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| Timestamp | Since previous | Game | ruthiepee's comment | |
|---|---|---|---|---|
| Apr 26 17:53:27 | The MindDiver | ♥ 2 | Very appealing game, definitely nailed the atmosphere. The ending surprised me quite a bit (without giving any spoilers) and the story fit perfectly with the theme. At times the character movement was sorta slow/clunky but it helped build tension that was necessary for the story. Really nice looking game too, great job! | |
| Apr 26 18:10:02 | 16m 35s | The deepest curse | ♥ 2 | Nice game with lots of content for a jam game. It's a basic platformer at heart but the puzzle design is nicely done. However even on easy mode it is pretty unforgiving -- I think the hitbox on the character should be slightly smaller to reduce the potential frustration to your users. Having the player reset back to a nearby checkpoint of the map was a very smart move though. On my first try I made it down to the (spoiler alert) double jump area before I lost all my HP. |
| Apr 26 18:26:24 | 16m 22s | Darwings | ♥ 5 | 2021-04-26 14_15_13-Darwings.png 2021-04-26 14_17_09-Darwings.png 2021-04-26 14_20_40-Darwings.png Not my best drawings, haha. What a cool game, though. I feel like GUI in Unity is so tedious (especially in jams) but you have managed to make it look really beautiful. All of the UI and controls are very intuitive and I love the drawing-based gameplay. Is there anything else once you've reached the bottom? Lovely atmosphere created by the monochromatic visual style and the nice ambient music -- I feel like I could listen to this while working all day. Excellent game! |
| Apr 26 18:37:19 | 10m 55s | Treasure Hunter | ♥ 1 | The best part about the game is the ability to play as a treasure chest who can eat objects and gain HP. I don't know why but that part is really satisfying to me. Second best part is the nice 3D models and atmospheric lighting. The cutscenes add a lot of content for a jam game, so kudos for that. I could never get the hang of the projectile shot since it seemed like I was shooting off screen. But other than that, and there not being any music (at least on the HTML5 version) this is a great game. |
| Apr 26 18:46:18 | 8m 59s | Ore Hoarder | ♥ 2 | Really nice and full-featured game. This reminds me of an old Flash game I played years ago and forgot the name of, but I really enjoy this genre of game (upgrades + digging). It's a little slow at first but it's very intuitive to play and satisfying to keep reaching for the next upgrade. Sound could be a little better, sure, but I think this is a really complex game and I'm impressed with everything you accomplished in just 48 hours! |
| Apr 26 19:07:56 | 21m 38s | Past the Final Frontier | ♥ 1 | Really interesting concept for a game. And yes, I love the CRT effect too! I've reached a point in the gameplay where things are starting to get quite repetitive between Saturn->Neptune and I'm failing most missions even though it says my chances are "Excellent," so I'll take the time to write a review. I really like these kinds of games, almost like upgrades with a gambling component. I also really like the theme of a vintage government space program. It's not completely clear to me how each component affects my chances of succeeding in the mission but I'm having fun experimenting with different setups. Nice music too. So thank you, I'm enjoying it. |
| May 17 13:27:06 | 498h 19m | Swoop - Save the Princess from falling rubble! | ♥ 1 | Nice looking game, love the dark and textured pixel art tone. I made it to the bottom with a score around 70. It took me a bit to understand what to do / how to earn more points. But the fact that it isn't endless and there isn't a lose state makes it an interesting concept beyond other games in the "category." Really appreciate the minimap too! |
| May 17 13:36:32 | 9m 26s | Vinewell | ♥ 1 | Really cool game, I'm rockin out to the music. I think the simplicity of the controls and the UI are the most polished part -- it's very easy to jump into the game and immediately understand what's going on. The mechanics feel really balanced too. I especially liked how you can sharpen the sword on the rock (took me a minute to figure out that's what it was doing). I played a few times and got a high score of 882. I think my only suggestion would be to improve the players' awareness of where their hitbox is and what spikes will cause them to die. Cool spin on the Downwell "genre," the mechanics are really unique. |
| May 17 13:45:19 | 8m 47s | HyperJack | ♥ 1 | I think my favorite part about this game is your instruction to "don't read, just play." That says a lot about the design on its own -- I really admire the miniature "tutorial" at the beginning. Sure there could be music and the audio could be better but this is a really well-rounded jam game otherwise, from the very unique physics mechanics to the satisfying clearing of the screen. Took me a while to get the hang of it, but when I got a rhythm going from left to right across the screen it was really nice. It's a pretty hard game (I managed to get 945... I don't know how others are getting such high scores lol). But yeah, very nice feeling game. |
| May 17 13:54:24 | 9m 05s | RK XK | ♥ 1 | Very full-featured for a game jam, I certainly enjoyed it. There's something satisfying about drilling and discovering a fresh new cave, and digging and dusting the skulls and other artifacts. Of course with few dangers and not too much in the way of goals it feels a little sandbox-y but I definitely think this could be successful if you do choose to keep working on it. Nice visual design and audio design too, I love all the different color palettes of the caves. |
| May 17 14:05:55 | 11m 31s | Adam Wilks' Ant Colony | ♥ 0 | As a huge fan of SimAnt, I liked this game a lot. I see that other people are confused by some of the mechanics but having played SimAnt for many hours as a kid I have some idea of how to "win" this game. With that said the design is a little too "on the nose" (like even the green blobs of food are similar in design). I appreciate the depth of the mechanics you've been able to implement in such a short time. Other commenters have left you some great suggestions but one I will add is that I wish the selected ant didn't get deselected when you choose an action. That one little change would make a big difference. Nice work. |
| May 17 14:13:20 | 7m 25s | all the king's men | ♥ 1 | Beautiful and clever. I could see this game being very popular. Lovely affirmations to read on a day when you're feeling down. I really like the particle trail, it helps you learn what path to take next time. And being able to see the next level deep in the background is very nice for understanding what's up next. |
| May 17 14:22:13 | 8m 53s | Hometown Helper | ♥ 0 | Oh, I won! That sort of surprised me because I'm not sure what triggered it, haha. I really liked all the dialog and figuring out which items would help me on each quest. I don't mind that there aren't any graphics, but the UI should feel more responsive (i.e. give some sort of feedback when the user takes actions). But I love the concept and all the writing -- it was definitely worth a play and made me laugh. |
| May 17 14:33:12 | 10m 59s | The Limbo Runner | ♥ 1 | OH MY GOSH, THE VOICE ACTING LOL. Besides the obvious silliness there is a lot to love about this game -- a simple mechanic that's difficult to master, very clear and appealing design, and really energizing audio. I suppose the angle of the camera can make this a little harder than it should be, but I mean, what a solid game. Thanks for the laughs. |
| May 17 14:41:36 | 8m 24s | WATERCOLOR GALAXY | ♥ 1 | Very cool, really enjoyed the 'mechanic' of clicking to create new points. All the controls are pretty intuitive though I made myself a little dizzy with the Zoom Speed option LOL. The crayon-like lines and elegant blurring make every composition very elegant. Only issue I had was sometimes I would accidentally create points while sliding the sliders all the way to the right but it doesn't really matter. I got a very pretty concentric streaking effect after letting it run a while. 2021-05-17 10_41_03-WATERCOLOR GALAXY.png |
| May 17 14:50:20 | 8m 44s | Dig It Out | ♥ 0 | Almost didn't click on this game because it didn't have a thumbnail on the LD homepage but I'm glad I did, haha. Funny concept and I appreciated the surprise of all the different objects you can dig up. It's also a nice looking game and the audio is a banger. I like how you gave both audio and visual feedback for the metal detector. The concept fits the theme perfectly even when the gameplay is a little tedious at times. |
| May 17 14:56:47 | 6m 27s | acro bat | ♥ 2 | Difficult but fun. The controls were pretty simple and intuitive which is this game's strength. I like that taking damage just resets you to the beginning of the room -- it's more forgiving that way. Of course it would be better with some audio but the mechanics are solid. |
| May 17 15:08:19 | 11m 32s | Deep Sea | ♥ 1 | There is more to this little game than what's at the surface. The mechanics are a little slow and unengaging at times but I love the way that you tell a story through the objects. The audio is simple but works. I got to the bottom but wasn't sure what to do, if anything. Enjoyed it, thanks for making it. |
| May 17 15:13:28 | 5m 09s | OceanMen | ♥ 1 | Very nice mood created by the little details such as the flashlight and bubbles. The music sets a good mood too but gets a little repetitive after some time. I appreciate the simple, mouse-only controls and think others would enjoy this relaxing game. I think it could be more enjoyable if the diver could sprint or swim faster for a short amount of time but overall nice game. |
| May 17 15:23:18 | 9m 50s | Dreamania | ♥ 0 | Pretty interesting, and I love the cute theme of going deeper in dreams as a sort of roguelike mechanic. It starts out very manageable but I got overwhelmed by enemies around the 3rd level. The red ones seem the most difficult, maybe they could be balanced better by having fewer health than the others. Overall cute and fun. |
| May 17 15:31:27 | 8m 09s | Rapid Descent | ♥ 1 | This game surprised me with its nicely done UI and multiplayer mechanics. The controls feel really tight and the graphics are really easy to "read" visually. The minimal design really suits it. Needs some audio and if you could add some variety to the level generation I could see this being a really popular game in an arcade. |
| May 17 15:35:01 | 3m 34s | Underground Chaos | ♥ 1 | I really love the frog sprite and its walk cycle, that's my favorite part. Movement is too slow and obviously the game is missing some things like you said. But the fact that you can walk up the wall is really cool. PS: Is your file a zip file within another zip file? lol |
| May 17 15:39:57 | 4m 56s | IntoDreams | ♥ 0 | Really lovely style, very refreshing after playing about 30 pixel art games haha. I really liked the audio, especially the whistle to tell you when the portal to the next level has opened up. The gun feels a little slow/unresponsive but I suppose it makes the shooting feel more intentional. The bombs are VERY fun but you do have to remember to back away from it. ;) |
| May 17 15:42:30 | 2m 33s | Deeper in color | ♥ 1 | Fun arcade shooter. I think the difficulty curve is pretty well done. The controls feel quick and really responsive so kudos for that. The trails were really cool and it would be neat to see them play a bigger role in the game, but it's a solid entry nonetheless. |