrun. Near flawless, it just takes some time to understand the controls. Since you can't control your momentum midair, it feels wrong but once it clicks there's no issue.
May 5 01:09:25 32h 59m Jump & Run ♥ 1 For a second jam that's far from bad. One thing I noticed was that the coins had collision, so you touched them and they stop the player. You can make those a trigger (in the collider component) and use OnTriggerEnter instead.
May 5 01:13:36 4m 11s DigOut ♥ 1 A functioning breakout clone is far from nothing, good job! Sticking to the theme like that is pretty neat.
May 5 01:19:09 5m 33s Mega Miner ♥ 0 Welcome to gamedev! The spritework is pretty good. Maybe a sound effect or visual indicator would help to know where enemies are coming from but other than that not bad.
May 5 20:51:12 19h 32m Ringularity - Black Hole Orbital Combat Simulation ♥ 1 A bit hard to see where you are going and where you just were being zoomed out so far, but a fun idea. Neat having it be pure c++, I should learn how to do that.
May 5 20:54:51 3m 39s PICO-8 Hexagon Topology Generator (updated version) ♥ 1 Pico devs scare me, neat base for a thing. Good luck with that
May 5 20:58:26 3m 35s Lucifer's doom ♥ 0 Agree mostly with everybody else here. Good art, wish that attacks were a bit faster since you can't move after you attack
May 5 21:05:03 6m 37s LD48 Deeper and deeper ♥ 1 Took a bit to understand but it's pretty neat. A suggestion would be to add a colorblind mode? Make every color have a matching symbol? Not required, but a nice touch.
May 6 00:28:52 3h 23m Cortex ♥ 1 Ah unity default skybox never change. All the effects are very nice looing, will second the want to have enemy health be shown. There was one situation where I spawned into a level surrounded by two walls and the edge, so I couldn't progress. Overall good job!
May 6 01:03:45 34m 53s aphorism.io ♥ 1 Very dependent on your ability to improvise, which I don't have but is pretty cool. Reminds me of a jackbox game. Also it took me a moment to get the theme. Clever.
May 6 01:12:18 8m 33s Into The Depth ♥ 1 Very neat mechanic! Reminds me a bit of Super Paper Mario. Sound is a bit buggy, but so was my sound so... It's a little bit hard to gauge jumps sometimes but that's all. I like the detail of the clouds in the background
May 6 05:34:51 4h 22m Stay Lit ♥ 0 Two things I noticed. The first was that since the player has so much momentum, it sometimes felt like everything was ice. Second thing was that torches you find don't respawn if you die. I'm not sure if that was intentional or not. Overall not bad!
May 6 05:41:47 6m 56s Dungeon : Developer's Away ♥ 1 All the pixel art is great! It's a shame you couldn't get more done but what you do have is pretty polished. Also I do believe I'm your 20th rating so congratulations!
May 6 16:19:29 10h 37m slide! ♥ 1 Super neat, tricky to understand at first but very neat! Would love to see it go further
May 6 23:57:07 7h 37m Paleontologist with bombs ♥ 1 Pretty neat, agree with mostly everybody that it's a bit random. Nice seeing it in html5 though Also I should be your 20th rating, so congratulations!
May 7 04:41:56 4h 44m Survive in the deep ♥ 1 Not bad! I don't have much to add that wasn't said, the water effect is neat but hard to read. The lighting effect very much limiting what you can see is a neat mechanic. I am your 20th rating, congratulations!
May 7 15:28:59 10h 47m Goldsweeper ♥ 1 Fun entry! It sets out to do something and does it really well. Also respect for using monogame.