Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → RefraX295
Feedback comments for LD48
RefraX295's games and stats for all events →
| Timestamp | Since previous | Game | RefraX295's comment | |
|---|---|---|---|---|
| Apr 25 21:33:05 | I'm So Deep | ♥ 3 | Nice game! I enjoyed the humor, art and music. The gameplay was a bit confusing as wasn't sure if I was doing well or not. | |
| Apr 25 21:38:10 | 5m 05s | Drop n Grab | ♥ 1 | The game doesn't load for me when I try to play in the browser (Chrome). Edit: Seems to be a problem on my side. |
| Apr 26 07:27:46 | 9h 49m | Panda Prize Pusher | ♥ 1 | Very well polished. The art and music were amazing, and it felt super satisfying when I got the panda to finally fall along with the other plushies. |
| Apr 26 07:47:34 | 19m 48s | Treasure Dive | ♥ 1 | I love the look and feel of this game and the switching between open and submerged areas is an interesting mechanic. |
| Apr 26 09:48:53 | 2h 01m | Reach the Core | ♥ 0 | Great game! I really liked the art style of the character. I think it could use a bit more variation on obstacle layouts, but otherwise it was well polished and fun to play. |
| Apr 26 11:10:20 | 1h 21m | Fathom Pass | ♥ 1 | This is brilliant! Nicely done! |
| Apr 26 11:29:05 | 18m 45s | Lu Mole Dare | ♥ 1 | Cute art style. I did not expect some of the endings I got... |
| Apr 26 12:35:44 | 1h 06m | Soul Catcher | ♥ 1 | Great idea and well executed! I liked the use of the soul catchers to give the player something to do while the battle happened as well as to generate their income. Well done! |
| Apr 26 13:53:32 | 1h 17m | Gone Diggin' | ♥ 1 | Simple mechanics but really fun to play. The infinite level system was cleverly done. |
| Apr 26 13:58:49 | 5m 17s | What's in the Bottom? | ♥ 1 | A smart and well polished implementation of this kind of game. I liked the idea of treating failures, such as accidentally catching a fish, as an achievement in its own right. |
| Apr 26 14:17:51 | 19m 02s | WINCH | ♥ 0 | One of my favorites from this jam. The puzzles were well designed and I loved the look and feel of the game. |
| Apr 26 15:01:44 | 43m 53s | Dungeons Deep | ♥ 2 | Great to see a first person game here. Is there a way to block or avoid enemy attacks? I keep just trading blows and dying on the first level. |
| Apr 26 15:29:03 | 27m 19s | Embark | ♥ 1 | I was a bit confused at first, but the game turned out to be oddly relaxing and addictive. I think it'd make a great mobile game if development were to continue. |
| Apr 26 16:13:24 | 44m 21s | Baby's First Concussion | ♥ 2 | Nice take on Super Mario x Inception. The controls felt a bit floaty/clunky, but otherwise a solid, funny and enjoyable game. Nicely done! |
| Apr 26 18:27:54 | 2h 14m | Dark Dungeons and Scary Creatures (DDSC) | ♥ 0 | I get "Access denied" on the Google Drive link. You may need to set it to public. |
| Apr 26 18:49:14 | 21m 20s | Depths of the Mind | ♥ 1 | Fun and atmospheric game. I thought the depth meter was a pretty cool touch. |
| Apr 26 18:56:24 | 7m 10s | Canyoneer | ♥ 1 | Awesome game! The rappelling mechanic was pretty cool and surprisingly intuitive to use. |
| Apr 27 09:48:18 | 14h 51m | Zombified | ♥ 0 | Valiant effort, the core mechanics are all there. Two suggestions I would have are to: 1. Add textures to the water or change the color of the background water in order to help the player's depth perception. 2. Be careful of placing trees in places that can block the player's camera. Otherwise nice work, keep it up! |
| Apr 27 10:00:24 | 12m 06s | Pressure | ♥ 1 | Nice game. The controls felt slick and I liked the visual style. I thought the enemies could afford to be a bit more aggressive. |
| Apr 27 11:27:33 | 1h 27m | SpinPlan | ♥ 2 | Pretty cool game, albeit a bit clunky at times. I think using the mouse for this was perfectly suitable, but I would suggest using an angle-based dragging approach rather than a horizontal/vertical dragging approach, as it would probably feel more intuitive. |
| Apr 27 15:08:13 | 3h 40m | GOBLIN HAMBURGER LASER ARENA | ♥ 1 | Wow, that was fun to play. The mouth-laser was super satisfying to fire, especially when charged to the max. Excellent work! |
| Apr 27 16:15:08 | 1h 06m | Adventure in Socksland | ♥ 4 | Awesome game! Loved the art and humor. Are you supposed to respawn with only 1/4 of your battery? |
| Apr 27 19:59:55 | 3h 44m | GodMode | ♥ 0 | Great artwork. I'm curious to see how this would have turned out if given more time. |
| Apr 28 09:26:14 | 13h 26m | Khazads | ♥ 2 | Good work on the sound design, it felt very atmospheric. |
| Apr 28 12:57:01 | 3h 30m | AeroCat | ♥ 2 | Wow, the artwork is stunning! I also really liked the gliding controls and that there was more to the movement than just move left and right. |
| Apr 28 14:40:44 | 1h 43m | Cave Rider | ♥ 0 | I love the look and feel of this game. I agree with the others who have said that the enemies are too fast, which made it super difficult from the get-go. |
| Apr 28 16:28:27 | 1h 47m | Mandahlia | ♥ 1 | Loved the art style and music. The controls were very slick and felt good. Awesome game! |
| Apr 28 16:51:03 | 22m 36s | Lava Runner | ♥ 1 | Nice game with an interesting idea. One suggestion I'd make is to have the camera follow the player so that they can move at their own pace. |
| Apr 28 17:32:01 | 40m 58s | Terminal Decension | ♥ 1 | That was pretty fun. The controls and shooting mechanics were slick and the music was well made. Great game! |
| Apr 29 21:01:01 | 27h 29m | Deepspace | ♥ 1 | Playing this game, I was super impressed with the level of polish and even more impressed when I returned to the page and saw that it was a compo game. I loved the music and that the art was simple, but fluid. I also thought that the inventory system was cleverly designed and added a valuable layer to the game. My only suggestion would be to add a short transition animation when jumping between star systems, as being thrown straight into battle felt a bit disorienting to me. Otherwise great game! |
| Apr 30 15:48:55 | 18h 47m | Path to Tribute | ♥ 1 | Fun game with some solid gameplay. The underlying idea is somewhat similar to that of my own entry, so I found it fascinating to see it implemented differently. I think you took the right approach in focusing on the core mechanics rather than graphics, which is something I didn't quite get right in my game. I also thought the music was actually pretty good. |