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PTSnoop

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TimestampSince previousGamePTSnoop's comment
May 6 19:10:14 not a gaem ♥ 1 The fact that this is still fun just goes to show how much of a difference good sound design makes. Good (not)game!
May 6 19:21:25 11m 11s El Canyonero ♥ 0 My best time was 43 seconds - couldn't quite beat some of the other commenters. But yeah, I love the engine noises! Wobwobwobwobwobwobwobwobwob. Also: I feel obligated to point out the typo "caynon" in the description. :P
May 6 19:34:26 13m 01s Unearther ♥ 1 I disagree with some of the other comments - I think this game does a good job of teaching the mechanics and gradually introducing them as you go. Just one thing I would say, though, is that the death sound is quite a bit disproportionately loud compared to the rest of the audio. Although I suppose it makes sense that death is unpleasant? Also: I really like the end-of-level high scores! That's a very nice touch. I'll have to have a look in the source code as to how you've done those.
May 6 19:45:50 11m 24s Deep Seek ♥ 1 There's some very nice animation work here - though I was surprised there wasn't any character animation for swimming diagonally down-left or down-right, especially considering how many of the tunnels were set up to be swam through that way. But I do especially like how the music, sound effects and visual effects all build up the atmosphere, especially when you're running out of oxygen! They really help build up the tension of the "you are going to drown"-ness.
May 6 19:56:39 10m 49s Axel the Axolotl Saves the Day ♥ 1 This game has a surprising amount of depth! (Pun not intended :P)
May 6 20:12:38 15m 59s Hextraordinary Hexplorers ♥ 1 The tutorial does a good job of introducing all the mechanics - though I was thrown a bit by the instruction to "Go to the village to buy [apple] and [bow]". I didn't realise you needed to click Camp Here to enter the village a second time to do the second thing, and once you move off the village there's no way to get back to it, so I did spend a fair bit of the early game wondering if I'd inadvertently sabotaged my run by not picking up a bow. I really like the art style, though! The graphics and the harmonica music really help sell the rustic out-in-the-woods feel of the game. And it does a good job of giving you enough resources that the game feels tricky without ever feeling punishing. Good game!
May 8 11:08:04 38h 55m Ancient Heart ♥ 1 I really like the visual style here! And the moment when the chest suddenly sprouts legs and runs away was great. Not entirely sure how the game relates to the theme, but a good game nontheless!
May 9 08:55:36 21h 47m Undermined ♥ 1 This is a fun game! Very well polished - and adding a high score table is a very nice touch. (Even though the high scores on it are intimidatingly high now!)
May 9 12:31:38 3h 36m Bubble Diving ♥ 1 Although there's a way to slow down, I'd have also liked some way to speed up - those black spiky things are quite a lot harder to dodge once you've been slowed down by one of them. (But maybe that'd make them too easy...) But yeah, I especially like how well the music and art style work together to set the mood. Good game!
May 13 21:40:24 105h 08m Space Train ♥ 2 There's a lot of visual polish here! I would have liked to have seen some GAME OVER text at the end, though - just setting the train on fire doesn't make it entirely clear what just happened. The controls took a bit of getting the hang of, but it's a fun game once you've got the hang of it!
May 14 20:17:18 22h 36m ATOM ♥ 1 I like the deceptively-simple art style - it does a very good job of conveying all the important information! I'd have liked to have seen more levels that take advantage of the sticking-to-walls mechanic, though - I think the falling-down-a-long-hole level was the only one that it really made much of a difference on.
May 14 20:23:15 5m 57s Burry this… Thing ♥ 1 No, *you* are the monster. This game is evil. And yet, surprisingly addictive...
May 14 20:46:23 23m 08s Depth Charge ♥ 1 I didn't have any control issues (on mouse+keyboard, with gamepad not plugged in), except that the Ctrl-key-to-descend was the right Ctrl key only - not the left one as I'd have expected. But I really like how atmospheric this game feels (if that's the right word for an underwater game!) - the graphical style, environment design, sound effects, long timer and lack-of-music all work really well together to reenforce the very-chill-but-also-kinda-threatening feel of this game. (I was about to comment about some issues with the "Thanks for playing" screen, but it sounds like you've already fixed the problems there in the 1.1 version. So I won't!)
May 14 21:08:01 21m 38s Corla ♥ 1 I really like this game! The graphical style is great, the gameplay pulls a lot of depth out of a very simple and easy-to-understand core, and the music just ties everything together. Great work!
May 14 21:38:08 30m 07s Far Side of the Mirror ♥ 1 Just when you think you've seen everything this game has to offer, it throws something new at you. And then again, and again. I love this game!